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mesman00
June 27th, 2002, 08:15
Did you guys check out the Daedalus homepage recently. Seems strmnrm has begun to port Daedalus to the XBOX. he posted some screenshots, it looks pretty sweet. i think this is a great achievement in emulation, how bout all of you?

Dabba_Deh
June 27th, 2002, 11:36
I think they should do something similar with 1964. But the plugin system may be harder to port. Would it be possible? [And, would the FPS be worth it]?

2bzy4ne1
June 27th, 2002, 12:07
It's possible. The plugin system wouldn't be hard to port since they both use zilmar spec. for the plugins. And if you can see daedalus running at almost 60 FPS, then 1964 should be able to do the same or better...

StrmnNrmn
June 27th, 2002, 18:27
Hrm, I'm not sure sure it would be that easy to port the plugins, as the xbox won't let you dynamically link to any code. There's no such things as .dlls on the xbox - everything has to be statically linked into the executable - so you have to have the source code to have any chance of getting the plugin working. When I ported Daedalus, I had to re-merge the graphics plugin source back into the main codebase.

That said, if the plugin source is available, it's not too hard to do if you have a wrapper around the calls to the plugin, because you can just call the statically linked code directly. After that there's not really much work required to get DX8 code working with the Xbox (it's actually a lot simpler to create the render target and initialise everything, as there's no device enumeration to bother with). There's a few subtle changes that are needed - like you have to swizzle all the textures if you want to use the wrap or mirroring addressing modes, and that can be quite a performance hit.

There's no DirectInput, so input plugins need to be changed to use the controller api (which is a lot simpler than DirectInput anyway).

I've not got sound working in Daedalus-Xbox, so I can't really comment on that, although I guess it's not going to be that difficult. Having the source for an audio plugin would obviously help though.

StrmnNrmn

Smiff
June 28th, 2002, 04:18
uh oh, look at this

http://slashdot.org/articles/02/06/27/1743229.shtml?tid=167

Harteex
June 28th, 2002, 04:19
Daedalus on Xbox is very very cool :)

I really hope you release it in any form, like sourcecode. Whatever, it's great work!

Harteex
June 28th, 2002, 04:21
Smiff: yes, but that's only the binaries... the source is still available.

Blade64
June 28th, 2002, 16:04
I am a little unsure of things here - If the XBox Emu was released. Would it be a simple case of burning the image to CD. (Like you do with stuff from DCCopyWorld) and then it would play r would you have to have your X-Box chipped in some way. Would there be a way to make it self bootable. Someone explain!!!

StrmnNrmn
June 28th, 2002, 16:23
You'd have to have a modded Xbox, or a devkit for it to work unfortunately.

mesman00
June 29th, 2002, 01:51
strmnrm, if you don't wanna answer this, its alright, but how are u running the port, is ur xbox modded?? or do u have the devkit?

DuDe
June 29th, 2002, 02:03
He`s a developer, I guess he has a devkit :)

Raging Fuel
June 29th, 2002, 10:17
strmnrmn, if you dont mind me asking, what developer do you work for?

Also good work. I hope MS doesn't try to stop you from making more progress.

CoDeX
June 29th, 2002, 19:04
will some emulator of N64 come out for GameCube?
:bunny:

Encirp
June 29th, 2002, 23:49
ya that would be awesome if someone made a mod chip for the gamecube and you could play n64 on it

what do you think guys and i was wondering why everyone is modding x-box and playstation 2 but theres not a lot of mod stuff for the gamecube
answers apprecaited

LD.
June 30th, 2002, 00:30
I suppose it has something to do with the fact that the GC uses mini-dvd discs for its games, which aren't as easy to get hold of to burn games onto.

No burnt games = no need to mod.

Blade64
June 30th, 2002, 00:38
Sorry but going back to X-Box is there not the possibility of a boot disk like Playstation or Dreamcast - As I don't want to invalidate my warrenty???

DuDe
June 30th, 2002, 00:47
Not yet.

sk8bloke22
June 30th, 2002, 02:33
how fast is daedalus on the xbox, cos it looks wkd, however the thought of playing zelda or goldeneye on the xbox controller sends a shiver down my spine.

DuDe
June 30th, 2002, 03:18
StrmnNrmn said it`s fast... 60 fps at Mario Kart...

Harteex
June 30th, 2002, 03:27
Martin's friend said... "100 + FPS"

StrmnNrmn
June 30th, 2002, 20:47
Yeah, it's pretty fast at the moment, but then there's no audio (at the moment at least).

The xbox controller works pretty well, it's just the buttons don't map perfectly onto an n64 controller. What's quite interesting though is that the devkits come with a USB converter, which raises the possibility of using an adaptoid. I've tried this before, but the xbox won't even enumerate the device, so I need to look into the documentation a bit further.

Gamer123
July 2nd, 2002, 08:41
So how would this work exactly? Are you going to release an ISO of the emulator, and then we burn as many roms onto the CD as we can? Or do we install it on to the Xbox HD, and burn a data CD of roms?

Harteex
July 3rd, 2002, 03:29
He will not release an iso to the public, because that's against some license I guess... He'll maybe release the sourcecode (I hope :) )

I don't have it so I don't know, but since you have to burn the roms on the cd or dvd with MameX I think it's the same with Daedalus. You don't install anything on the harddrive...

StrmnNrmn: Just curious, have you made so the games can save, or will you implent this in the future?

StrmnNrmn
July 3rd, 2002, 15:56
There's no game saving at the moment, but I don't think it will be too difficult to implement.

BladeX
July 4th, 2002, 00:17
As an X-Box owner this is very exciting news. And I hope for a release, I was just wonderin if u could possible post some shots of the interface to select games like they have on DreamSnes etc. or has this not been implemented?

Harteex
July 4th, 2002, 01:22
BladeX:
Look here: http://www.dextrose.com/xbox/

BladeX
July 4th, 2002, 02:54
COOL! I love the movie idea! They should do that on Emulation64 if authors could send movies!!!

tim_vowles
July 30th, 2002, 04:22
i have several Daedalus movies... the Emu runs really fast.
Mario is like on steriods.. This emu was leaked and is banned for discussion. a new version is coming soon for the public.
so wait patiently.

Batmanx
August 12th, 2002, 11:16
Originally posted by StrmnNrmn
You'd have to have a modded Xbox, or a devkit for it to work unfortunately.
Do you plan to keep on working on the xbox version too?
It would be FANTASTIC

Kuriousg3
August 14th, 2002, 03:07
Ya how about all focus on this XboX !!:sly: :sly: :sly: :innocent:

Loto_Bak
August 15th, 2002, 04:26
The gamecube is much harder to mod than the xbox because of custom hardware. It runs with a powerPC chip and is unlike pc hardware. Believe me people are working on it, i have also seen movies of a gamecube booting backups.

Currently there are some issues, such as there is a barcode on the inner ring of the mini-dvdrs and is read by the gamecube at boot

Mini-dvdrs are easy to come by because many new digital video cameras are using them to record. Search for mini-dvdrs and you will find man retailers. If you want to see the movies they are on lik-sang.com somewhere (in the news i think)

Remote
January 1st, 2003, 22:07
Weren't the GC movies posted at lik-sang.com a couple of months ago extremely made up, i.e they connected a GC to a TV set and then pretended to run it off the PC... :ermm:

cooliscool
January 2nd, 2003, 05:00
Originally posted by Remote
Weren't the GC movies posted at lik-sang.com a couple of months ago extremely made up, i.e they connected a GC to a TV set and then pretended to run it off the PC... :ermm:

Quit reviving dead threads n00b. :happy: j/k