plus dave might be putting in a texture cache look up, which would speed the plugin up even more on parts with a lot of visual stuff i think. everything looks basically the same, except dave has fog in, but it doesn't look correct right now. he now knows how fog works, he just needs to get the values right to even out how thick or thin the fog is in certain games (e.g mario 64 its too thin, zelda 64 its to heavy). than he doesn't know the distances, thats where ogy, and i (sort of). to tell him where the fog starts. ogy has a cd64 and a digital camera, all i have is a digital camera, to show dave what the fog is suppose to look like. but i think it was cpumaster who said the action replay (and even gameshark) can take pics of the game and you can load them on your computer which is even better than taking a pic from the tv with your digicam.