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VoodooX
June 18th, 2002, 03:37
Hope no-one minds part 4 was kinda full!

LoneRaven
June 18th, 2002, 04:06
I doubt if anyone will mind. Maybe with the new thread will come some more/new news. :thumbsup: Well if not, the plugin is still kicking butt anyways. Keep up the hard work Dave.

:inlove: Glide64 :inlove:

LD.
June 18th, 2002, 07:11
OK, you want news? Taken from the official Glide64 message board at emuxhaven.net (http://www.emuxhaven.net/cgi-bin/ikonboard/ikonboard.cgi)

Posted by Dave2001
I still have 3 things I want to have fixed on the plugin before the next release: fog, large textures, and environment mapping.

Give me 1-3 weeks to finish these up & then a week to do the compatibility list, and then hopefully it'll be released.

And before anyone asks, that was posted June 14 :)

gokuss4
June 18th, 2002, 07:32
and of course to add combine modes in newly supported games (for you non beta testers/staff people out there), and missing combine modes in currently supported games.

gokuss4
June 18th, 2002, 07:49
plus dave might be putting in a texture cache look up, which would speed the plugin up even more on parts with a lot of visual stuff i think. everything looks basically the same, except dave has fog in, but it doesn't look correct right now. he now knows how fog works, he just needs to get the values right to even out how thick or thin the fog is in certain games (e.g mario 64 its too thin, zelda 64 its to heavy). than he doesn't know the distances, thats where ogy, and i (sort of). to tell him where the fog starts. ogy has a cd64 and a digital camera, all i have is a digital camera, to show dave what the fog is suppose to look like. but i think it was cpumaster who said the action replay (and even gameshark) can take pics of the game and you can load them on your computer which is even better than taking a pic from the tv with your digicam.

Reznor007
June 18th, 2002, 08:59
I can make fuly de-interlaced screenshots directly off my N64 using Svideo. That's the best you can do without directly copying the framebuffer.

Gameshark can take a shot of the framebuffer, but I dont know how you would load it on the computer.

Cyberman
June 18th, 2002, 23:06
Gilde Driver with SOURCE location (http://www.ve3d.com/koolsmoky/) There is also a nice tweaker for your 3dFX hardware. The Glide Driver source though will help with textures and some of the more difficult things on the chipsets. It's the source for a glide driver for winXP

Ciao

Cyb

Dave2001
June 25th, 2002, 12:01
I've finally fixed the large texture problem. Look here for screenshots:

http://www.emutalk.net/showthread.php?s=&postid=54485#post54485

:bunny: So happy!! :bunny:

About 90% of the games with this problem have been fixed. The other part should be coming soon. (I've handled it in texrects but not yet triangles)

Hiperzone
June 25th, 2002, 21:40
hehehe good job man :)

Dave2001
June 29th, 2002, 18:45
Glide64 finally suports Alt-Tab, Ctrl-Alt-Del & other such things. :) This is only for PJ64 though, because 1964 doesn't accept my keyboard hook. :(

Also, there is now a message that shows on the window saying "Gfx cannot be drawn in windowed mode, press alt+enter to switch to fullscreen"

you guys are going to just die when you see the new plugin...

pj64er
June 30th, 2002, 02:51
we're dying right now...

Lex
July 1st, 2002, 18:53
Originally posted by Dave2001
Glide64 finally suports Alt-Tab, Ctrl-Alt-Del & other such things. :) This is only for PJ64 though, because 1964 doesn't accept my keyboard hook. :(

Also, there is now a message that shows on the window saying "Gfx cannot be drawn in windowed mode, press alt+enter to switch to fullscreen"

you guys are going to just die when you see the new plugin...

Nice, Really nice:D

Doomulation
July 2nd, 2002, 06:04
Ah, I must tempt you even more :P
The plugin's compability has increased like i don't know what to say!
All large textures should have been fixed, and fog is looking OK now.
Soon there's release-time! :D

LD.
July 2nd, 2002, 06:08
*waits patiently*

CpU MasteR
July 2nd, 2002, 06:50
Originally posted by Doomulation
The plugin's compability has increased like i don't know what to say!

Thats Right... and a treat for People with evoodoo... eVoodoo has gone threw our testing department (*Feels Special*) and a countless number of bugs from evoodoo have been fixed... A massvie speed boost for both evoodoo & Glide64... It is about ready for any task you throw at it. *drool*

LD.
July 2nd, 2002, 07:01
*continues to wait patiently whilst trying to haxx0r one of the testers machines to get to the beta code*

Trotterwatch
July 2nd, 2002, 07:01
A massvie speed boost for both evoodoo & Glide64... It is about ready for any task you throw at it. *drool*

Drools........

Great work everyone, is it me, or has N64 Emulation getting exciting again recently? - What with all the progress on Daves plugin, Icepir8s plugin, StrmnNrmns plugin etc + with the great strides various people are making towards emulating previously unemulatable games (Banjo Tooie) the future has never looked so bright.

Dave2001
July 2nd, 2002, 15:13
I bring good news.

I have submitted the final beta to Ogy so he can make the compatability list. As soon as he is done with this, it will be ready for release. :) :) :)

btw, Ogy estimates that it will take him two weeks to finish.

milen
July 2nd, 2002, 16:15
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111

Doomulation
July 2nd, 2002, 16:16
Originally posted by milen
Yes!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!111
Exacly ;)

Dave2001
July 13th, 2002, 07:29
Glide64 v0.2 has been released :)

http://glide64.emuxhaven.net/

Trotterwatch
July 13th, 2002, 07:35
WOOOOOOHOOOOOOOOOOO!!!!!!! + Evoodoo has been released as well.

Thanks Dave (and the team), and thanks to McLeod as well.

Doomulation
July 13th, 2002, 15:39
:P
It's better than ever!
Now, don't fear, voodoo users, because you won't miss anything by choosing this plugin over jabo's anymore! ;)

Dave2001
July 13th, 2002, 15:56
Lol doom, you sound like you are advertising my plugin :P

sk8bloke22
July 13th, 2002, 18:11
he sounds like a bot from irc! anyway, it works amazing...evoodoo seemed to work a biut crappy on glide0.1, but works amazingly on glide0.2 . thanks dave, this is truly a sweet release. goldeneye has never worked better, in fact im happy to say it is better than ultrahle, and speed is perfect. thanks again, and too all the other testers as well, especially ogy for his list.

/me hands u all a nice can of beer for ur hard work :D

CpU MasteR
July 13th, 2002, 18:48
Originally posted by sk8bloke22
evoodoo seemed to work a biut crappy on glide0.1, but works amazingly on glide0.2 .

Trust me, the evoodoo beta team & McLeod Worked hard as much as the Voodoo beta testers to get it working correctly... :)

sk8bloke22
July 13th, 2002, 18:52
yeh sorry i didnt mean it to come out like that. i almost complete forgot to thank mcleod and evoodoo team. most of the issues hav gone, u just need to play mario kart to see that. well done.

/me hands evoodoo team beers all round.

Trotterwatch
July 13th, 2002, 19:16
The only problems I have noticed all seem to be quite consistent with each other (and thus I am thinking I should remove all registry settings and uninstall the emulators and plugins).

My problems for example:

Knockout Kings (looks magnificent) though every time I finish a fight the screen partly minimizes and then freezes - I can only close the rom and start again.

Mario Kart - at the start of the race the same thing happens, the screen minimizes slightly and locks

This happens with U(!) version of both roms, having said that I'm pretty certain this is a problem with my system.

Anyways, other feedback:

The image quality for this plugin is quite simply superb - everything looks just right (Mario Party 3 looks sublime for example).

zorbid
July 13th, 2002, 19:35
It is indeed an very good piece of work. :) As the latest eVoodoo is.
A lot of thanks to Dave, Gonetz, Gugaman, Ogy for the ini, McLeod and Cpu MasteR. (did I forget someone?)



I don't have any problem with Mario kart u! so far.

CpU MasteR
July 13th, 2002, 19:36
Originally posted by sk8bloke22
yeh sorry i didnt mean it to come out like that. i almost complete forgot to thank mcleod and evoodoo team. most of the issues hav gone, u just need to play mario kart to see that. well done.

/me hands evoodoo team beers all round.

;)

linker
July 16th, 2002, 15:21
Originally posted by zorbid
It is indeed an very good piece of work. :) As the latest eVoodoo is.
A lot of thanks to Dave, Gonetz, Gugaman, Ogy for the ini, McLeod and Cpu MasteR. (did I forget someone?)
...

I think so ;).

zorbid
July 16th, 2002, 17:13
:blush: On what did you work? eVoodoo?

Doomulation
July 17th, 2002, 00:01
Originally posted by zorbid
It is indeed an very good piece of work. :) As the latest eVoodoo is.
A lot of thanks to Dave, Gonetz, Gugaman, Ogy for the ini, McLeod and Cpu MasteR. (did I forget someone?)



I don't have any problem with Mario kart u! so far.
Yes, the beta-testers for glide64 and evoodoo.
Which includes me.
Linker...
(and more, ask dave)

icepir8
July 17th, 2002, 01:17
Originally posted by Doomulation

Yes, the beta-testers for glide64 and evoodoo.
Which includes me.
Linker...
(and more, ask dave)
Doom is beating his own tom-tom. :)

cold1
July 17th, 2002, 03:07
do you mind if i beta test glide64 too?? i can be trusted not to leak it out. and i have a voodoo3 3500 pci card as well. along with a2ed pc.which is a amd 750 dual cpu.

CpU MasteR
July 17th, 2002, 06:12
Originally posted by cold1
do you mind if i beta test glide64 too?? i can be trusted not to leak it out. and i have a voodoo3 3500 pci card as well. along with a2ed pc.which is a amd 750 dual cpu.

We have enough, thx...

Quvack
July 19th, 2002, 09:44
Originally posted by icepir8

Doom is beating his own tom-tom. :)

Whats new? :P

I could brag 2, but I'm not here for that :) I'm here 2 help out where I can

icepir8
July 23rd, 2002, 02:20
Dave: Is the grBufferClear the problem with eVoodoo users and the newest Glide64? And have the creators of eVoodoo been informed about the bug?

Teamz
July 23rd, 2002, 03:03
"Game: Zelda no BK no SoTE no..."

Off-topic but what are BK and SoTE?

icepir8
July 23rd, 2002, 03:16
BK = Banjo Kazooie
SoTE = Shadows of The Empire

linker
July 23rd, 2002, 17:23
Originally posted by icepir8
Dave: Is the grBufferClear the problem with eVoodoo users and the newest Glide64? And have the creators of eVoodoo been informed about the bug?

This problem is solved in the new beta version... evoodoo users should be happy. But there are still some random crashes in some games...

hotshitu
July 23rd, 2002, 23:46
Nice, nice, especially F-Zero and DK Racing.
One q: the messed up /missing textures in Zelda OOT are due to my Banshee being crap, right? Any chance of a remedy to this? Like sequential multitexturing or something LOL I mean apart from that it's plenty more beautiful than UHLE. If not, nevermind :)

Falcon4ever
August 27th, 2002, 12:44
Originally posted by Doomulation
Originally posted by zorbid
It is indeed an very good piece of work. :) As the latest eVoodoo is.
A lot of thanks to Dave, Gonetz, Gugaman, Ogy for the ini, McLeod and Cpu MasteR. (did I forget someone?)



I don't have any problem with Mario kart u! so far.
Yes, the beta-testers for glide64 and evoodoo.
Which includes me.
Linker...
(and more, ask dave)

AND ME!!!!

Btw check the info in the plugin for the betatesters complete list.

Lex
August 27th, 2002, 16:47
Originally posted by Trotterwatch

Mario Kart - at the start of the race the same thing happens, the screen minimizes slightly and locks

This happens with U(!) version of both roms, having said that I'm pretty certain this is a problem with my system.


I've got this problem with mariokart to