Blade64
June 15th, 2002, 22:40
I don't understand Saturn emulation??? How come the PSX (A similar powered system) can run at a good framerate on my Pentium 2 200mHz with a 4mb graphics card yet the saturn needs a 2GHz machine and the N64 only needs a 1GHz machine. Can someone explain how it all works???
Cheers
Blade
flow``
June 16th, 2002, 01:29
well the saturn has about 9 different processors to sync, along with cd-rom support and other various components
not to mention, with the n64 and psx scene, info is very easily gotten and most authors are online at one time or another to talk to about problems and methods and such
this isn't the case with saturn emulation. most authors come from different countries and there is a language barrier that is quite hard to overcome :/
sytaylor
June 17th, 2002, 06:21
translation: the saturn was a beast for its time, and hence very hard to program for, emutalting the time thing is downright DIFFICULT
Blade64
June 17th, 2002, 06:31
OK I see what you mean but 2GHz.The reasons you have told me are just why it is hard??? Why such a massive difference???
2fast4u
June 17th, 2002, 12:58
compared to for example the n64 the saturn emulation scene is quite young, and like flow`` explained - the authors don't work together and share ideas, like it's the case with other emulated systems.
zorbid
June 17th, 2002, 14:24
The current (but private) build of giri giri seems pretty fast tho. :)
2fast4u
June 17th, 2002, 15:01
yeah, compared to what we have seen so far it's friggin fast. :) however, remember it's running a 2 ghz system ;) satourne seems extremely promising, though.
sytaylor
June 17th, 2002, 20:43
in a way its a shame we have such fast processors today, it means slower code is allowed to live
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