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PistolGrip
February 4th, 2011, 01:51
Hey guys. Sorry I haven't checked in a while. My friend Retroralph (author of Retrocopy) took my concept and made it available on his forum. It has other changes to 1964 to make it faster and more accurate also. Compared to my 1.1 its a lot more stable, I guess thats what happens when an experienced emu developer does something :D

http://www.retrocopy.com/forumthread/414-1/1964-ultrafast---60fps-n64-emulator.aspx


Thanks for the messages some of you left me.

NES_player4LIFE
February 4th, 2011, 01:54
Great Update.

Nintendo Maniac
February 4th, 2011, 02:06
For paranoia sake, I'll be using this post for a list of mirrors. Note that the space before the "7z" is intentional.

The MediaFire link has ALL the versions, so it's just one URL, and it won't change.

http://www.mediafire.com/?o6v168x0rkj8a

ScottJC
February 6th, 2011, 23:00
I decided to split Pistolgrips thread into two since I believe Retroralphs build of 1964 is different enough to deserve its own thread. The old thread remains in this section. I also removed the arguments as a result.

Please discuss this build here.

ihearpixels
February 7th, 2011, 06:00
This build should fix the subscreen pause of LoZ: OoT. I've told RR to fix that :P.

Maybe I should tell him to get to work on Top Gear Rally's and DK64's timing issues :P

ScottJC
February 7th, 2011, 07:04
Ah DK64, thats a tough one, no emulator I know of runs this game entirely correctly as far as timing goes.

1964 impressed me because Schibo managed to eliminate the polygons ripping out of the models randomly (aka as Tris I believe)
Project64's issue is that although the game is very playable it suffers from the polygon problem, also sometimes it'll send you back to the beginning of the level, never tested it on 1964.

Project64 gets the timing as close as i've seen it, if you can put up with the graphical glitch its perfectly ok.

Retroralphs build doesn't go past the initial logo/song screen, but in other games it works well enough-

I tried Majoras mask, works fine, has a 20fps cap though. Nothing to be done about that, something Nintendo put in.

MasterPhW
February 7th, 2011, 13:17
I tried Majoras mask, works fine, has a 20fps cap though. Nothing to be done about that, something Nintendo put in.
But even with a 20 VI/FPS cap it goes much smother and that's the aim of this build, so I can just say: mission accomplished! :D

Rich_T
February 7th, 2011, 21:03
Nice work, good to see things with the N64 is still going.

1 question though, I just downloaded the emulator but it does not come with a video plugin? Which shall I use?

Pokemaniacs
February 9th, 2011, 10:15
I tried the v2 on GoldenEye and it does work with very specific setting otherwise performance becomes worse.
Anyway, I still get fullspeed with smooth gameplay and sound without overclocking on a normal 1964.
The only benefit I see is the faster transition between scene during cutscene.

It is pointless to post comment in the author forum because he will delete post that correct his wrong comments and leave his own post mis-leading forum readers.

Nintendo Maniac
February 11th, 2011, 05:20
Gah! So THAT'S where the new posts went!

Anyway, here's my "paranoia mirrors" again - note that for my MediaFire I'm just putting all the versions in the same folder, so the link will stay the same.

http://www.mediafire.com/?o6v168x0rkj8a
http://www.multiupload.com/Y6029SE4WD


EDIT: Updated to v3

ScottJC
February 13th, 2011, 08:15
Nobody has posted anything for a while so I will :P

Version 3 is out!

Don't worry about mirrors Nintendo Maniac I doubt we'll lose it now.

Nintendo Maniac
February 14th, 2011, 20:11
Until the source is released, I'm gonna keep mirroring.

Terranigma
February 28th, 2011, 17:16
Wow, that's an awesome release. I can't believe I missed this. I'm going to try it out.

Martin
February 28th, 2011, 18:31
Added to the downloads section:

http://www.emutalk.net/downloads.php?do=file&id=14

:)

Predator82
March 1st, 2011, 07:34
Works the menü right? I must click in netplay to get in options & so on

EmuFan
March 1st, 2011, 16:11
Ah DK64, thats a tough one, no emulator I know of runs this game entirely correctly as far as timing goes.

1964 impressed me because Schibo managed to eliminate the polygons ripping out of the models randomly (aka as Tris I believe)
Project64's issue is that although the game is very playable it suffers from the polygon problem, also sometimes it'll send you back to the beginning of the level, never tested it on 1964.

Project64 gets the timing as close as i've seen it, if you can put up with the graphical glitch its perfectly ok.

Retroralphs build doesn't go past the initial logo/song screen, but in other games it works well enough-

I tried Majoras mask, works fine, has a 20fps cap though. Nothing to be done about that, something Nintendo put in.
Heh, lucky i have a original DK64 cartridge, which works fine. Off topic, kinda: Does anyone still have a N64 in working condition? Me and my brothers N64 has survived since christmas 97.

weinerschnitzel
March 2nd, 2011, 05:09
Excellent work, I hope to see this source code released soon. Would be great to see this ported to the Xbox in the future. :)

ScottJC
March 2nd, 2011, 06:51
Emufan: I have the n64 cart too, but I'd prefer to be able to emulate it because it looks so much better.

Still even so its a worthy game, as worthy as any other for emulation.

LazerTag
March 2nd, 2011, 14:02
Heh, lucky i have a original DK64 cartridge, which works fine. Off topic, kinda: Does anyone still have a N64 in working condition? Me and my brothers N64 has survived since christmas 97.

I still have a functional N64, it's the DK64 Limited Edition unit. Came with an expansion memory, DK64 game, and green controller. At the time my local Toys R' Us was giving away an additional yellow banana controller as well. I've owned it new since 1999, so almost 12 years and works great.

Though I agree with ScottJC, emulated versions look so much better it's hard to sit in front of the real thing much anymore. And with adapters to plug the real controllers on that just adds to the fun.

RJARRRPCGP
January 4th, 2016, 09:29
Added to the downloads section:

http://www.emutalk.net/downloads.php?do=file&id=14

:)

I'm banned from that spot, lol.

NES_player4LIFE
January 4th, 2016, 20:01
I'm banned from that spot, lol.

Between the time of the of post in question and now some of the forums were pruned. This may be the reason for the error.

version 3 is still online and found in this thread. (http://www.emutalk.net/threads/53603-Source-code-for-v3-released!)

n64beast
February 2nd, 2018, 20:39
need roms just ask

- - - Updated - - -

i have many roms