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View Full Version : Frameskip/FPS cap



Lioyd
February 7th, 2010, 09:21
As a bit of a suggestion, I think fixed frameskip (ala GGXXPC) would be a nice addition to DEmul, for all emulators. It would allow the less fortunate of us to enjoy the more demanding games (such as Hokuto no Ken) at full speed gameplay-wise.

On the subject of HNK, I noticed that it suffers from less graphical glitches on v0.5.3 than on later versions. I figured it was because the Atomiswave emulator was only dedicated to that game at the time of v0.5.3, so I have a question : what exactly were the problems encountered when the AW list grew, and is there any way to deal with them besides compromising ?