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Issues with Project64 and OoT

cini111

New member
Okay so i just downloaded Project 64 and Legend of Zelda: Ocarina of Time.
I can hear teh game but i have a black screen. My graphics settings are:
Render Engine: OpenGL
Combiner Type: To Fit Your Video Card
Color Buffer: 32-bit(def)
Depth Buffer: 16-bit(def)
Window Mode Resolution: 640 x 480
Full Screen Resolution: 640 x 480
Full Screen Frequency: Default Hz
Texture Enchancement: N64 orignal texture (No enchancement)
Enchancement Control: Normal
Force Texture Filter: N64 Default Texture Filter
General Options
Enable Fog: Yes
Enable SSE: Yes
Software T&L: Not Available
Skip frame: No
Display Tooltips: No
Default Game Options
Normal Blender: No
Normal Combiner: No
Fast Texture: Yes
Emulate Clear: N/A
Fine Texture Mapping: Yes
Force Buffer Clear: No
Draw Big Textures: N/A but Yes
Frame Update at: At Vi origin change(default)
N64 Frame Buffer: None(default)



Now if there is anything i can change so that i can see the game that would be great. However I can't use DirectX for some reason it is weird on my computer.
Thanks a bunch!
Cini111
 
OP
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cini111

New member
oh no i will do that thanks.


Okay, umm i still get the same result with my plug-ins. However I cannot us Jabo's Direct3D8 1.6 or Jabo's Direct3D6 1.5.2 becuase i get messages.
For D8 i get " Direct3D failed to initialize
Error Code: 8876086C
D3DERR_INVALIDCALL"


If there are any plug-ins that you know off that i could use would you be kind enough to post them. Thanks.
 
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OP
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cini111

New member
Okay it turns out i have a fully updated Intel Driver and i have DirectX 9.0c (4.09.0000.0904)
 
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Agozer

16-bit Corpse | Moderator
Neither Rice's plugin nor Jabo's Direct3D8 would have worked right with Intel's integrated chips anyway. You aren't the first one to have this problem so I suggest that you search the board for similar topics.
 

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