Phazonaddict
March 8th, 2009, 18:50
So, I took my Paper Mario: The Thousand Year Door
gcm file apart. (don't worry, I ripped it myself)
Inside, as expected, there was an audio folder. I looked inside and saw 2 folders, proj and stream.
Inside stream is a bunch of .stm files (which can be converted with in_cube.dll if you rename them to have .dsp as an extension) which is the game's soundtrack. The music, anyway.
What I'm getting at is another folder, the proj one to be specific.
Inside is a large file called pmario.samp (10.7MB), which is larger than any of the other files in the directory, and the sound effects don't seem to be anywhere else. (In Super Paper Mario, the sounds were in some sort of brsrar or something, it was an archive format)
Something that further increases my suspicions is a pmario.stbl file (Sound TaBLe?). It contains a bunch of names like this:
SE3_EVT_6_TRAIN_MOVE1 ' SE3_EVT_6_TRAIN_MOVE2 ' SE3_EVT_6_TRAIN_MOVE1_2 SE3_EVT_6_TRAIN_MOVE1_3 SE3_EVT_6_TRAIN_MOVE2_2 SE3_EVT_6_TRAIN_MOVE2_3 SE3_EVT_6_TRAIN_MOVE1_2_2 SE3_EVT_6_TRAIN_MOVE2_2_2 SE1_TEST2 TRAIN_MOVE2_2_2 SE1_EVT_5_ELMOS_APPEAR1_2 SE1_EVT_5_ELMOS_APPEAR2 2
SE1_TEST _ELMOS_APPEAR2 2 SE2_EVT_6_TRAIN_CHIME1 2 SE2_EVT_4_TELESA_APPEAR2
SE2_EVT_FORTUNE_CARD_MOVE1 SE2_EVT_FORTUNE_CARD_MOVE3 SE2_EVT_FORTUNE_CARD_MOVE4 SE2_EVT_FORTUNE_CARD_MOVE5 SE2_EVT_HONE_MOVE1 D_MOVE5 SE2_EVT_3_AUDIENCE_FAN1 E5 #
Which makes me really think pmario.samp is an archive for sound effects. What I'm wondering is if anyone has actually seen an unpacker for this? Trying to search for the filetype only brought up "sample" in Google searches.
Thanks in advance if you found anything, but unfortunately, I still haven't really gotten a grasp of reverse engineering file formats to figure it out. :(
gcm file apart. (don't worry, I ripped it myself)
Inside, as expected, there was an audio folder. I looked inside and saw 2 folders, proj and stream.
Inside stream is a bunch of .stm files (which can be converted with in_cube.dll if you rename them to have .dsp as an extension) which is the game's soundtrack. The music, anyway.
What I'm getting at is another folder, the proj one to be specific.
Inside is a large file called pmario.samp (10.7MB), which is larger than any of the other files in the directory, and the sound effects don't seem to be anywhere else. (In Super Paper Mario, the sounds were in some sort of brsrar or something, it was an archive format)
Something that further increases my suspicions is a pmario.stbl file (Sound TaBLe?). It contains a bunch of names like this:
SE3_EVT_6_TRAIN_MOVE1 ' SE3_EVT_6_TRAIN_MOVE2 ' SE3_EVT_6_TRAIN_MOVE1_2 SE3_EVT_6_TRAIN_MOVE1_3 SE3_EVT_6_TRAIN_MOVE2_2 SE3_EVT_6_TRAIN_MOVE2_3 SE3_EVT_6_TRAIN_MOVE1_2_2 SE3_EVT_6_TRAIN_MOVE2_2_2 SE1_TEST2 TRAIN_MOVE2_2_2 SE1_EVT_5_ELMOS_APPEAR1_2 SE1_EVT_5_ELMOS_APPEAR2 2
SE1_TEST _ELMOS_APPEAR2 2 SE2_EVT_6_TRAIN_CHIME1 2 SE2_EVT_4_TELESA_APPEAR2
SE2_EVT_FORTUNE_CARD_MOVE1 SE2_EVT_FORTUNE_CARD_MOVE3 SE2_EVT_FORTUNE_CARD_MOVE4 SE2_EVT_FORTUNE_CARD_MOVE5 SE2_EVT_HONE_MOVE1 D_MOVE5 SE2_EVT_3_AUDIENCE_FAN1 E5 #
Which makes me really think pmario.samp is an archive for sound effects. What I'm wondering is if anyone has actually seen an unpacker for this? Trying to search for the filetype only brought up "sample" in Google searches.
Thanks in advance if you found anything, but unfortunately, I still haven't really gotten a grasp of reverse engineering file formats to figure it out. :(