View Full Version : Majora's Mask Retexture Project
revenile
February 23rd, 2009, 09:18
Most of you probably don't remember me, about 2 years ago or so I started a retexture project for Majora's Mask, due to the lack of talent (most of those who showed promise vanished and those who had the talent were on other projects) the project faded and died. After reading a fascinating article I've decided to restart the project. The project aims at giving Majora's Mask higher resolution, higher detailed textures, but keeping the premise of the visual look the same. Not a cell shaded pack or one that replaces the textures with different looks, just one that makes the textures look clearer and more detailed. I have the game textures devided as such for groups.
Link (and transformations)
Hud/menus/interface
Clock Town
NPCs
Woodfall Swamp/Woodfall Temple
Deku Palace (and Dekus/monkeys)
Snowhead/Snowhead Temple
Goron shrine (and gorons)
Great Bay
Zora Hall (and Zoras)
Great bay's temple
Ikana Valley/the fallen kingdom there & Stone Towers/Temple: Xenobond
Termina Field/Romani Ranch
The Moon (outter, inner, and final battleground with majora, including the mask itself)
Before being added to the project (because I want this one to succeed, I need some samples of the work you have done in the past. This game has never gotten a finished texture pack, and I want this to be the first.
Edit one: Xenobond is now on the project for Ikana Valley and Stone Tower.
cerebus5
February 23rd, 2009, 13:41
Go for it man. Djipi's pack was the most complete afaik, are you adding onto that work?
Keits
February 23rd, 2009, 14:22
Yeah! finally, go for it. I cant wait to see MM in HD.
MuhMuh
February 23rd, 2009, 18:01
:bouncy:
I'm happy someone picks this up. I had a lot of fun retexturing the game, but it was too much for me and my skills didn't quite match the project.
But if you want to, you can download all the textures I could find(I lost some, but I made a backup) and use all you want. Credits go to MDTA for great HUDs and some other textures, mayang 3d textures(http://mayang.com/textures/), lemog free textures (http://www.lemog.fr/lemog_textures/), google image search, my photo camera and Photoshop. xD
http://www.mediafire.com/download.php?znnontdinmn
Looking back, some of them are crap, but maybe you can use the HUD or some swamp textures.
If you want to see some screenshots first, head to my old thread
http://www.emutalk.net/showthread.php?t=27485&page=25
revenile
February 23rd, 2009, 19:20
I'm probably going to be starting from scratch, not because previous texture packs are bad, but because I want to keep things looking about the same quality in the textures, but I will take a look at your stuff there MuhMuh, and see if I can use any of it for a starting point. I also will be putting it on record that the larger sections listed above will have up to 3 people on one part, to relieve stress on the others, and keep things moving (UP TO 3). Also, once the project actually gets going, I'll probably create a forum hidden from the public for the team so that we can keep clean communication open. (And post progress here of course)
EDIT: oh yes, the rom I have is a (U) rom, so english is the base of this project, though I can see doing multi language addon packs in the future.
gitech
February 24th, 2009, 00:02
I have done the opening scene and the mask for MM.
You can have my textures! :)
I want to do a couple more then I will upload it.
What plugin will be the base plugin for this project? I have done mine in RV format.
Here is my video on how I did the Mask: http://www.megaupload.com/?d=GZWKYBGC
Turn up your sound ;) ...it's quiet in the beginning
Here are some pics:
http://i27.tinypic.com/29uofu1.jpg
http://i30.tinypic.com/s6m490.jpg
http://i26.tinypic.com/kdmucn.jpg
http://i31.tinypic.com/2yyct2g.jpg
http://i32.tinypic.com/22nlso.jpg
http://i30.tinypic.com/2a4qzhk.jpg
http://i31.tinypic.com/2n16ioh.jpg
Keits
February 24th, 2009, 00:18
Wow nice gitech! I've seen the mask vid tutorial, I liked it and I want to see more of your OoT/MM video tutorials.
revenile
February 24th, 2009, 00:33
The forest stuff looks great, the mask is greatly detailed, but looks too weathered for a highly powerful evil mask, but your work is nice.
ReplayTy
February 24th, 2009, 02:39
The Mask peers deep into your soul now. *shivers*
gitech
February 24th, 2009, 23:42
Thanks guys!
MM can be a PITA because of the overlay textures... know what I'm talking about???
Man, can you believe how few people have even looked at this thread so far?!
If you are reading this then cool! You are at least clicking on threads to check them out.
Please consider leaving a POST! ;) :D
Later,
Jay
microdev
February 25th, 2009, 00:30
Man, can you believe how few people have even looked at this thread so far?!
Far more than you think - the clickcount isn't working right anymore. It just increases if someone posts. The forum seems to fall more and more appart...
But great pictures as always!!
revenile
February 25th, 2009, 00:33
heh, I'm not too worried about the community here, the less drama the better the project will go. Xenobond is on the team as posted, and he has the style I visioned for the game (at least with the Stone towers, as that was the part I wanted to remain as close to the original, just clearer, and more detailed) because it's an homage to the game, which actually has some interesting clues about termina's past in it. I'm going to be making a forum for the project's team to communicate on a different site, but updates will be made here :P, so go ahead and go to other places on the net where this kind of stuff is done, and bring 'em here, this game deserves the upgrade.
http://www.zeldauniverse.net/articles/the-legend/the-message-of-majoras-mask/
That's the article that resparked my wanting to do this project, it's an interesting read with screenshots to back up the writer's thoeries.
Keits
February 25th, 2009, 00:42
Wow nice site Revenile, I'm gonna read it now. :) Perhaps I could get some inspiration, and maybe help with a project.
ctatumt
February 25th, 2009, 00:47
I'm super stoked for this one! I love Xenobond's style as well as yours, revenile, and I am sure this will be legendary! Do you guys have any screens of your progress so far or are you still getting stuff and people together?
revenile
February 25th, 2009, 00:48
We just started about... 3 days ago, we have 2 people tops (for the most part I'm staying out of the texturing portion, and managing the project, though I might play around with a few textures) so yeah there are plenty of spots open still.
gitech
February 25th, 2009, 02:27
Great!
So, is my style good for the project?
Would you like my textures for the opening as a contribution?
Jay
revenile
February 25th, 2009, 02:41
Sure, upload em and send me the pack link, and I'll go through what you have and choose what works. On a side note I made two logos, hell posters for the project, and I thought I'd let the community vote on which one to use.
http://i12.photobucket.com/albums/a233/revenile/MMRT1.jpg the first
http://i12.photobucket.com/albums/a233/revenile/MMRT2.jpg the second
Keep in mind I'm no artist.
gitech
February 25th, 2009, 02:53
I vote for the first one.
Did you draw those??
Well, I will upload it as is then, let you pic through it, send a pack back to me of what you will keep so I can get an idea of what you are looking for, then we'll go from there...
TTYL,
Jay
revenile
February 25th, 2009, 03:09
Nah, it's just promotional art (background and mask) with the zelda font to make the title, nothing big.
gitech
February 25th, 2009, 03:19
Wait, ctatumt said he likes your style...what retexturing have you done? :)
Jay
revenile
February 25th, 2009, 04:52
I tampered with with some of the interface stuff once, example being the day counter on the timer, I changed "1st" to a fancy font and put "First" instead, little things like that, tried to add colored outlines to the "dawn of the **** day" scenes. Little things.
I'm double posting to say that PMming me isn't necessary for information, you can ask in a post on this thread, because that's what its for :P
This is just a note that the project is also being hosted on n64redux.com and will be more active there I believe.
Twilight_hero
March 1st, 2009, 21:20
Hey, revenile, its me.
Can I be on UI again?
I've improved quite a bit... maybe I can be more help this time.
-Edit-
Here's some stuff: Trust me, it looks better in game.
http://i640.photobucket.com/albums/uu123/heRosSHaDE/retexture%20project/ZELDAMAJORASMASKCAD091C003_all.png
http://i640.photobucket.com/albums/uu123/heRosSHaDE/retexture%20project/ZELDAMAJORASMASK75AD07D803_all.png
http://i640.photobucket.com/albums/uu123/heRosSHaDE/retexture%20project/ZELDAMAJORASMASK809FD26F03_all.png
wolpelido
March 2nd, 2009, 00:28
I love the fact that you're inspired by that article, revenile, since I too have read it all and finds it very intriguing. It's one of the things that makes MM so great, the small details and clues spread across the game. This game still looks very good in my eyes but it also deserves any enhancement it can get.
I wish you and the rest the best of luck with this project (though luck has little to do with it, if you're motivated enough to actually do this I have no doubt that it WILL be good).
Mollymutt
March 8th, 2009, 18:02
Does anyone else have a problem with slowdown at the beginning of the game? During the opening cutscene, It's barely moving at all.
Xenobond
March 8th, 2009, 18:33
Probably because of a framebuffer effect. I've had that happen too. I've since switched to PJ64 1.7 and it works with those nicely.
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