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mantis
May 6th, 2002, 17:45
I’ve written many posts about the dk64 barrel blast mini game issues in the past. Those days are over!The issue is indeed connection with the cf setting.I know now how to beat the mini games,many regards to KhanAbyss.
It is more difficult than cracking jet force gemini.

You won’t succeed in pj64 itself as this emu hasn’t cf7 or cf8 (but why???) settings which are necessary to beat the mini games.
1964 emu has an option for importing pj64 save states( you have to mark the expert options box in the preferences menu)
in 1964 emu you can change cf real time with keyboard commands(left ctrl+number)
present day pj64 emulates dk64 much better than 1964, and more stable, at least for me.



The receipt:

Stages Jungle Japes and Crazy Aztec.

Save your game state just before the barrel blast mini game.Run 1964 emu and import the pj64 save state.Set cf to 7. Enter the mini game.In the mini game You will have to blast Donkey from barrel to barrel.Save state every time you succed.If you would fail( and not due to wrong targetting) load the last state and set cf to 8 or was it in cf8 then set back to 7.
After the mini game beaten convert your save state to pj64 format, BUT DON'T FORGET TO SET CF BELOW 7 BEFORE YOU CONVERT AS PJ64 MIGHT FREEZE WITH A CF7 MODE SAVE STATE.

Frantic Factory

ON this stage cf 3 setting under pj64 will lead to success no need to convert save state.

Gloomy Galleon - unplayable, sorry

Further levels

I haven’t tested it yet but combining different cf settings should also work.



Again, thanks Khanabyss !

mantis
May 6th, 2002, 17:46
Frantic Factory- aim below the ring at this point as shown

mantis
May 6th, 2002, 17:49
If you would experience missing graphics at the arcade mini game
set the video plugin to jabo's 1.3 dx6

mantis
May 6th, 2002, 17:51
The eeprom save also works if you start the game in cf4 mode and make your first normal save in this mode

mantis
May 6th, 2002, 17:56
save for curious-second boss key
rename it eep
Curious please send me eeprom saves as you progress in the game! walktrough-gamefaqs.com

Slougi
May 6th, 2002, 23:07
very nice
/sticky

Curious
May 7th, 2002, 17:33
Thanks Mantis & Khanabyss,

For all your hard work with this. I had issues with 1964 and converting PJ64 save files, which annoyed me so much I decided to spend a little time away from emulation to regain my calm.

Anyway I digress.

For me Donkey Kong 64 plays best on Apollo, no polygon problem but unforunately no cheats also. However the video graphics seem more stable I have an issue with audio whic I must get back to the Apollo board about.

I tried several times to download your eeprom save after the second boss but I am getting the following error message:


"Can not open file It does not appear to be a valid archive.
If you downloaded the file try downloading the file again."

Mantis can you please send me this Eeprom save by e-mail. Thanks.

Oh I have been doing a bit of investigating the following may be of interest:


Originally posted by Yoshi
:!!!:

Well I was able to collect all the keys from the first 4 worlds, without using any cheat.
But i used the Japanese rom.


Originally posted by Curious
Hi All,

Mantis has raised a really interesting point, at least to me.

Please see below:

"it's a strange phenomeon that for some pj64 user a certain part of the game is playable an unplayable for another one. The solution should be save state swapping." - Mantis

Is there any other evidence for this. And would establishing an Eeprom save state database be a good/ legal idea?

What you say moderators?


C.

:!!!:


Originally posted by Smiff
i don't think that's true, except in very rare cases where timing could be an issue.


Originally posted by Curious


;)

Interesting you should say this Smiff as DK64 has just this sort of problem:

To quote the FAQ:

"Why is the game not very smooth?
This game has unique timing problems which require an unusually high Counter Factor (ROM Settings) to avoid various problems. Therefore the updated RDB sets a CF of 4 - you can actually use a Counter Factor of 3 _most_ of the time - this will provide reasonably smooth video, and let most of the game run correctly, however, some parts of the game require a Counter Factor of 4 or higher to avoid errors - for these few occasions, you should change Counter Factor to 4, reset the ROM, play past the point from your last state save, make a new state save, put Counter Factor back to 3, reset the ROM, and load the new state save. If you don't understand or want to to do this, you must leave Counter Factor set to 4."

Could this timing problem explain why I am experiencing problems regarding the Boss Keys?

I have tried lower CFs of 3 and 2 but to no avail please advise.

C.

Also try this cheat The Gentleman has kindly provided:


Originally posted by The Gentleman
Ok Curious, I couldnt do a all Keys But you can try this Great
"Free Pass (Access All Areas)" I think you will like it ;)
In fact put on Everything Donkey Kong\ & Infinite\
& i think you will do just fine.

Remember when putting on the "Free Pass (Access All Areas)" Codes on, Read the notes.
Ok Hope it helps You.
All the Best
Gent

Again thanks Mantis for all your work with the Donkey Kong issues.

All the best,

Curious.

jaffa_sinas
May 7th, 2002, 22:27
hehe way to go mantis. finally i can play my dk64 without having to stop.......... :D

Curious
May 7th, 2002, 22:32
Hi Mantis,

Please check whether you have this problem when you face the boss for Gloomy Galleon. If not can you provide me an Eeprom Save after beating this boss. I feel the boss key situation is also CF related.

Thanks C.


Originally posted by Curious

Using the “Access All Areas” cheat I was able to enter Gloomy Galleon level.

Gloomy Galleon Boss (Octopussy)

Octopussy:
To beat this boss Lanky must speed his boat through DK stars as we know. In my games Lanky was only able to activate the pole form the first star. When speeding through the 2nd star – I tried this several times each time with in the time limit – nothing happens.

Since only one of the four poles needed to beat Octopussy activates, this boss can not be beat. Another glitch, another Boss Key not available!
:pj64:

KahnAbyss
May 8th, 2002, 23:57
Ive been able to beat every mini barrel games up till
Fungi Forest

but Gloomy Galleon is still a pain in the ass I'll post tonight all stuff Ive wroten till now to pass thoses places

KahnAbyss
May 8th, 2002, 23:59
For Gloomy Galleon

I did it with CF=7... but tell me more where you stuck since all of those looks like the same :)

For Fungi Forest

CF=7 Until you get to the 1st ring aim the bottom of the
"Cactus Ring" Then CF=8 Then when you see the barrel pause the game then save it from here its trial and error to get the good CF timing to get into the barrel... its really a pain in the ass
After that with CF=7 you should be able to get into the game barrel.

Greetz KahnAbyss

Curious
May 9th, 2002, 15:13
Originally posted by KahnAbyss
For Gloomy Galleon

I did it with CF=7... but tell me more where you stuck since all of those looks like the same :)

For Fungi Forest

CF=7 Until you get to the 1st ring aim the bottom of the
"Cactus Ring" Then CF=8 Then when you see the barrel pause the game then save it from here its trial and error to get the good CF timing to get into the barrel... its really a pain in the ass
After that with CF=7 you should be able to get into the game barrel.

Greetz KahnAbyss

I was able to get past the Fungi Forest Mini-Barrel using PJ64 on a CF of 3 & 4. I never had a problem with this one. I imported my PJ64 Save state into 1964 last night and was able to get half way through Angry Aztec mini barrel. The targeting is terrible I believe I will be trying for a while to finish this one, although it is encouraging too get this far.

I haven't tried Gloomy Galleon yet. My problem is when I beat the Angry Aztec boss no boss key appears. So I pretty much can not continue the game. Have you had this issue?

C.

KahnAbyss
May 9th, 2002, 16:37
Nah :( not really since I never got trouble with those keys
I usually play with Jabo D3D 7 emulate clear enabled
and CF-3 or Cf-4
Not sure but it may help

Kahn

Curious
May 9th, 2002, 16:43
Yes I use the same plugins and have experience the same problems with DK64 with 1964 & PJ64.

I have asked Mantis to provide me with an EEPROM save with BOSS KEYS from Jungle Japes to Gloomy Galleon.

Could I also ask you to provide me with the same EEPROM save if you wouldn't mind to do this for me. Please???

All The best,

C.

KahnAbyss
May 9th, 2002, 17:41
Hmmm I have eep files from 1964 but Im not sure they gonna work since Im not able to save into the game well at least with 1964
Ill have to give a try with PJ64 but for me DK is way too slow on it

Greetz Kahn

Curious
May 9th, 2002, 18:21
Originally posted by KahnAbyss
Hmmm I have eep files from 1964 but Im not sure they gonna work since Im not able to save into the game well at least with 1964
Ill have to give a try with PJ64 but for me DK is way too slow on it

Greetz Kahn

Hi Kahn,

A 1964 Save State would also be great!

Thanks,

Curious
:innocent:

KahnAbyss
May 9th, 2002, 19:09
Ok I'll do it tonight when I'll be at home but those save are kinda big I dunno if it will be handled by this forum
else I'll open an ftp at home for this with all Dk64 informations I've collected till now and maybe we should make a faq bout these barrels games on both PJ64/1964 since it didnt seem to be the same CF settings for those parts of game...

Greetz Kahn

Curious
May 9th, 2002, 19:14
Thanks Kahn,

I look forward to getting the save state tomorrow. Thanks for this.

You can count me in with any help with the FAQ. I'm sure Mantis will be happy to hear about it too. The Mini Barrel games have been a preoccupation for Mantis for a while.

C.
:thumbsup:

KahnAbyss
May 9th, 2002, 23:36
By the way you got trouble to place the huge rock on the plate with Chunky in Angry Aztec?

I got able to do it but sometime the rock dissapear so I have to reload my game

Same thing happen with the big apple in Fungy Forest

Greetz Kahn

Curious
May 10th, 2002, 16:56
Originally posted by KahnAbyss
By the way you got trouble to place the huge rock on the plate with Chunky in Angry Aztec?

I got able to do it but sometime the rock dissapear so I have to reload my game

Same thing happen with the big apple in Fungy Forest

Greetz Kahn

Hi Kahn,

I haven't been able to release Chunky Kong because of my Boss Key problem. Please let me know when you can get me the 1964 state with the first 4 boss keys and I will check this for you.

Thanks,

Curious
:thumbsup:

KahnAbyss
May 13th, 2002, 04:52
heya curious can you tell me everything about your settings in PJ
well rom setting and wich input controller with setting you use its weird on my side Im able to load eep files but not to save :angry:

btw I finished the game :D

greetz Kahn
sorry for the delay but I had a lot of job to do this weekend

Curious
May 13th, 2002, 15:44
Originally posted by KahnAbyss
heya curious can you tell me everything about your settings in PJ
well rom setting and wich input controller with setting you use its weird on my side Im able to load eep files but not to save :angry:

btw I finished the game :D

greetz Kahn
sorry for the delay but I had a lot of job to do this weekend


Hi Kahn,

Its great to hear you were able to finish the game. As for me I am still unable to progress.

I use CF setting 4 and Emulate Clear under PJ64 when playing Donkey Kong and the following plugins:

Video:
Jabo's Direct 3D7 1.40

Audio:
Zimar

Input:
Jabo's DirectInput 7 1.40

Please send me your save State for the finished game as soon as you can I may be able to start a new game from its EEPROM. I will be off on holiday soon and would like to see if I can fixed this problem before that.

Thanks,

C.
:thumbsup:

KahnAbyss
May 13th, 2002, 16:58
be more specific into the rom setting please
like eeprom size
tbl expansion pack ......

greetz Kahn

Curious
May 13th, 2002, 17:02
Originally posted by KahnAbyss
be more specific into the rom setting please
like eeprom size
tbl expansion pack ......

greetz Kahn

I'm not sure on the tbl expansion pack I haven't altered this whatever one is default with 1964 and Pj64. As for the eeprom size it is 4 I believe.

C.

KahnAbyss
May 13th, 2002, 17:06
Send me a screenshot of this setting tab when you'll have time

thnx Kahn

Curious
May 13th, 2002, 17:09
I will organise this for you when I get home. In the meantime can you send me your finished save state. I have a theory I would like to try out.

C.

Curious
May 13th, 2002, 17:12
Hi Kahn,

Please find attached a copy of my PJ64 Eeprom for Dk64.

C.
:thumbsup:

Curious
May 13th, 2002, 17:20
I know a ftp is a file transfer protocol but how do I access it is it like a web address.

:blush:

C.

KahnAbyss
May 13th, 2002, 17:22
yeah I know :D since my ip changes everytime I use a forwarder :)

Kahn

Curious
May 13th, 2002, 17:25
I honestly having a clue how to access it. Please help.

C.

???

Curious
May 13th, 2002, 17:39
Do I just type www.Hellspawn.shacknet.nu port 666 into explorer?

Really I have never use FTp before I don't understand.

C.
:blush:

Curious
May 13th, 2002, 17:58
I'm getting a Windows cannot access this folder message:

This is the address I'm using:



<ftp://Dk64:Dk64@hellspawn.shacknet.numailto:Dk 64@hellspawn.shacknet.nu>:666/

Please help.

C.

KahnAbyss
May 13th, 2002, 18:04
just remove tags and copy paiste it

ill type it again with space and remove em between ':' and '@'

oups damn smiles

ftp://Dk64 : Dk64 @ hellspawn.shacknet.nu:666

Curious
May 13th, 2002, 18:12
My Proxy server at work prevents me form downloading the file I will try once I get home.

Thanks

C.

Curious
May 13th, 2002, 18:20
Thanks for all your Help Kahn,

I will let you know whether or not I can access it once I get home also I will organise a screeb shot of my settings tab for you. Do you have a theory on how to fix the boss keys not appearing?

Curious

:thumbsup:

KahnAbyss
May 13th, 2002, 23:18
Hmmm not sure when you start a game do you disable cutscene?
Its maybe the only difference I can see

Kahn

Curious
May 14th, 2002, 15:31
Oh here are the Rom Settings I use when playing DK64 on Pj64 V.1.4:

Recompiler
Check Memory & Cache
N64 4MB Expansion Pak: Using
Advanced Block Linking: On
Default Save Type: 16KBit EEPROM
Counter Factor=4
Larger Compile Buffer Ticked
Register Caching Ticked
Use TLB Ticked

Regards,

C.

Curious
May 14th, 2002, 15:38
Hi Kahn,

I have sent you an email with my email address please email me the save state. I have tried without success to FTP it.

Thanks,

Curious
:thumbsup:

Curious
May 16th, 2002, 16:17
Are you there?

???

barronfel
May 23rd, 2002, 16:23
I have beaten the Angry Aztec Boss many tims, but not one of those times did it give me the key:plain: :angry: .
Help!

Curious
May 23rd, 2002, 16:29
Originally posted by barronfel
I have beaten the Angry Aztec Boss many tims, but not one of those times did it give me the key:plain: :angry: .
Help!

It seems we share a problem. Unfortunately I can not help except to point you in the direction of the eeprom database thread where you will find Donkey Kong eeproms. There should be one with 2 keys there. Afraid this is all I can suggest I am stuck with a similar problem. Let me know if you experience a problem with the Gloomy Galleon boss.

C.

mantis
May 24th, 2002, 05:22
HI guys !!
I'm back!

Barronfel, i suggest you downloading the eeprom save i placed to the beginning of this thread( don't forget to rename it ***.eep, that's not a compressed file!)

now,for something completely different!
I've conducted a simple experiment to explore the relationship between the cf setting and the jumping distance of the mascot in donkey kong 64.

I've jumped from the edge of the square.(cf1)

mantis
May 24th, 2002, 05:24
and in cf1 mode landed here

mantis
May 24th, 2002, 05:26
and then i jumped again from the edge in cf6 mode, and landed in 3x distance.

mantis
May 24th, 2002, 05:30
so, as you raise the cf your character jumps, flies etc... further.

counter factor is also a key feature in beating barrel blast mini games.
A correction:
The barrel blast mini games are playable under pj64, pj64-1964emu save state converting is not necessary, but under pj64 ( using cf4-cf6) the trick is more time consuming as one have to make a save state with donkey in the air and then change cf. and reset etc...

BAck to jumping.Frantic Factory boss.

mantis
May 24th, 2002, 05:32
This part is playable only I F Y O U S E T C F T O 3, otherwise the character will jump too short(cf1 cf2) or too long(cf4 and above)

KahnAbyss
May 24th, 2002, 07:45
This boss doesnt causes me a lot of trouble with the emu

maybe except its a fuckin hard boss and the camera doesn't help :)

Greetz Kahn

mantis
May 24th, 2002, 08:01
well, i usually play dk64 under cf2 setting because its smoother, and wasn't able to reach the neighbour pillar with long jump.

I believe cf3 mode was the original .Can anyone who saw it on real n64 confirm me?


as you raise cf the mascot not only jumps but moves bigger distances and this feature could make the boss beating extremly hard.

KahnAbyss
May 24th, 2002, 08:04
As I said jumping wasnt my trouble it was more the camera that make the boss realy hard since you want to jump and it make a 180 degree turn :)

mantis
May 24th, 2002, 08:42
ANyway, could you write about the gameplay issues you mentioned?

some pictures would be also nice

barronfel
May 24th, 2002, 09:53
I got a eeprom and now it works! :) , but my game won't do Multi-player because it dosn't think I have the player 2 controler "pluged in":angry: .

mantis
May 24th, 2002, 12:10
I agree, that's the same for me, but i think that's not the emu's fault.

Question:
Have you tried to get the boss key under the 1.3 version of pj64???

barronfel
May 30th, 2002, 13:18
I found a few more probloms with DK64 on PJ64 (or it might be my rom;) ).I have trouble capturing Banana faries, it says I didn't get the Banana fariy centered enough, I had it varified by someone who ones the game and he said that it looked like a bug to him. And at the begining, when they're doing the rap, the audio get ahaed of the text a verse. Does any1 no how to fix it (if at all)?

KahnAbyss
June 2nd, 2002, 04:11
Game 101% playable :P

mantis
June 3rd, 2002, 03:47
GOngratulations!

PLeaSE send me an eeprom of the 101%mantis@rezso.sote.hu
did you had any trouble with normal saving during the game??
PLesae write your favourite cf settings

about boss key issue:

I've succesfully reproduced the 2. stage(DOgadon) boss key issue.Description: boss fell in lava, key nowhere, am i right??
this feature occured only in cf4 mode for me!!
i do not recommend playing in cf4 mode to anyone, however it is necessary if you wanna see the intro and cf4 might have conneciton with proper eeprom saving.
the cf setting also affects the banana fairy photo shooting !!
ABout multiplayer: simply define a 2. controller.

KahnAbyss
June 3rd, 2002, 18:00
hmm Most of the time Cf3

except for the 2 lasts levels wich are better on Cf5
dunno why but it get slow and you dont event jump long enough to certain place timer in minigames are way too fast...

Ill send the 101% just before KRool final battle tonight when ill be at home on the eprom database

Greetz Kahn

mantis
June 5th, 2002, 20:15
Thanks!


Another graphics issue showed up. Jet pack mini game:

mantis
June 5th, 2002, 20:18
Fortunately this could be managed with graphics plugin changing.set the video plugin to jabo's 1.3 direct x6

mantis
June 5th, 2002, 20:19
The following pic is one of a pair.A lot of graphics is missing if you play the arcade mini game under jabo's 1.4 plugin.The solution is the same: change to jabo' 1.3 dx6 plugin.

mantis
June 5th, 2002, 20:20
Here is a picture of the boss key issue

problem: no key

mantis
June 5th, 2002, 20:23
this pic shows why i do not recommend playing under cf4 setting. in cf4 mode a very unusal thing happened,i was able to go through the closed door of the second boss with the unproper kong:donkey kong.I think a lot more suprises awaits in cf4 mode.

mantis
June 13th, 2002, 04:46
Kahnabyss, how COULD YOU complete the Creepy castle stage barrel blast mini game??.I seem to fly around in loops both playing under pj64 and 1964emu.





Something else:

5. stage: Fungi Forest

Barrel blast mini game

This is a really complicated mini game, but also a good example: needs cf changing in between 2 barrels.

a few examples:
in cf4 mode Donkey falls too short:

mantis
June 13th, 2002, 04:47
in cf6 mode Donkey flies too long

mantis
June 13th, 2002, 04:48
The solution: start the mini game in cf4 mode and in the moment seen on the first picture, save your state and change to cf6.reset, reload the state , and if you saved state at the right place your character will land in the barrel.

Bad news:
This mini game only partially playable under pj64(Kahnabyss tested it under 1964emu).After a dozen of barrels you will reach a point where you see a ring of bushes.(actually that's the 3. ring of bushes).The next barrel is too far even in cf6 mode(the flying distance is in correlation with the cf setting).
So, one can complete this mini game only with the help of 1964 emu

note:
save state converting between 1964emu and pj64 is not 100% relyable.sometimes the state re-converted from 1964emu freezes under pj64. solution: under 1964emu exit from the level after you've beaten the mini game, and then convert your save state to pj64 format.

KahnAbyss
June 13th, 2002, 05:09
To pass it you have to go through all rings could be touchy but not too hard not as fungi forest was ;)

Check into the Eeprom database it have a save before every levels
if you wants me just to pass the mini barrel game of Creepy send me an eeprom of your save just before it

terrell
June 18th, 2002, 00:29
Originally posted by Curious
Hi Mantis,

Using the “Access All Areas” cheat I was able to enter Gloomy Galleon level...

Octopussy:

Since only one of the four poles needed to beat Octopussy activates, this boss can not be beat. Another glitch, another Boss Key not available!



Mantis, I'm not a pro on this, but I've found that the Free Pass sometimes keeps you from hitting certain things because you instead go through it. I thought that might be Curious and Gent's problem.

terrell
June 18th, 2002, 00:45
Hey! I don't know how much you (mantis) have heard, but I've found that the first DK Blast Pad is quite easy to beat in PJ. All I had to do set the CF to four and use the interpreter, which, in the barrels, actually runs quite fast on my 733 P3. And anytime I don't have to load 1964 is a good time (It really slows down my PC.) I am currently working on the second DK Blast. I've been told its possible with CFs of 4 and 6. You have to switch between 6 and 4 on the sideways barrels, though. I think a setting of 5 wuld be perfect. Too bad it doesn't exist in PJ...


My problem is the peanut switch that opens Diddy's cave (right by the Number 2 pad). Diddy's peanuts go right through the swich, as does Diddy.

EDIT I mean the cave that lets you get to Diddy's minecart race, not the coconut switch by number 4 which lets Diddy out. I'm right now inside of frantic factory with all five kongs. I just want to try out the minecart race.

And as for you, KahnAbyss, unless your system is slower than mine, I've found that the game runs actual speed or faster of you CTRL-ALT-DELETE and shutdown everything except PJ, Explorer, Rnaapp and Msgloop . If that doesn't work, modify your SYSTEM.INI shell= setting to start PJ. Complete instructions can be found here. (http://www.crosswinds.net/~terrellkelley/fastpj.html)


Gotta go. I've got a game to play.
P.S. This post assumes you are using the latest PJ v1.5b1

mantis
June 18th, 2002, 01:05
Yeah, as i wrote many places the barrrel blast mini games indeed playable under pj64 ( except fungy forest stage).The method i desribed is developed by Kahnabyss, he has beaten the dk64 under 1964.I prefer playing dk64 under pj64.If you search the dk64 related posts you will find that some users have reported the cf4 changing trick (pj64) months ago)

in my opinion dk64 is not 101% compatible with pj64, but pj64 emulates faster( use jabo's 1. 4 dx6 plugin!), more stable , and works fine with jabo's audio plugin.


About the 1. level peanut switch-diddy kong:

i dealed with the problem when i played this stage , I think the distance is the problem, try to shoot from closer for example take the neighbouring hill- not a good angle but believe me it can be done.
Or, you could manipulate with the cf setting (i did not try this).Write your conclusions!
There are also cheats making monkeys to ghosts if you search back tre topic.

terrell
June 18th, 2002, 06:08
Originally posted by mantis
this pic shows why i do not recommend playing under cf4 setting. in cf4 mode a very unusal thing happened,i was able to go through the closed door of the second boss with the unproper kong:donkey kong.I think a lot more suprises awaits in cf4 mode.
Yo! On my ROM anyways, I can go through any door, not to mention a few things that I don't like to go through, like that peanut switch I mentioned earlier.

terrell
June 18th, 2002, 06:41
Mantis, I tried what I thought you meant, but shooting from by Diddy's cage didn't work. So I came back to look at your post. I found that yours was straightforward, but mine was a little unclear. I changed it to reflect what I meant.

I hope you can help me fix this.

mantis
June 18th, 2002, 06:46
no, no
I ment the hill with the weapon shop on the other side.
i must confess that bug occured in february, so i may not remember very well.

Have you tried different cf settings?

demoncraze
July 3rd, 2002, 04:02
When i try and Open DK64 the audio jumps then the Grphics and as the logo appears i get the error message sayin "SW TLB:0" then when i click on ok it says "SW TLB:4" and it goes back and forward from this please help!! please email demoncraze@hotmail.com (The game will not run at all...:(

mantis
July 5th, 2002, 16:11
maybe you tried to emulate the rom under counter factor=2 setting.You should update the emulators rom database, or set the counter factor manually to 3 or 4.

Lionen
July 30th, 2002, 01:17
Im having huge probelms with this rom. First, i cant swing in lians in the first level (Jungle Japes). It also is slow, even though i have a new computer, and other roms work perfeclty. And the audio in the intro get way before the animations. When i noticed how to change the CT i changed around a bit. But when restarted the game with CT3, i had no controller! Now i cant play at all! Oh great....

2bzy4ne1
July 30th, 2002, 01:35
1.The reason it is slow is because the game has timing issues.
2.try using sync game to audio.

Smiff
July 30th, 2002, 02:02
the game shouldnt be slow overall, though it might well be missing video frames.

terrell
August 4th, 2002, 06:50
Originally posted by Lionen
Im having huge probelms with this rom. First, i cant swing in lians in the first level (Jungle Japes). It also is slow, even though i have a new computer, and other roms work perfectly. And the audio in the intro get way before the animations.[note: skip the intro. You shouldn't really need it.] When i noticed how to change the CF i changed around a bit. But when restarted the game with CF3, i had no controller! Now i cant play at all! Oh great....

Hey. I just wanted to tell you that the vines do not work in the RDB's setting of cf4 does not allow you to clasp the vines. Also, if you have ever used the walkthru cheat, you probably will go right through the vines. The solution: You must delete your save files and start all over. But if you're stuck in Jungle Japes, that's not really that far to go.

One more thing, you must reset PJ after you change the CF. Just save the state right before you do it.

To speed it up, be sure to use only the highest grafic settings that run well on your system. And don't forget to emulate clear (advanced buffer setting). Other than that, try shutting down other apps that run in the background.

Finally, for the controller, try changing the input plugin. It's not the best fix, but it usually works. And make sure you didn't change it last time when you you changed the cf. It should read eitehr jabo's or n-rage.

Oh, well. I gotta go. I intend to only answer one question and I start rambling. Sorry. Hope it helps, though.

terrell
August 4th, 2002, 07:05
Originally posted by terrell


My problem is the peanut switch that opens Diddy's cave (right by the Number 2 pad). Diddy's peanuts go right through the swich, as does Diddy. I mean the cave that lets you get to Diddy's minecart race, not the coconut switch by number 4 which lets Diddy out. I'm right now inside of frantic factory with all five kongs. I just want to try out the minecart race.


I feel silly replying to my own message, but it's the easiest way to get a quote. I fixed my problem with the peanut switch. It seems that I needed to upgrade my video drivers. Just another reminder to stay up-to-date with your drivers, rather than blame the software.

So if anyone has an NVIDIA card, be sure to download the new GPU drivers. They not only fix problems but also speed up your gpu and allows more memory to be used. Now I can run PJ in 1024x768x32. Much prettier.

Terrell out.

Smiff
August 4th, 2002, 16:03
Originally posted by terrell

Hey. I just wanted to tell you that the vines do not work in the RDB's setting of cf4 does not allow you to clasp the vines. Also, if you have ever used the walkthru cheat, you probably will go right through the vines. The solution: You must delete your save files and start all over. But if you're stuck in Jungle Japes, that's not really that far to go.
[/B]


ok so what setting _do_ you need?

bodie
September 18th, 2002, 03:32
umph grrrrr! i can't ban anymore .. where's the smiff man when you need him

RPGlover12
September 18th, 2002, 03:35
wasup with that mustapha guy he even opened a thread sayin are you assholes wat kind of shit is that wats wrong with him

bodie
September 18th, 2002, 03:36
please don't spam the forum ...i would lay bets on your full name being mustapha betterday :) .. nope seriously cool your anger ..this is a big happy family

bodie
September 18th, 2002, 03:39
Originally posted by RPGlover12
wasup with that mustapha guy he even opened a thread sayin are you assholes wat kind of shit is that wats wrong with him
don't know but he's going the wrong way about getting his point across ..anyways all appears to be quiet now

mexican(Aus)
September 18th, 2002, 03:57
You guys must really like this game .
That is all I can say. Why not just play it on your n64 console?

dancost
December 22nd, 2002, 22:31
:holiday: :holiday: :holiday:
Finally I made it. Using that configurations:

Options

CPU Core Style = Recompiler
Self-Mod code method = Check Memory&Cache
N64 4MB expansion pak = Using
Advanced Block Linking = On

-
Rom Settings

CPU Core Style = Recompiler
Self modifying code method = Check Memory&Cache
Advanced Block Linking = On
Default Save Type = Automatically Detect
Counter Factor = 2

Large Compile Buffer = unchecked
Use TLB = Checked
Register Caching = Checked

I saved just before the beggining of fight, then I changed the options and reload the game.
I beat the boss and get the key on Angry Aztec. Everything else (others counter factors) failed. It seems that Counter Factor = 2 is the way to make the key to appear. But its hard to kill the boss (the jump is too short).
Mail me if you need more details :) White_Pointer read this!!!!