Mr.Wolna
January 6th, 2009, 00:04
Hi, i am very new at this hole thing, but i will give a try.
Plz, i hope you guys can answer me some regular questions.
1. Which fornat should the new textures be? And can i change the names? Or it must have the same name as the original texture?
And which one i have to use as basic? There are more than one directory after dumping.
there is c_bmp, ci_bmp_with_pal_crc, ci_by_png, png_all and png_by_rgb_a.
So which is the right one?
I think ci_by_png and i can change the fodler but not the name of the texture, right?
2. i try to make new arrows, so i found some nice one with big deminsions like 200x200 the original one is 23x23- When i resize the new(200pixel) it looks very crapy whe i zoom it. Why? and how can i fix this?
i mean this. when i make the 200x to 23x and then zomm to 8x it looks so:
http://img167.imageshack.us/img167/6021/aaarg2.png
3. When i found a new good one tiletexture (exm. grass) so i have just to fit the color depth and size(pixel) for the new texture to the original one, or do something other? I heard something about double the pixel ???
So i hope of some useful answers, thati can present you some new graphics. And don't worry I am a very swift learner ;)
Mr.Wolna
January 6th, 2009, 04:44
So i tried all night long, but i think that is nice texture but not hi res, eh -.-
http://img147.imageshack.us/img147/6985/mk4hiresstagetilesek3.png
gitech
January 6th, 2009, 05:29
Good goin' on getting started!
I will help with advice but I have to run NOW. Sorry.
Wouldn't it be cool if we all made characters of ourselves to put into a comunity game, and we could fight eachother! :)
Later,
Jay
Mr.Wolna
January 6th, 2009, 12:39
heh, thats sound funny ^^ thx fo the help, i am very new at this but not at general modding, i mode for jears falout, but thats an other story ;) So as i said/wrote. I think i have to doublerize the textures or cut one part from ist, and not just resize it to 64x64 (mk 4 tiles). But how this all process goes, is there a tutorila or something like that? I read modes tuts, but thats not what i am richt need i think.
Btw Rice tutorial have some problems in MK 4. Like the rain or power effects (fireball, etc.). I really hope for a fix. I love MK 4. and yes, of course i could use the Pc version. But i love N64 so much ;)
So thanks dear community and i hope of some help.
Greets
Mr.Wolna
microdev
January 6th, 2009, 12:54
2. i try to make new arrows, so i found some nice one with big deminsions like 200x200 the original one is 23x23- When i resize the new(200pixel) it looks very crapy whe i zoom it. Why? and how can i fix this?
i mean this. when i make the 200x to 23x and then zomm to 8x it looks so:
Without being a retexturer: You don't have to shrink you texture to 23x23 first and than resize it to 200x200. Your hires texture has to be 2x, 4x, 8x or 16x the size of the original one (means 46x46 or 92x92 or 184x184 etc.) and needs to have the same name. If you do it with Photoshop take care to delete the background layer otherwise it won't display.
Mr.Wolna
January 6th, 2009, 13:08
oh i know it ^^ Cause i did just size new textures to original^^
So step by step what i hve to do? i have the Original one, and one that i will use, that looks much better. I have to resize the new one to the double size ? but then its much bigger, do this fit still?
edit:
Ok i think now its hires, heh?
http://img71.imageshack.us/img71/5500/hirestilesag0.png
big thanks to mode7 and microdev for tell me about general retexturing.
still not that i want ---but better as the original one.
edit:
you know some good texture sites?
edit: 3 new textures for the shaolin stage.
http://img218.imageshack.us/img218/7578/1demoje3.png
Mr.Wolna
January 7th, 2009, 18:41
so what you think?
Original:
http://www.bild-upload.net/bild.php/6025,mortalkombat4421HCB.png
Retextured (still W.I.P):
http://www.bild-upload.net/bild.php/6024,mortalkombat43GAPBS.png
mode7
January 7th, 2009, 22:12
I already said it, nice work.
Impressive how fast you are learning.
Just one thing - you see the light in the middle? In the original there are little reflections on the walls you're walls just have one color.
I already gave you a tip you could try per PM.
Also try to match the color with the original texture by using color match (moderately)
Image-> Adjustments -> color match
(Bild -> Einstellungen -> Farbe anpassen gib als quellbild die orginal textur an, du musst sie öffnen oder in einem layer unter deiner neuen haben dann kannst du sie unten auswählen)
Mr.Wolna
January 7th, 2009, 23:06
Hi, i need some help with a little think.
First i make the object complete new with a tutorial, BUT then i found one other and colored it. and it looks just fabulous Ingame, so now i will try to fit the new one.
Look:
http://img71.imageshack.us/img71/4024/snakeeyemh1.png
Just a simple question. How i can chane this to an Snake eye. Like this:
http://i209.photobucket.com/albums/bb91/mckillroy/Snakeeye1copy.jpg
I mean how i can make the black round one to an elipse that it looks like an snake eye.
mode7
January 9th, 2009, 14:37
you will have to paint it in there
Also a snake eye does not have the white stuff around.
Mr.Wolna
January 20th, 2009, 18:13
Only to show that i am still working on this:
http://img216.imageshack.us/img216/5725/mortalkombat424jk9.png
thank smokey for help with the font!
geohound
January 20th, 2009, 20:23
nice work :)
mode7
January 21st, 2009, 00:38
Good work, show us some ingame screens when you're ready
Mr.Wolna
November 28th, 2009, 13:23
me again.
guys please can you retexture the follow one? and upload the PSD File? I just want to see the different technics you guys use?
http://www.file-upload.net/download-2042502/MORTAL-KOMBAT-4-6540203D-2-0-B432CB32_ciByRGBA.rar.html
Thanks for your help
LG,
Mr.Wolna
gitech
November 28th, 2009, 17:21
Hi Mr.Wolna,
Long time no see. How's it going?
This texture does not tile with itself very well as is. If you need it to tile properly let me know so I can fix it. :)
I am trying to upload the layered PSD file but I am having trouble. I have to restart my PC to install the megaupload manager first.
For now, here is the PNG I did for that texture for you:
http://i45.tinypic.com/sg1onl.jpg
Later,
Jay
steftheserb
November 28th, 2009, 18:34
gitech thats the same as the one i made just that mine doesnt have the moss/grass on it. how did you make it lol?
here is mine its not a psd as i had problems while doing the offset trick to see if it tiles so its a png instead: http://www.mediafire.com/?e4t3mn23mnn
i will remake it and save it as a psd
gitech
November 28th, 2009, 19:41
Ah, Finally! I had a major malfunction and had to update my GFX and MB drivers, re-activate my XP and AV and restart the PC like 10 times.
Do you want me to explain the process of getting the grass/moss on there. I noticed the original had some green spots on it. :)
Here's the PSD w/ PNG download: http://www.megaupload.com/?d=PFLH2YC0
It also has a handmade layer to create better separation between the rocks, like I do with all my textures that are like this. Check it out in the layers of the PSD.
I'll check yours out stef when you re-upload it. :)
Later,
Jay
Mr.Wolna
November 29th, 2009, 15:59
ahm, thanks but i cannot get it on my HD.
megaupload says the file isn't on the server. So you cann maybe upload again?
gitech
November 29th, 2009, 16:51
Hmmm, I reuploaded it, it has the same address??? I tried to download it 4 times and I got a failure once, so I'd say try again. Here is the "new" link after re-uploading it.
Let me know how it goes: http://www.megaupload.com/?d=PFLH2YC0
Jay
Mr.Wolna
November 30th, 2009, 18:17
yes, that'S one is working fine, ty
how you make the black lines?
gitech
November 30th, 2009, 22:26
Oh good. :)
Create new layer (ctrl-shift-n), and paint in all the cracks by hand with the brush tool set to ~10 point and 0% hardness. Then when all the lines are drawn, use gausian blur with a radius value of ~3 pixels to blend it in and soften it.
How well does it tile in game? It didn't tile very well when offset in PS.
Later,
Jay
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