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3Dlabs Introduces Breakthrough Visual Processing Architecture

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3Dlabs Introduces Breakthrough Visual Processing Architecture

Scalable, programmable architecture accelerates advanced rendering techniques for stunning image realism; Board shipments using new Visual Processor Unit to commence in third quarter 2002

Sunnyvale, CA - May 3, 2002 — 3Dlabs®, Inc. Ltd. (NASDAQ:TDDD) today announced a ground-breaking “Visual Processing Architecture” that combines the architectural strengths and programmability of general-purpose CPUs with extreme levels of hardware parallelism. This architecture, which has been in development for the past two years and has significant patents pending, enables advanced software rendering techniques to be accelerated in real time to produce interactive imagery with stunning levels of realism. 3Dlabs expects to ship board-level products based on the first Visual Processing Unit (VPU), a chip codenamed the P10, during the third quarter of 2002.

“3Dlabs is changing the rules of the graphics industry with its Visual Processing Architecture. VPUs are capable of accelerating algorithms that are simply not executable on traditional graphics GPUs,” said Jon Peddie, president of Jon Peddie Research, a leading graphics and multimedia consultancy. “3Dlabs will be able to use the flexibility of the P10 VPU to not only deliver a compelling product that competes head-to-head with existing graphics boards, but also to fundamentally change what people expect from graphics hardware.”


3Dlabs intends to use the highly scalable Visual Processing Architecture in a variety of VPUs that are ideally suited to a range of market segments. Professional workstation graphics users are expected to have access to Visual Processing accelerators that offer impressive OpenGL® workstation application performance at very affordable prices. Gaming enthusiasts are anticipated to find VPU versions that lead in next-generation DirectX shader performance, enhancing this Christmas season's must-have titles. Digital photographers and video editors are expected to use VPU-enabled boards to accelerate the latest Adobe® Photoshop® filters and Premiere® effects.

“The confluence of high-level shading languages such as OpenGL 2.0 and upcoming versions of DirectX, combined with 3Dlabs' VPUs, will enable new classes of visual applications,” said Neil Trevett, senior vice president of market development at 3Dlabs. “The ability to take complex shading algorithms, like those used to create realistic film animations, and accelerate them on highly parallel Visual Processors is a major step towards interactive visual realism. This is an advance the industry has been working towards for over 20 years.”

3Dlabs' Visual Processing Architecture implements an optimized graphics pipeline, replacing previously inflexible pipeline stages with highly programmable SIMD (single instruction, multiple data) processor arrays. The P10 VPU combines over 200 SIMD processors throughout its geometry, texture and pixel processing pipeline stages to deliver over 170Gflops and one TeraOp of programmable graphics performance together with a full 256-bit DDR memory interface for up to 20GBytes/sec of memory bandwidth.

3Dlabs' Visual Processing Architecture avoids the increasingly difficult-to-program collection of arbitrary functional units found in today's more limited GPUs. Instead, 3Dlabs provides application developers a clean, orthogonal, compiler-friendly architecture that implements many CPU-like architectural innovations. These include:

A virtual memory subsystem, where all memory accesses are mapped into a full 16GB virtual address space, enabling P10-based boards to break through the limitations of on-board graphics memory;
A multi-threaded command processor that enables P10 to effectively act as multiple virtual VPUs, providing stutter-free visual processing for many simultaneous threads and applications;
Programmable units that support complex operations - including subroutines and loops - that allow application developers to implement a huge palette of visual effects.
3Dlabs has supplied pre-production P10 hardware and prototype DirectX 9 and OpenGL 2.0 drivers to leading-edge application developers. In addition to running all of today's workstation and mainstream 2D and 3D programs, new applications are expected to soon emerge that use advanced techniques including, but certainly not limited to:

Real-time wavelet-based geometry and texture decompression engines that enable reduction in the size of terrain models up to 100 fold;
Ray-casting engines for visualizing volumetric medical data sets in real-time and;
Back-end photo-realistic renderers producing stunning imagery that, for the first time, can be accelerated in hardware.
Boards based on P10 VPUs will ship with 3Dlabs' custom Windows® drivers, widely acknowledged as the most reliable in the industry, and are planned to support current and upcoming versions of DirectX and OpenGL application program interfaces (APIs).


Shouldn't this also be a giant leap for emulation?
 

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