What's new

Demul 0.4.8 WIP

Hawq

New member
Changes:
- added new GPU plugin - gpuOGlv3 (it´s recommended to install newest drivers to use this plugin, especially for ATi video cards).

What it can do:
- nice sorting (still not perfect);
- correct blending and shading;
- emulate fog;
- change video resolutions;
- make .png and .jpg screenshots;
- build mipmap textures;

What it can´t do (yet):
- render-to-texture (we are working on it);
- frame buffer rendering;
- texture filtering (Ikaruga);
- multisampling;

Fixed bugs in other plugins:
- polygon cache bugs;
- texture cache bugs;
- polygon transfer trough TA with intensity mode 1 and 2 (Trigger Heart Exelica);
- invisible polygon cut;
- removed unneeded GPU calls;

added bugs:
- who knows? ;)

- added new GDR plugin - gdrCHD. It supports MAME´s CHD images. Builtin GDI->CHD converter is still not perfect. It makes CHD images with unnecessary information but emulateable anyway. It´s recommended to use MAME´s chdman utility instead of it.
- CD-ROM reading speed is now syncronized with CPU and limited to 1Mb/sec (fixes Resident Evil - Code Veronica, thanks to drkIIRaziel);
- fixed old bug with invisible shots in Ikaruga´s second stage (thanks again drkIIRaziel);
- added current NAOMI romsets from MAME, removed old ones;
- fixed old bugs in dynarec and code invalidation, counters and some other things;
- fixed almost all memory leaks.
get here
 

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