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Bloom effect in project 64 (enbseries)

djsaman

New member
Hello! Litle tutorial how do use bloom effect in project 64! Sorry my english!
Download enbseries in:http://boris-vorontsov.narod.ru/download_en.htm
Download and i use "Resident Evil 4 v0.074f" and "Convertor DirectX8 to DirectX9 v0.014 beta"

"Resident Evil 4 v0.074f" and "Convertor DirectX8 to DirectX9 v0.014 beta"
extract to Project64 directory!
mydir_www.kepfeltoltes.hu_.jpg


Open enbseries.ini!
UseEffect=1
UsePaletteTexture=0

Run Project64!
I use Jabo's Direct 3D8 1.7.0.55 or Mudlord's Rice Video Build 6.1.4
Run Game!!! and Configure graphics plugin....

Check this setting!:
Jabo's:
jabo_www.kepfeltoltes.hu_.jpg

Mudlrd's:
mudlords_www.kepfeltoltes.hu_.jpg


Have fun!

Mario 64 ENBseries, Mudlord's plugin, and i use Hi-res texture!
mario_64_1_www.kepfeltoltes.hu_.jpg

mario_64_2_www.kepfeltoltes.hu_.jpg

716156254mario_64_3_www.kepfeltoltes.hu_.jpg

mario_64_4_www.kepfeltoltes.hu_.jpg
 

EmoAddict15

New member
Works for me. Doesn't look so good in some games. I'm lazy and haven't checked the ini to see if you can config the bloom effect.

EDIT: I just checked, you indeed can and there's even options for motion blur effects. I haven't tested it all out yet but seems interesting. This would not work on Jabo's D3D8 plugins for me.
 

EmoAddict15

New member
It's way too oversaturated for me in every game I throw at it. Even setting bloom options to 1 won't cure it for me. Mind posting your configuration if you've modded it?
 

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