PDA

View Full Version : Body Harvest HD texture pack WIP



gitech
August 23rd, 2008, 05:40
Hi guys,

With the anticipation of PJ64 1.7 coming out some day I was inspired to do a little work on Body Harvest.

This is the texture pack I always knew I wanted to make. It was my first idea even before Castlevania LOD! Now that CLOD is (almost done) and I have all of that experience I decided to do a little experiment today.

This game is not very stable on any current emulator and has clipping issues but I made it this far!!! (With cheats, I warped to Java)

Of coarse it's very WIP!

Java: 31 textures make up the ground textures you see in these first pics.

Well, check it out and let me know what you think!

Download v0.1: http://www.megaupload.com/?d=36DL2X02

The primary purpose of this is to get the issues fixed with the emulation and promote further work on Rice Video.

But, it is also for your enjoyment. "default" save state is a little treat for those who like to get their asses handed to them. Remember to change your weapon.

I have included files and instructions for both PJ64 1.6 and PJ64 1.7. Four save states for each and a controller profile for both.

Please read the Read Me and post your comments and pics here. I can't do all the promoting you know...^_^


Enjoy:

http://i36.tinypic.com/25iwzrp.jpg
http://i35.tinypic.com/20zczv6.jpg
http://i37.tinypic.com/huey2r.jpg
http://i37.tinypic.com/2nk1etz.jpg
http://i38.tinypic.com/sos6r5.jpg
http://i34.tinypic.com/2mzl0zp.jpg
http://i38.tinypic.com/azjmg1.jpg
http://i36.tinypic.com/29nzcew.jpg

cerebus5
August 23rd, 2008, 07:40
The original game was only let down by the muddy graphics, so a texture pack would be a great way to give it some new life.

MasterPhW
August 23rd, 2008, 08:34
I knew it from the first picture, without looking at the user name that these great texture are done by you gitech!
You have a very unique and great style and I'm always looking forward to every texture pack you are doing.
You should try to start this one with glide from the beginning.
Totally OT: what happened with HH?

Datadayne
August 23rd, 2008, 15:50
Wow, I always remembered you talking about retexturing this game gitech. Im glad you are making it happen, I hope to see this pack progress. I never played body harvest, but I plan on playing the game when you release your first wip textures.

MasterPhW: HH Domain recently expired and Safari al just renewed it. HH will be back shortly, but until then, here is a temporary link: http://leto.lunarmania.com/~homeb23/portal.php?sid=4133ade98585055c788f327b5 d7579cf

Xenobond
August 23rd, 2008, 16:58
You should work on the grass some more. It's waaaay too dark.

Maybe search for pictures that represent these areas and use them as reference for ow to go about making them.

gitech
August 23rd, 2008, 17:15
Ok, I will revisit the textures. I still have them all open in PS. It does make for some good lighting effects when things like explosions happen. I will lighten it while retaining the dynamic.

Hey, check out this video made by JimLad800. I hope all this inspires someone to fix the emulation bugs and clipping issues for Body Harvest! ;)

Video:
http://www.youtube.com/watch?v=dyJaaYoWPPw

PS: Can this YouTube video show on this page? How do I make it happen? I got it to work over at HH.

gitech
August 25th, 2008, 20:03
Sorry for ignoring your comments MasterPhW, Datadayne and cerebus5.

Thank you guys! :)

cerebus5,

Yep, the graphics were low detail. We're going to change that! ;) No one puts 2 and 2 together though that all 'GTA' type games made by DMA/Rockstar have always had 'bad' graphics for the system they were on. Hell, even GTA IV is no Gears of War! It's because DMA/Rockstar games are about content and gameplay. Always have been...always will be. It's crazy no one extends the same consideration to Body Harvest that has always been extended to the "GTA" series.

Xenobond,

I took your advice! Pics coming soon...:)

I have been continuing work on it and testing with PJ64 1.6, PJ64 1.7 (I donated (http://www.pj64-emu.com/support-us/)), Rice 6.1.4, Glide64, and Jabo 1.7.0.56.

The clipping issue still exists in PJ64 1.7. One still cannot cross bridges or enter certain buildings. This has always been an issue with emulating this game. I am hoping to work with the PJ64 1.7 team to get these issues worked out.

I will be posting my retexture progress, issues with various plugins, and interesting info about this great game. I will be rewriting the first post to included pack progress, issue fix progress and "Interesting info".

Here's an example of Interesting info: This game is running on the first version of the same graphics engine used for GTA3, Vice City, and San Andreas!

More to come...

gitech
August 26th, 2008, 02:55
Ok, here's were I'm at now.

1. Re-did the brightness for the grass for the first 31 textures in the pics above (3 times). Original brightness boost factor was 59. Now, a brightness factor of 111. (This board makes things dark as it is raining, gloomy and foggy until you collect the three artifacts from the Earth, Fire and Water Elemental Temples and take them to the Great Elemental Temple to stop the rain.) Note: I have the fog turned 'off'.

2. I was doing the first 31 textures at 1024x1024. I am still creating the textures at 1024x1024 but am reducing the final size to 512x512. Minimal loss of detail and worth it as there are always so many different textures on screen at once.

3. Ground texture count for Java is now at 93 textures completed. This is the 'biggest skybox ever'. ;) I'd say the ground textures are about 75% complete.

4. I got to the Secret Airport and can now fly anywhere. This is making it easier now, but man was it hard to get there with the clipping issues! ;)

Pics:

1. New grass brightness - Lo-res.
2. New grass brightness - Hi-res.
3. Cool lighting effect with new textures.
4. Putting the Secret Airport together. Talk about a puzzle!
5. Secret Airport Lo-res.
6. Secret Airport Hi-res.

http://i35.tinypic.com/1y7dzt.jpg
http://i36.tinypic.com/2yvw6rr.jpg
http://i36.tinypic.com/3wrw1.jpg
http://i36.tinypic.com/smav7b.jpg
http://i38.tinypic.com/nlrktv.jpg
http://i35.tinypic.com/ws0nl.jpg

Xenobond
August 26th, 2008, 14:57
Hrmm.. never actually played this game. Did some looking online because you mentioned this was developed by future Rockstar North. Going to have to try this game out then.

cerebus5
August 26th, 2008, 15:35
I bought this game at one time and played it for a while. The graphics kind of put me off. A reworking of the textures will make a big difference.

gitech
August 28th, 2008, 10:06
Here'ya go!

Download v0.1: http://www.megaupload.com/?d=36DL2X02

The primary purpose of this is to get the issues fixed with the emulation and promote further work on Rice Video.

But, it is also for your enjoyment. "default" save state is a little treat for those who like to get their asses handed to them. ;) :) Remember to change your weapon.

I have included files and instructions for both PJ64 1.6 and PJ64 1.7. Four save states for each and a controller profile for both.

Please read the Read Me and post your comments and pics here. I can't do all the promoting you know...^_^

Enjoy!

fslynx
August 28th, 2008, 13:03
Oh, this is a very very good work.Your work is AWESOME.Im looking foward to your work.Thank you for the download link!!!
GOOD WORK!!!

cerebus5
August 28th, 2008, 17:05
so far so good. I finally beat that scorpion boss. This is going to be a massive piece of work to complete.

cerebus5
August 29th, 2008, 07:48
I really like the way you have done the explosion animations. Also it seems like the ground textures have some kind of animation to them on that level with the scorpion boss, quite effective. And the water makes quite a difference.

It plays very much like a concept phase version of GTA3, like they were fleshing out their ideas for a much bigger design. It's a shame we can't do anything about the fog now, the field of vision is way too small.

gitech
August 29th, 2008, 09:53
Cool, thanks! I managed to fit 29 frames of the explosion animation into the 16 that make up the frames for that texture! I made the animation loop overlap more than 1 1/2 times. :)

The 'animation' for the ground is cool and this is the only game to do that including GTA's! The technology for this game is really amazing for the N64.


It plays very much like a concept phase version of GTA3, like they were fleshing out their ideas for a much bigger design.

That's the truth but would you be surprised to know that BH is bigger than...any GTA. Not in every way but in most ways! Try to identify all the things they made Adam do that you couldn't do again until San Andreas. With 5 complete maps, 5 time periods and more vehicles than any of it's children...it is a BIG DESIGN. It's a huge Adventure sand box game. I liken it to an open world Metroid for the N64. ;) GTA's are 'enter mission' sand box games but that's what makes them more accessible to...everyone. I love Rockstar and it all began for me with Body Harvest. Best investment of my time ever! A few years ago I beat Vice City with 100% completion...without cheats. DMA, (aka Rockstar North) games are always huge with lots of stuff to find!

Did you enjoy getting your ass kicked? ;) :) That was just a teaser. Play through America 1966.

It can be done without any emulation trouble as long as you: ...do not exit onto the roof of the hospital at the end of the first stage, kill the boss 'floating' over the hospital from the ally behind it with your long range riffle, and walk to the next stage from the ditches down below. Hints to get y'all started: You can go into the city sewers. The dump truck carries a lot weight. Look for a fast car. Everything is right with the world from then on. ;) Later, going faster with Nitro (spaceship fuel) makes your military vehicle 'heavier' and can knock down fences.

In Java, the fog is a part of the level. It clears up a little when you stop the rain. But it can not be done in emulation yet as the buildings you have to go in are inaccessible and using the cheat to get all the items doesn't fool the guy guarding the stone you have to plunge the knife into to stop it in the Great Elemental Temple. BTW, playing Java from my save states is not the way to actually experience the game. Most of the conflicts, events and missions have already been done, you have unlimited weapons and I give you means to just fly around making it not representative of the actual game experience. It's a survival adventure game...especially in this level.

My brother is the only other person I know that has beaten this game and has loved it and GTA's ever since. I talked to him today and he is...coming over! He lives far away.

This game was lost but now it's found. ;) I have owned over 15 copies of this cartridge at one point. I gave them away at work and to friends and family along with a write up about all of it's qualities. I will find it and post it. I'll have a real interesting first post at some point.

Think about it for a moment...this was DMA/Rockstar North's first baby, and they took good care of it. How long overdue was the release...at least a year. It does soooo much for the old N64 when the action strikes. Which is often! That scorpion boss was nothing! ;) Hahahahahehehe...yep.

Oh! I converted about 75% of it over to Jabo Direct3D8 1.7.0.56 today for PJ64 1.7 for better performance and less getting stuck on geometry. Better than Rice! ;) I'll put that up tomorrow. It will also be geared toward the PJ64 dev team with screenshots and 'bug reports' to get the closest emulation of Body Harvest even closer to perfection. I hope to create some fans here. Who knows where this could go! :)

Hey did you know the first vehicle you jump onto in Greece is named "Nico's Supplies" ?What does that mean? It's fun to notice the many lost 'easter eggs'...and there is quite a few...it's Rockstar after all. The games so big I have never even found all of the artifacts. Never!

HS! A novel could be written about this game, but it's time for bed now >_<

Good night... :party:

cerebus5
August 29th, 2008, 10:28
where is Jabo 1.7.0.56? I can only find until .55.

Where GTA3 advanced far beyond Body Harvest was in creating a sandbox environment that felt like a living place rather than an artificial videogame realm. Body Harvest gives you a lot of toys to play with but no real sense of occupying lived in space. GTA3 was the first game that really did that. I think that was the reason GTA3 was smaller than BH, because it was much more tightly focused around inhabiting an authentic city. The most exceptional thing about BH though is the variety and the physical accuracy of the vehicles, GTA3 didn't do nearly as well in that area.

gitech
August 30th, 2008, 08:03
Hey, did you know the Scorpion Boss you just fought has the same name as you: Cerebus! A mythical creature of Greek mythology. A three headed dog with a snake for a tail. I just noticed ...so does this Scorpion boss - Cerebus! These guys have always been sooo creative!


...It's under Downloads - Beta Downloads. Right at the top.

Yep, I agree with everything you said.

They made it post-apocalyptic to cover up the fact there are not many people. Here the vehicles and enemies are the star of the show. You can destroy their homes and nearly any building and they will run out screaming with their hands up for you to snipe, grenade, rocket launch or just run over before they find more cover if you want to do the GTA thing too. ;) It is the same kind of fun and in this case the world ends when you have had enough fun. Dramatic!!! ;)

Fun pics:
1. Cheeky. Classic!
2. Vehicles! HS! And vehicles never disappear!
3. Something to look forward to!

http://i36.tinypic.com/n3vmus.jpg
http://i37.tinypic.com/bipezm.jpg
http://i35.tinypic.com/2wr11cl.jpg

cerebus5
August 30th, 2008, 08:25
Actually you're thinking of cerebRus. Cerebus is a comic book character:

http://www.chivian.com/chivian/c/CerebusGraphic.gif

No relation ;)


The text on that first picture made me laugh. classic Rockstar humour.

rocksndirt3
August 31st, 2008, 09:13
whoaho... man... talk about muddy graphics.
Even considering that the N64 ran at 320x240, these graphics must have looked HORRIBLE on any SD TV made back then.

God, I hope you seriously improve these graphics... especially the HUD.

Good luck to you.


cheers.

gitech
August 31st, 2008, 21:27
That's the plan!!! And thanks. :)

The maps are going to be ridiculous to redo...to keep it easier I will probably retain the classic Rockstar "block" map style used for all 'these GTA' games. That (vehicle) map pic is of <1/4 of ONE of the FIVE world maps! I am more intimidated by the map screen than the game itself!

I will probably try to minimize the HUD while still providing the info you need. I like games with minimal HUD. Especially on a big screen.

PS: yeah, mud has more detail than the original graphics close up! :) Though the game was meant to be played from the 'far' camera view-point like in most of the pics. But, that is why I have wanted to retexture this game from the very first day I found out hi-res textures could be added to N64 games. ;)

gitech
September 4th, 2008, 09:42
Hi guys, I've got some new pics. With Java nearly complete I started on the opening scenes. Check it out!

Note: I have moved over to PJ64 1.7 and Jabo format as I am working with them on the emulation bugs. If you don't have PJ64 1.7 yet...GET IT! Donate and become a member of the beta progress here: http://www.pj64-emu.com/blog/index.html

Pics:
1. Opening with letters done and background Lo-res with #'s for retexturing. 80 textures make up this background!
2. Same screen Hi-res!
3. Start screen with old Lo-res 'earth' with #'s for retexturing.
4. Start screen with new Hi-res moon instead! Do you like the new 'view'?
http://i33.tinypic.com/50ku0y.jpg
http://i35.tinypic.com/1zqq97m.jpg
http://i34.tinypic.com/29ypncj.jpg
http://i37.tinypic.com/2namqro.jpg

Luzifer
September 4th, 2008, 10:31
Very nice... :drool:

MasterPhW
September 5th, 2008, 02:49
More than nice!
Justin credible! ;)

cerebus5
September 5th, 2008, 12:48
This is going to be an epic piece of work. How big are you expecting the finished pack to be?

gitech
September 5th, 2008, 19:13
OMG, at this early in the retexture I can guess it will be between 2000 and 3000 textures. The cool thing is Jabo is working on optimizing DXT texture format for Jabo D3D over PNG and I already converted most of it to DXT1. If you are not familiar with the format...it's great! Google it. ;) It's amazing! For example it makes all 512x512 textures only 128kb (!!!), decreases texture size, pack size and video cache by ~80% over PNG, doesn't have to software compress/decompress, supports MIP maps, and supports AF in an amazing way hugely reducing over sharpness 'static' or 'pixelization' and I can't see ANY decrease in texture quality! PJ64 1.7 and Jabo are going to be amazing! :)

Xenobond
September 5th, 2008, 23:06
welcome to the party, pal.

They had support for DDS textures for almost 2 years now. XD
Guess you wouldn't have known because the ability to donate+be a member has been kaput for soooooo long;.

gitech
September 11th, 2008, 20:51
Luzifer and MasterPhW,

Sorry I ignored you!!! Thank you! I really feed off of your guys support. The more support I get the more I retexture, and vice versa. ;)

Xenobond,

Thanks, I am thrilled to have donated and be a part of the PJ64 1.7 and Jabo D3D beta progress. I did as soon as I found out donations were open again!

Keep the support for my CLOD and BH-HD WIP's coming and maybe I'll finish one someday. ;)
That's all I ask of my friends here. :flowers:

cerebus5
September 12th, 2008, 06:15
Well I for one appreciate that you always try to retexture games that haven't been done before - i.e. Castlevania, Sin and Punishment, Body Harvest. And you do a thorough job of it. IMO too many great N64 games get overlooked and a small handful get reworked to death.

Tjalian
September 14th, 2008, 10:54
whoaho... man... talk about muddy graphics.
Even considering that the N64 ran at 320x240, these graphics must have looked HORRIBLE on any SD TV made back then.

God, I hope you seriously improve these graphics... especially the HUD.

Good luck to you.


cheers.

When I played it, I don't remember complaining :P Then again, I never really rated a game's graphics, I just played the game.

death--droid
September 14th, 2008, 11:51
Looks awesome gitech.

Keep up the good work.

Oh yeah do you use photo shop??

gitech
September 14th, 2008, 15:37
Yep! Photoshop it is. And, THANKS! :)

gitech
January 19th, 2009, 08:53
Hi guys,

Got some news for you!

I just began work with the Project64 1.7 Alpha team to get Body Harvest working 100%! ;) :D

I will keep you guys informed on the progress.

For now...watch this video:
http://www.youtube.com/watch?v=dyJaaYoWPPw

AND...go back to page 1 of this thread to see my work on this game so far to renew your excitement for this game! :cheers:

I am excited! :)

Later,
Jay

Rich_T
January 19th, 2009, 09:14
Hi guys,

Got some news for you!

I just began work with the Project64 1.7 Alpha team to get Body Harvest working 100%! ;) :D

I will keep you guys informed on the progress.

For now...watch this video: http://www.youtube.com/watch?v=dyJaaYoWPPw

AND...go back to page 1 of this thread to see my work on this game so far to renew your excitement for this game! :cheers:

I am excited! :)

Later,
Jay


Wow, looks incredible gitech, some great shots and info in this thread.

I remember playing Body Harvest on my N64 ages back and being blown away with the huge open environments, hopefully support will continue with this pack!

gitech
January 21st, 2009, 02:22
Hi Rich_T,

Thanks! :)

I've tried to wait till I got some new news about the games progress with PJ64 1.7/Jabo, so I have not been ignoring you, kinda... ;)

Work has begun, but no real news to report yet. The PJ64 team has there work cut out for them...

So, in the mean time here is my BH pack v0.2 for PJ64 1.7 and jabo with all the bug testing info and save states so "others" can test (and play) and maybe help with advice on the issues with the game:

Download: Body Harvest v0.2 for Jabo Bug Fix Info and PNG & DDS Texture Packs (http://www.megaupload.com/?d=I284Y4GY)

Remember this is meant for testing. It has more textures than v0.1 like some of the buildings are done.

Please read through the info that is provided in the read me.

Here is an edited excerpt from the read me that pertains to the PJ64 team and testing specifically:

**************

This pack is a catch all for all the various issues for BH for PJ64 1.7 and Jabo that I have compiled so far. This game is emulated better on 1.7 and Jabo than any other! This is the only combo that lets you cross any bridges or get 'close' to any building. I hope that means 'we' are on the right track and a complete emulation of this great sleeper hit is not to far away.

The 'png' and 'dds/png' texture packs are in their respective "hold '---'"
folder. Only add one ('png' or 'dds/png') "Body Harvest (U)" texture pack to your "textures-load" folder at a time to avoid having duplicate folders/textures... Or, 'zip' the texture packs with their respective 'pack.xml' files to use the 'install texture pack' features. (For me, I saw no performance difference between using the 'install' feature or just using the 'textures-load' folder to load the textures (I think)).

The controller profile "Body Harvest PJ64 1.7 controls-v3.cp" included is my
latest (and best IMO) controller setup. Most like GTA's and friendly for all
actions during game play.

Save state reference and info:

Save state...
- default & 7: For fun and for beginning the 'next time period' if you defeat the boss.
- 1: Graphic bug for rope that the 'sky car' rides on.
- 2: Nice save for checking/testing anything such as png/dds texture handling
behavior and clipping if you run into the 'temple'.
- 8 & 10: Comparison saves for clipping issue...in 8 you can walk 'here'...in
10 you can't walk there. With either you can't walk up the 'ramp' or 'stairs'
of the 'buildings'. Note: I am hoping this will help by giving you two different situations in order to compare what is different between the two. Also, good saves for checking the shadow problem, jump into a vehicle for the shadows to change to 'correct'. (Notes: I think the 'out of vehicle' shadows are textures and 'in vehicle' shadows are FBO's? Also, the textures for 'out of vehicle' shadows dump as they appear in game but inverted, and 'in vehicle' textures dump 'tons' of textures like the 'rain' does)
- 4: 'Bridge' clipping issue. 'Sometimes' you can walk off the bridge
onto the path. Also, Adam should be walking on the 'surface' of the bridge. Keep trying to walk on and off the bridge for different results.
- 6: Same as 'save 4' but different type of bridge.
- 9: Save to show enemy 'laser shots'. Should look like little laser
'bullets'. Same problem with aiming arch's for grenades and such.

Any of the 'Java' save states: The 'rain' does not dump or load correctly.
When dumping, tons (hundreds or thousands depending on how long you leave dumping 'on' and move around) of textures are dumped for the rain. (FYI, Rice dumped them correctly. I have included my hi-res versions in the pack in case they could be of help to you.)

You need:

1. PJ64 1.7
2. The controller save file included in the pack download
3. The save states.
4. The game rom - Body Harvest (U) [!].z64

Notes and tips:

1. Game is stable in PJ64 1.7. If using it with PJ64 1.6 and the game locks
up just press 'F2' twice and it will resume.
2. Save states can be corrupted (in PJ64 1.6). To avoid this press 'F2' twice just before pressing 'F5' to save a save state.
3. Activating the cheat to walk over hills and walls can be very useful! HOLD
the 'L' button and 'press A' through the message. Holding 'L' you can get to
places you normally can't while on foot.
4. I have noticed I get better performance by going to 'Task Manager' and
setting the priority of the emulator to 'above normal'.
5. If using PJ64 1.7 go to 'settings' 'rom settings' and un-'tick' "Fixed
audio timing".
6. Use the "Hand Break" when in ground vehicles!!! Press "A" and "B" at the
same time!!! Trust me!!!
7. Interesting fact...The first vehicle you jump in in Greece is called:
"Nico's Supplies"!!! Sound familiar? GTA IV?

*************

I'll take this opportunity to thank you all in advance for all your help and support!!!

Thank you,
Jay

mode7
January 21st, 2009, 19:45
Nice want to test it...erm where do I get PJ64 1.7?

gitech
January 21st, 2009, 23:20
You have to donate to the PJ64 1.7 dev team here: http://www.pj64-emu.com/site-membership/

Then you become a beta member and have access to "everything". All info is in the link.

It's worth it! ;) :)

(...and, From the forum you have the ability to apply to be a part of the new alpha build team and have access to the just released new alpha builds and forum section where my thread is for working on body harvest. But, you can report here too until you get alpha access.)

Thanks man,
Jay

Nanokie
December 21st, 2009, 07:27
was all interest in this project lost...? or is it still continued ?

gitech
December 28th, 2009, 14:12
Hi Nanokie

Funny, I just started messing with textures in America. What a coincidence! :)

The reason I don't just go full out on a retexture for this game is that it does not work properly in any emulator...yet.

I have done 'all the work I've done so far' on this game to bring interest in the hopes of getting the issues worked out, but so far...no one...has shown an ounce of interest in working on the few issues that remain.

If anyone is willing to take a look at the problems, I can build a custom pack for the emu and gfx plugin that that person or persons want to address the issues with.

How about the new 1964 emu and vid plugin team??? :) I've got to check in on their progress. I haven't in about a week now, but it's been Christmas time and everyone has been busy for sure.

BTW: Merry Christmas everyone!

Later,
Jay

gitech
January 22nd, 2018, 03:22
Has any work been done on emus focused on Body Harvest in all these years? Or do I still have the best custom version for playing through with little issue? I might come back if the stars align in one way or another.

(BTW: hello old friends!)

NES_player4LIFE
January 22nd, 2018, 21:56
Has any work been done on emus focused on Body Harvest in all these years? Or do I still have the best custom version for playing through with little issue? I might come back if the stars align in one way or another.

(BTW: hello old friends!)

I think GlideN64 lle has it working a bit, not sure.

(BTW: Welcome back!)

microdev
January 23rd, 2018, 07:51
Hi gitech!

With reference to this issue thread (https://github.com/gonetz/GLideN64/issues/550) this game is now fully working with gliden64.

gitech
January 23rd, 2018, 16:44
Tnx guys!