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yukata
February 2nd, 2008, 22:22
OoT runs perfectly, at a solid 60 FPS.
but in Majora's Mask there's a problem... I want to run Majora's mask well with all the graphics features present, but I use Rice 6.1.4 and it runs it at 12 FPS... I tried it with a different plugin but there's no motion blur etc. Can somebody help?

Agozer
February 2nd, 2008, 22:27
Try Glide64HQ instead.

yukata
February 2nd, 2008, 22:42
:( w/ Glide64http://img136.imageshack.us/img136/6350/70222099lb6.pngwhy does it point to a directory like that?? I don't remember having it.

spartan
February 2nd, 2008, 23:12
thats project 64 1.7, i thought this forum is for 1.6 only.

smcd
February 2nd, 2008, 23:13
That is more helpful for the emulator authors than the end-user. It is a starting point to help track down bugs. (The directory/cpp file shown is not on your machine)

yukata
February 2nd, 2008, 23:35
I still need help... what settings should i use? arghh now im getting the same error as above with Rice 6.1.4

TOTMS
February 2nd, 2008, 23:39
This may be a silly question, but have you tried running 1964 with the same rice plugin? Before I get things thrown at me, I am only suggesting this so we can determine if it is PJ64 (1.7) at fault (try 1.6 as well) or the plugin with your particular rom dump.

yukata
February 3rd, 2008, 00:07
The problem consists in both PJ64 1.7 AND 1.6. I just tested. Majora's Mask is being very slow

squall_leonhart
February 3rd, 2008, 06:20
go away pirate.
everyone who got the 1.7 beta legit knows that any issues with it are posted at the PJ64 forums.

yukata
February 3rd, 2008, 07:04
its a plugin problem..

squall_leonhart
February 3rd, 2008, 10:55
no, its an idiot who got the program illegally problem.

TOTMS
February 3rd, 2008, 13:09
@squall_leonhart - the thread starter is asking for help ... what exactly are you adding to this apart from being an immature ass?

squall_leonhart
February 3rd, 2008, 15:28
Rtfrm