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View Full Version : Fullscreen Flickering in some games.



Zeitgeist
January 2nd, 2008, 23:59
Some games like Goldeneye, Hercules, and possibly others seem to have this flickering effect in some areas when I switch into fullscreen mode. Sometimes I get blurs, and skipping frames/choppy gameplay. I'm not sure how else I can describe it. Sometimes I would start the Facility level in Goldeneye, and there would be plain green where the blue metal textures should be (in the vent system) and they're all spiking and stuff. I'm really bad at describing it, hope its clear enough.

I use a Widescreen monitor, a Radeon X1950 video card. And was using Mudlord's Rice Plugin (the latest).

Any settings I should try to mess with to make it stop, or is it a known issue? I get no such problems in windowed mode.

Thanks. Sorry if I'm a pest.

X-Fi6
January 3rd, 2008, 02:48
I really don't know what to say. That's a pretty freakin' good graphics card, so maybe update your graphics drivers? http://ati.amd.com/support/driver.html

Agozer
January 3rd, 2008, 03:42
Rice Plugin settings might (or might not) have something to do with it.

Zeitgeist
January 3rd, 2008, 05:02
Rice Plugin settings might (or might not) have something to do with it.

That's my first idea (I just need to figure out which setting). In fact, I tried Glide64 and I had no flicker (other problems though). So I can pretty much nix it being a video card problem, not to mention I'm up to date anyway, and I have problems with nothing but emulation with that specific plugin (both DirectX and openGL).

MasterPhW
January 3rd, 2008, 12:54
Mmh... I can remember to have some problems myself with Rice Plugin lng time ago... you have to change the FLIP to DEF somewhere in the plugin! I'm on my Desktop PC and I haven't installed a emulator here, so you probably have to search or wait for a comment of another guy.

Agozer
January 3rd, 2008, 13:13
Yes, I remember getting severe flickering when and option was set to Default instead of Flip (whatever that option was, I've forgotten the name of it; maybe it had something to do with display buffers).

mudlord
January 4th, 2008, 13:03
The setting is "Swap Effect" and it is related to buffer swapping when rendering.

Zeitgeist
January 8th, 2008, 01:50
Sure enough, changing it to Copy instead of Flip solved the problem. Fullscreen looks great. Thanks.