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jvolel
April 15th, 2002, 23:55
Um is there anyway to stop the emu from locking up when u use the master hand code and other character modifier codes, cause i notice something called an activator code which is suppose to help stop the game from locking up, but its for the real n64 gameshark...... um any help would be welcomed thanks in advance

Gent
April 16th, 2002, 00:54
Well as i have said quite a few times now, & i am sure in several posts on this very section.
Activators do not & have not ever worked on PJ64.
Neither has Seriel Repeaters, Or GS Button codes.

So for 1.0 - 1.4 no, there is nothing that can be done for it

Originally posted by jvolel
cause i notice something called an activator code which is suppose to help stop the game from locking up, but its for the real n64 gameshark...... um any help would be welcomed thanks in advance
Also that is not just the Activator at work, It is also The (M) Code Or Master Code (Enable) Plus a Keycode to consider.
& i have tried it on a "Activator" Enabled Test run, & sorry.
It still will not stop the freezing ???
So i am afraid it will remain very much a one round Novelty

Eagle
April 16th, 2002, 05:21
The funny thing is, that code worked properly on one of the pre-release betas of PJ64 that The Gentleman and I had, but something got changed afterward and it hasn't worked since :/

Gent
April 16th, 2002, 20:37
Originally posted by Eagle
The funny thing is, that code worked properly on one of the pre-release betas of PJ64 that The Gentleman and I had, but something got changed afterward and it hasn't worked since :/

I believe that was when we had that Player 1 & 2 activating together.

Eagle
April 17th, 2002, 01:10
Ah, yeah, I remember now.