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View Full Version : NO$GBA version 2.5c has been released!!



Speyeker
November 21st, 2007, 02:27
I'm not taking credit for the announcement, so go here:

http://forums.ngemu.com/no-gba-discussion/96250-version-2-5c.html


OK, if you're too lazy to follow the link, then I'll just quote the entire message from the user known as Shinrin_Cole:

20 November 2007 - version 2.5c
- nds/3d: vram viewer: stable handling of old-tree messages (after new reload)
- nds/bios: 80x86 bios clone supports thumb-mode irq handler (nds9/arm v5 only)
- webpage: added two nds 3d viewer screenshots, and a nds-wlan-iomap screenshot
- wifi/debug/cleanup: rearranged/fixed/renamed wlan registers in i/o map window
- menubar: added pdroms.de (and donate.htm) hyperlinks in help topic of menubar
- nds/3d: vram viewer: hides the laser pointer for non-vtx/non-postest commands
- nds/cheats: fixed last some bytes of action replay code 0Eh (thanks hiei)
- nds/3d: vram viewer: laser outlines for polygon(s) of selected begin_vtxs
- nds/3d: vram viewer: laser pointer shows cube-outlines for boxtest command
- nds/3d: vram viewer: ignores vtx_end cmd (reduces amount of tree root entries)
- cpu/detail: emulates ignored writeback on ldrh rd,[rd],imm (thanks kenobi)
- nds/3d: vram viewer: laser pointer for pos_test command (as for vtx commands)
- nds/3d: emulates internal vtx coordinates being overwritten by pos_test cmd
- nds/3d/help: added caution on pos_test (overwrites internal vtx coordinates)
- nds/3d: vram viewer: shows viewport rectangle (by red lines drawn on screen)
- nds/3d: vram viewer: allows to resize tree-view vertically (y2 bottom-aligned)
- nds/3d: vram viewer: laser arrow: shows corresponding numeric screen x,y,depth
- nds/3d: supports 3d vs 2d alpha blending (if supported by local opengl driver)
- nds/3d: temporarily halts arm9-cpu upon gxfifo-overkill (fixes main_siz error)
- nds/cartloader: accepts faulty homebrew logo crc (warning if other than CF56h)
- nds/debug: vram viewer fixed crash in guess-tile-usage for 2D tile screens
- nds/video: aligned empty_vram (crashed unallocated text scroll) (thanks m m)
- nds/3d/debug/speedup: setredraw=0 when reloading 3d viewer tree (thanks peter)
- gba/nds/video/speedup: precalculates eva/evb/evy parameters per scanline


You can get it from the main site here.

NO$GBA Home Page (http://nocash.emubase.de/gba.htm)

This seems to eliminate those transparent problems in games.

smcd
November 21st, 2007, 02:32
Yay!

FlotsamX
November 21st, 2007, 19:46
Wow... 2 weeks and 3 days, and ALREADY another version? Martin is truely not human.

So, transparency issues are FIXED! I can finaly play Meteos!

thepreserver
November 22nd, 2007, 09:40
Hmm.....transparency? Count me in! :D

nmn
November 22nd, 2007, 15:46
Many many improvements, however, i still do get some missing imagery in certain games.

RockmanForte
November 22nd, 2007, 15:56
Like what ?

Nicolai25
November 22nd, 2007, 16:08
i just hope martin the developer of no$gba appreciate our testing(ROM)
and it helps him alots
i hope martin add a 1.5 zoom just like the ideas.. its promising to see it and a rotate function...

i just helping here to test roms and backup.. and i really hope they appreciate our work.

MasterPhW
November 22nd, 2007, 17:59
i just hope martin the developer of no$gba appreciate our testing(ROM)
and it helps him alots
i hope martin add a 1.5 zoom just like the ideas.. its promising to see it and a rotate function...

i just helping here to test roms and backup.. and i really hope they appreciate our work.
For Zoom and rotation you still can use the NDS2XGL and don't have to wait till martin adds it.

XclusionNL
November 22nd, 2007, 21:10
How about inserting GBA games, while playing your NDS game, like in Pokemon? Is this already possible, and working?

Agozer
November 22nd, 2007, 21:57
How about inserting GBA games, while playing your NDS game, like in Pokemon? Is this already possible, and working?
No, something like that doesn't work, because as soon as you load another rom, No$Gba closes the one currently running.

RockmanForte
November 23rd, 2007, 01:55
How about inserting GBA games, while playing your NDS game, like in Pokemon? Is this already possible, and working?

Guess what ? it is better if you read the no$gba's changelog and if it is not there then no, ok ? Good. :)

Speedfreak69
November 23rd, 2007, 04:19
Guess what ? it is better if you read the no$gba's changelog and if it is not there then no, ok ? Good. :)

but if somebody said are the transparent problems fixed how would you know by the change log ??????
so no harm in asking

RockmanForte
November 23rd, 2007, 04:21
Yeah, it's there already in the changelog. :)

GamerAeon
November 24th, 2007, 11:36
I either have settings wrong somewhere or
Advance Wars Dual Strike still has menu issues
http://img2.freeimagehosting.net/uploads/a30d6ee363.jpg (http://www.freeimagehosting.net/)

So what's up with this?:borg:

stranno
November 24th, 2007, 13:26
My lastest video, all in No$GBA 2.5C

Bomberman Story DS - EUR

http://es.youtube.com/watch?v=ukmuS7XZMFc

Mario Party DS - USA

http://es.youtube.com/watch?v=EIx7H5jTZGg

Final Fantasy XII - Revenant Wings - USA

http://es.youtube.com/watch?v=Viu4ot9ekag

Cooking Mama 2 - EUR

http://es.youtube.com/watch?v=KJehWbaEvEQ

Boulder Dash ROCKS! - EUR

http://es.youtube.com/watch?v=VYYUYDM9crw

Katekyoo Hitman Reborn!! - JAP

http://es.youtube.com/watch?v=XfXOTXZAsY8

Mario Party DS - EUR

http://es.youtube.com/watch?v=RmOxv2UL6hA

Go West Lucky Luke - EUR

http://es.youtube.com/watch?v=Gl2I9ca3PRk

Need For Speed Pro Street - EUR

http://es.youtube.com/watch?v=9Zf2T5qvWio

Eikeen DS Training - JAP

http://es.youtube.com/watch?v=Gytr3lfh_Ng

Interactive Storybook DS: Series 2 - USA

http://es.youtube.com/watch?v=sjd1h9fvbkA

Rayman Ravin Rabbids 2 - USA

http://es.youtube.com/watch?v=HgQ25QwNQIo

http://es.youtube.com/watch?v=MmRXSv1eTzo

Runaway: The Dream of the Turtle - EUR MULTI 3

http://es.youtube.com/watch?v=HZprBGCAnKI

Enjoy!! :plain:

p_025
November 27th, 2007, 07:36
Meh. Saving on Pokémon Diamond/Pearl still doesn't work. But the intro for Final Fantasy III isn't laggy anymore! And the silhouettes for the Palkia or Dialga in the Pokémon games works too. Looks fracking awesome.

RockmanForte
November 27th, 2007, 12:16
Meh. Saving on Pokémon Diamond/Pearl still doesn't work. But the intro for Final Fantasy III isn't laggy anymore! And the silhouettes for the Palkia or Dialga in the Pokémon games works too. Looks fracking awesome.



Really ? Saving on Pokemon Diamon/Pearl didn't work ? Yes, it's working fine expect I dont like pokemon games anyway. It's working fine from what I heard. The save type should be:

Set it to FLASH 512kbytes

p_025
November 27th, 2007, 23:32
Yeah, that did it. Thanks.

RockmanForte
November 28th, 2007, 04:24
You're very welcome. I am glad it works well for you. ;)

darth4292
November 29th, 2007, 04:11
but it didn't work even on Flash 512kbytes. Says "A communcation error has occured.Press A to return to where you last saved".but i just shows a white screen after pressing A.

RockmanForte
November 29th, 2007, 04:53
Make sure your sound is on in no$gba and everything must be default. Somethign is wrong with yours. Not this game and emulator. :)

darth4292
December 1st, 2007, 09:17
everything is set to default settings and even sound is on!!even tried patching but still no luck.

Ma Chao
December 1st, 2007, 11:30
Make sure you saved your configuration after choosing FLASH 512Kbytes. Then, delete your Pokemon .sav file (in BATTERY directory), and try again (with the unpatched ROM). See if that helps.

darth4292
December 2nd, 2007, 14:18
it aint working.whenever i press start after the diamond start screen the main menu would just flash for a second and then i get the error.

RockmanForte
December 2nd, 2007, 15:24
It's working perfectly. Make sure your rom is not patched and delete your pokemon .sav in the battery folder first before you run this game and try again. The save type is: FLASH 512Kbytes. It did save and load just fine. :)

marinakoko
December 4th, 2007, 11:13
I have a problem on my no$gba...
When i'm playing a NDS ROM it won't start...(on pokemon diamond/pearl it says "the data cannot be read..On Mega Man BN5 DS "Failed to Save Game")
I'm only a newbie to use this emulation...

ninja1
December 4th, 2007, 11:58
on a fairly unrelated note, Anyone managed to do that spin attack on zelda:phantom hour glass (on the newest version)?, trying to work out if i am messing up or if something else is messing up, and if yes how? :P, when i try to draw a circle he just goes running off after the faerie thing

edit: nvm got it to work :bouncy:

XclusionNL
December 4th, 2007, 16:32
I have a problem on my no$gba...
When i'm playing a NDS ROM it won't start...(on pokemon diamond/pearl it says "the data cannot be read..On Mega Man BN5 DS "Failed to Save Game")
I'm only a newbie to use this emulation...

change your save options of your nosgba, for pokemon you need flash 512, i dont know for mega man, but you can try out different ones to see which work.

RockmanForte
December 4th, 2007, 17:17
Megaman Battle Network 5: Double Team ------> Set it to FLASH 256kbytes

stranno
December 6th, 2007, 16:06
All my TEST's

http://es.youtube.com/view_play_list?p=D538831A28ADF013

darth4292
December 7th, 2007, 08:03
ok it worked!!!i just copied the files to a new folder ans it saved fine.Thanx!!!

Someone!
December 7th, 2007, 13:21
edit: nvm got it to work :bouncy:

For whoever didn't, I guess you have to do it pretty fast.

ninja1
December 7th, 2007, 17:56
@the poster above me
yeah its a real pain

ya need 2 things basicly

1. a good mouse
2. just lower the runspeed on zelda if ya cant get it to work properly, i can but again its just a pain (100% cpu disaster works good enuf for me :P), than just spin circles around the touch screen and with a little bit of luck it does its green circle attack))

there are 2 more problems with this game tho
1. The roll attack, i got him to roll once, no clue how tho =/ so if anyone got any tips on that it would be appreciated alot

2. the microphone, it simply doesnt work, so this is more of a question as it got to do with No$gba does my mic suck (i know it does so :P) or isnt the support for it just not implemented yet in zelda?

RockmanForte
December 8th, 2007, 00:33
there are 2 more problems with this game tho
1. The roll attack, i got him to roll once, no clue how tho =/ so if anyone got any tips on that it would be appreciated alot

2. the microphone, it simply doesnt work, so this is more of a question as it got to do with No$gba does my mic suck (i know it does so :P) or isnt the support for it just not implemented yet in zelda?

1. Try to use mouse left then move to the right twice to do the roll and I did no problem.

2. It is support for it already. It is just your computer's problem. Mine is fine and I almost finish this game with no$gba 2.5c but I am focus on castlevania Dawn of Sorrow for now before I can come back to Zelda to continue my quest. Almost finish. No problem whatsoever. Nothing's wrong with mic, nope. :)

ninja1
December 8th, 2007, 02:02
figured it was just me and ty ;)

RockmanForte
December 8th, 2007, 03:58
You're welcome.;)

exsonic
December 8th, 2007, 05:27
Since I updated my computer, I can run Phoenix Wright 100% Speed, and with the MIC support, it works wonders when I yell "Hold It" on mic, congrats on this emulator =) *Gives a buck to the programmer* *sorry for any typo*

ninja1
December 8th, 2007, 13:43
another question for ya rock :), when no$gba saves where does it leaves the save file? if it generates any file that is?

and if not is ther a way to copy the file over to include the save file?

RockmanForte
December 8th, 2007, 15:24
It will saves to the battery folder if that's what you are telling me.

ninja1
December 9th, 2007, 00:08
dohh ty again, thought i went thru all the files i had in there but nooo :shaun:

RockmanForte
December 9th, 2007, 00:50
LOL.. no problem. ENJOY! :D

GamerAeon
December 18th, 2007, 01:11
Is Zelda Phantom Hourglass supposed to be slower than a slug draggin a leaf behind it?

FlotsamX
December 18th, 2007, 02:05
... No. The startup screen DOES go slow, though.