Vboy
July 26th, 2007, 00:26
What are the odds of playing zelda with no errors on UHLE? Cuz I was gonna give it a try. If I played Zelda on Nemu64 with NO bugs do you think it would be a good idea to use this? What are the known issues with OOT on uhle?
I got one called ULTRAHLEZELDA, will that fix all bugs?
Agozer
July 26th, 2007, 01:33
You shouldn't even be using UltraHLE, because quite frankly, it's older than ancient. Also, UltraHLE only runs on Glide, so unless you can get a Glide wrapper working with it, don't even bother.
Odds? Not very good if you ask me.
I played OoT on it many years ago when I had a Voodoo card, but I never played past Kokiri Village and the first room in the Great Deku Tree. IIRC, everything seemed fine on the surface.
Vboy
July 26th, 2007, 02:05
I'm using Alpha. It's very fast but the sound is cut off, and I can't use Jabo's audio plugins. I'd say besides Corn and this, Nemu64 is #1. Project64 is still very good but I don't know why later versions are slow even if I meet the requirements. What are Nemu64s requirements? I've heard they're beefy but if I don't meet PJ64's requirements, how can I meet Nemu's beefy requirements? I use Intel pentinum (?) 4.
_Zack_
July 28th, 2007, 02:58
You shouldn't even be using UltraHLE, because quite frankly, it older than ancient. Also, UltraHLE only runs on Glide, so unless you can get a Glide wrapper working with it, don't even bother.
Odds? Not very good if you ask me.
I played OoT on it many years ago when I had a Voodoo card, but I never played past Kokiri Village and the first room in the Great Deku Tree. IIRC, everything seemed fine on the surface.
Nice post, I couldn't agree more
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