View Full Version : UnaidedCoder's MM project
UnaidedCoder
July 11th, 2007, 04:41
Only in the early stages so far. I'll release a pack after clock town is completed, then the surrounding overworld, then the 4 surrounding worlds and dungeons.
http://img201.imageshack.us/img201/5646/zeldamm0hu9.jpg
http://img242.imageshack.us/img242/5057/zeldamm1rr9.jpg
http://img242.imageshack.us/img242/4766/zeldamm2np7.jpg
http://img358.imageshack.us/img358/4075/zeldamm3ba9.png
http://img400.imageshack.us/img400/1668/zeldamm4lm9.jpg
http://img174.imageshack.us/img174/6206/zeldamm5hz1.jpg
http://img400.imageshack.us/img400/5325/zeldamm6az4.jpg
http://img516.imageshack.us/img516/6291/zeldamm7xd9.jpg
http://img165.imageshack.us/img165/5341/zeldamm8jr5.jpg
http://img516.imageshack.us/img516/3617/zeldamm9on0.jpg
Datadayne
July 11th, 2007, 05:35
.......
Aurelian
July 11th, 2007, 05:46
Nice Job!!!!! You Got Teh Skillz!
DDRPIP
July 11th, 2007, 05:52
WOW! very nice; I love the changes you've made to clock town.
I really love it! xD
Graxer
July 11th, 2007, 10:13
Wow! Good job!
Ma Chao
July 11th, 2007, 19:37
I was really looking foward to seeing someone doing MM, keep up the good work!
Vinilipe
July 11th, 2007, 20:11
Really nice!
Though I think the textures somewhat contrast too much with other textures...
I mean, like in this pic:http://img516.imageshack.us/img516/6291/zeldamm7xd9.jpg
The floor texture, red wall texture and the roof texture have strong and dark colors, and that makes it hard to see things on a game...
Just a suggestion.
Clock Tower is amazing! No texture seems to be out of place there. Please continue this project! Majora's Mask already have a lot of unfinished projects!
Risio
July 11th, 2007, 21:15
One nitpicking issue. On the gui, the outside of the buttons is lit from the left, while the inside of the arrow on the same buttons is lit from the right. Nintendo had it down right with the lighting coming from the left on both, so go with that, as, well, thats natural.
UnaidedCoder
July 12th, 2007, 00:22
Some more screens:
http://img129.imageshack.us/img129/7936/zeldamm10qm7.jpg
http://img129.imageshack.us/img129/876/zeldamm11oo9.jpg
http://img517.imageshack.us/img517/5531/zeldamm12jq8.jpg
http://img219.imageshack.us/img219/3770/zeldamm13tb1.jpg
http://img232.imageshack.us/img232/1799/zeldamm14fy0.jpg
http://img232.imageshack.us/img232/9140/zeldamm15er3.jpg
Also, note that the shield has been upgraded as well (notably, it was the first thing i did when i started this project). It's easily visible in all the above screens, should you wish to examine. Same goes for the clock at the bottom center of the screen (though only in these new pictures).
Also,I keep forgetting to get screens of the skull kid. I'll get him in the next photoshoot.
Now that that is out of the way, about the c buttons: Those were temporary fixes since the old ones were hideous. I'm currently trying to think up a new button style for the game due to the fact that nobody playing this pack will be using the controller those graphics are modelled after (unless some kind of adapter to use one on a computer exists, which I would be unaware of).
Datadayne
July 12th, 2007, 00:36
WOW!! Very nice work man. What is your job? because your work looks very profesional. You should give nintendo a call and show them your work, lol.
UnaidedCoder
July 12th, 2007, 01:12
I'm currently unemployed (like that's unique, none of my friends are currently employed yet either because getting a job here is hell) and I wouldn;t have a professional career yet anyways since I am still in high school.
Fortunately I have everything set up to hopefully enter the video game industry as a game artist, but god knows where I will end up.
Mollymutt
July 12th, 2007, 02:32
Just great!
EmuFan
July 12th, 2007, 07:58
Nice job on that moon! The logo looks great too.
Driscol
July 12th, 2007, 12:42
WOW!!!!>.< awesome, who cares about waiting, release what youve got NOW!!!
Im Bored
July 12th, 2007, 14:33
nicely done
and yeah people do play N64 roms with N64 pads dude, theres many adaptors, the most common being Adaptoid.
I shouldnt worry about the scheme of buttons and stuff. Just do it how its already done.
edit: Not too keen on the newer fonts on the title screen logo, but lets not all get bogged down in THAT again.
UnaidedCoder
July 13th, 2007, 04:06
ok, got some pics of Link, FDL, and Skull kid:
Link
http://img142.imageshack.us/img142/5928/zeldamm16ms9.jpg
Finally found the damn tunic texture.
FDL
http://img142.imageshack.us/img142/2558/zeldamm17nv3.jpg
http://img518.imageshack.us/img518/456/zeldamm18wl3.jpg
http://img518.imageshack.us/img518/3016/zeldamm19te8.jpg
Sorry about the odd camera angles, but since FDL makes the camera pull out so far that the clock at the bottom of the screen obscures view of him, I had to use dialogue scenes. Also note the boots. they match his gauntlets :) (I despised his old ones, clashed with the rest of his suit)
Skull Kid:
http://img244.imageshack.us/img244/444/zeldamm20kj5.jpg
http://img178.imageshack.us/img178/9168/zeldamm21vj1.jpg
I changed the alignment of the mask's features a bit to make it seem more natural.
DDRPIP
July 13th, 2007, 04:52
WOW! looks very nice, can't wait to get a pack when you finish!
You're making great progress, keep it up~
Driscol
July 13th, 2007, 05:03
:drool: give it to me NOW I MUST HAVE IT AHHHHHHHHHHHHHH WAITING IS HELL GIVE IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW W
DDRPIP
July 13th, 2007, 05:28
:drool: give it to me NOW I MUST HAVE IT AHHHHHHHHHHHHHH WAITING IS HELL GIVE IT NOWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW W
dude, what's your deal??
I'll release a pack after clock town is completed, then the surrounding overworld, then the 4 surrounding worlds and dungeons.
You need to chill and stop spamming everywhere; it's annoying, immature, and it makes you look bad.
Ma Chao
July 13th, 2007, 19:05
Just for the record, DDRPIP, you were only talking to Driscol and used UnaidedCoder's quote for that, right? At first glance, it seemed that the second part was for Unaided, silly me :P
And Unaided, dude... I think I love you... </jk>
MuhMuh
July 13th, 2007, 21:08
I love the moon and the soldiers!
Gecko Lee
July 14th, 2007, 02:54
Nice! I'll definitely keep an eye on this one.
UnaidedCoder
July 14th, 2007, 05:09
End of the day, more pics. Almost finished Mikau, Darmani, and the ugly little orphan plant thing.
http://img254.imageshack.us/img254/8487/zeldamm22sm1.jpg
http://img263.imageshack.us/img263/6140/zeldamm23sc1.jpg
http://img247.imageshack.us/img247/7296/zeldamm24qt4.jpg
http://img215.imageshack.us/img215/129/zeldamm25oi0.jpg
http://img393.imageshack.us/img393/3082/zeldamm26bm5.jpg
Couple of ntable textures still in the works, like Darman's fingers and their faces (and instruments aside from the drums).
Datadayne
July 14th, 2007, 05:54
Yeah!!, nice man, just nice.
UnaidedCoder
July 19th, 2007, 05:13
Sorry for the lack of update pictures. When you do a lot at once, something has to suffer.
Most of the latest work is not really image worthy, cause it's those little things that, while vital when playing, are not worth the effort to screen capture themselves.
However I have made good progress in two of the west clock town shops (god, the sops require a lot of work).
http://img178.imageshack.us/img178/5928/zeldamm29ac6.jpg
http://img119.imageshack.us/img119/9346/zeldamm27az2.jpg
http://img178.imageshack.us/img178/2083/zeldamm28zx1.jpg
Graxer
July 19th, 2007, 19:41
Wow! Great! I especially like the scarecrow!
Driscol
July 20th, 2007, 12:25
wow, i diddnt know i could dispize a pot soooo much.
Zane93
July 23rd, 2007, 02:45
Awww some!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
pilm
July 23rd, 2007, 14:55
Those textures are awesome - amazing job ! The exit of the passage from Hyrule to the Clock Tower (one of your first screenshot) is really improved, while keeping the same feeling.
But I think you maybe could stuck a bit more to the original textures' brightness, mainly on the city walls : this darker Clock-town is surely more realistic, but it changes this feeling of 'quiet home' that elsewhere is nearly never found in the game.
Oh welll, this is just an artistic point of vue on some details - technically, your work is really awsome. I really hope you'll be able to cover the entire game - there is such a lack of completed Textures Packs here, particulary ZMM ones...
Haiku2nd
July 23rd, 2007, 17:15
Great lord if you stop that i ram in you seriously keep this up its one of the best thing ive seen at the moments.
UnaidedCoder
July 23rd, 2007, 23:52
Who wants to help me find all the high res icons for the items? As you know, the in game icons in both zelda games are actually scaled down versions of concept art that was used for print media and other things such as strategy guides.
I have most of the item icons, but only 3-6 of the masks (not including the transformation masks, and it varies since I ahve to scan the collectors edition guide for some and that may go bad). I plan to make FDL's mask icon (and the special items, and I already did the 4 sword icons) from scratch, but I will not do that for all of them sicne that would be a nightmare.
Also....FREAKY BABY FAIRIES!
http://img527.imageshack.us/img527/9492/hideousfairymh5.jpg
EDIT: MuhMuh, i have a quetsion for you specifically: Where are the magic meter textures there are only a couple of in game textures that continue to elude me so, and any involving the magic meter are included.
Haiku2nd
July 24th, 2007, 00:26
ummm i will help but...that fairy look like a alien :) and the item icon are really really nice;P il check for mask mostly the All-night mask since this one seems pretty hardly found
Haiku2nd
July 24th, 2007, 01:10
Here are the mask it is the most i could do so ... anything else??
http://img213.imageshack.us/img213/7528/smask0cab642603rgbgu9.png (http://imageshack.us)
http://img213.imageshack.us/img213/5812/smask1c8ba75803rgbts2.png (http://imageshack.us)
http://img258.imageshack.us/img258/8035/zeldamajorasmask001d887ah9.png (http://imageshack.us)
http://img404.imageshack.us/img404/7629/zeldamajorasmask2c8ff77gu6.png (http://imageshack.us)
http://img404.imageshack.us/img404/2633/zeldamajorasmask5e995b4xa4.png (http://imageshack.us)
http://img404.imageshack.us/img404/593/zeldamajorasmask9c29646ea9.png (http://imageshack.us)
http://img259.imageshack.us/img259/975/zeldamajorasmask90bd9afab7.png (http://imageshack.us)
http://img404.imageshack.us/img404/3783/zeldamajorasmask674aeb8tf0.png (http://imageshack.us)
http://img404.imageshack.us/img404/5689/zeldamajorasmask6612019ds5.png (http://imageshack.us)
http://img517.imageshack.us/img517/3356/zeldamajorasmaska947cc8bz1.png (http://imageshack.us)
http://img107.imageshack.us/img107/1685/smaskbdfa89df03rgbfp0.png (http://imageshack.us)
http://img262.imageshack.us/img262/8703/zeldamajorasmaskc51eb35ju5.png (http://imageshack.us)
http://img402.imageshack.us/img402/7734/zeldamajorasmaskce0e7edmv7.png (http://imageshack.us)
http://img262.imageshack.us/img262/1531/zeldamajorasmaskd5ae61emz9.png (http://imageshack.us)
http://img525.imageshack.us/img525/9370/zeldamajorasmaskd6e0be8na6.png (http://imageshack.us)
http://img266.imageshack.us/img266/8763/zeldamajorasmaskd046e23qd9.png (http://imageshack.us)
http://img262.imageshack.us/img262/2585/zeldamajorasmaskd187deczb8.png (http://imageshack.us)
http://img262.imageshack.us/img262/6243/zeldamajorasmaske3e957cxr5.png (http://imageshack.us)
http://img262.imageshack.us/img262/4821/zeldamajorasmaske6e11ddqx3.png (http://imageshack.us)
http://img262.imageshack.us/img262/3755/zeldamajorasmaske22b0eaad7.png (http://imageshack.us)
http://img266.imageshack.us/img266/2357/zeldamajorasmaskf4566dftc6.png (http://imageshack.us)
usefull?
Haiku2nd
July 24th, 2007, 01:20
triple post ... also the only mask i couldnt share is the mask of scent and the 3 other remain mask
UnaidedCoder
July 24th, 2007, 01:31
nonono that's not what i meant. Those are the in game gaphics, the ones that are going to be replaced. Most of them have high res counterparts. The sword, ocarina, and two masks in the micture are an example o what i mean.
Haiku2nd
July 24th, 2007, 01:37
counterparts...like a shadow
Justin3
July 24th, 2007, 03:50
Wow this has to be one of the best retexture packs for MM that I have seen, very nice! Did you use some Doom 3 textures for the scene inside the clock tower, near the metal door?
UnaidedCoder
July 24th, 2007, 04:45
Nah, it's a picture of a brick wall with a weathered, dank look applied to it using various sources, such as moss growing off a tree and composte.
Datadayne
July 24th, 2007, 05:33
Yo, those fary's should not be changed. They look very appropreiate for your pack.
MuhMuh
July 24th, 2007, 12:26
These fairies are so scary. xD
UnaidedCoder
July 24th, 2007, 15:56
Lol yeah they are. Need to find the arms tough.
Anyways, MuhMuh: Any idea where the MM magic meter textures are?
Justin3
July 24th, 2007, 20:36
These fairies are so scary. xD
I think the faries would look ever scarier with a yellowed out texture of chuck norris. Damn me and my chuck norris jokes :P .
dartdude6
July 25th, 2007, 02:42
Uhh... Plz... I think you should just destroy those fairies and just use the original game's fairies. Those fairies just look fat.
Haiku2nd
July 25th, 2007, 04:46
i dont think he intended to do those fairy .... if he did please change them:(
Kazangwa
July 27th, 2007, 09:01
That moon is so scary.
HIW
July 27th, 2007, 14:40
Hey brother
I have the MM official strategy guide which has all the icons and such, so if you want any, I can scan them in for you.
UnaidedCoder
July 27th, 2007, 17:15
That would be FANTASTIC. If you can scan the page(s) with the mask icons, that would cover all the icons required for the start menu.
Thanks mate. I owe ya one if you scan them :bouncy:
Powered by vBulletin® Version 4.1.10 Copyright © 2012 vBulletin Solutions, Inc. All rights reserved.