SonicSquarepant
June 19th, 2007, 01:19
My last conker retextured pack I admit sucked, but I gotten alot better with Conker's BFD texturing, here's an example of it.
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-27.jpg
cooliscool
June 19th, 2007, 01:44
Wow, just what we need. Another avid filter abuser.
SonicSquarepant
June 19th, 2007, 03:42
What's that supposed to mean? An Insult!???!!
Datadayne
June 19th, 2007, 04:16
What's that supposed to mean? An Insult!???!!
Its just that if filtering is used too much, then it is very notisable. It also doesnt show that you are an artist. Try cutting down on fitering.
When I retexture, I hardly filter my work. If I do filter, I only ad a lens flare effect. Sure there are great filter effects, but you can make better effect without them. I also use bevel and embos effect to add depth to some of my work.
Terranigma
June 19th, 2007, 15:19
Except for Conker's hands, I actually thought the filters worked really well. It gave Conker's fur a furry look, and his shirt actually resembled real cloth. Although both look too similar as well.
Cyberman
June 20th, 2007, 01:30
It looks like you killed the transparency of the fence texture too. Applying filters is all right except when it comes to things with transparency. I normally make a mask of the unfiltered texture stretch it then edit curves and corners so they are as sharp and curved as needed.
Next I use a bicubic or lanzcos3 to stretch the image to the new dimensions. Edit it as needed to make it look like a hiresolution texture (ussually apply a filter first then begin adding details afterward light wide guassian filtering is good to smooth large regions that should be smooth but not the fine details). Finally I apply the mask to the whole thing and that cuts out the area I retextured, then resave with the transparency sections intact (because I trimed those off). You don't get the weird fuzzys areas bleeding into transparent areas that way.
Cyb
SonicSquarepant
July 7th, 2007, 19:48
I'm back and here are some updates, I changed some things around for the better.
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-34.jpg
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-40.jpg
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-38.jpg
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-37.jpg
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-36.jpg
http://i8.photobucket.com/albums/a3/Spongbobo/CONKERBFD-33.jpg
Datadayne
July 7th, 2007, 20:47
The textures look sandy like a beach. Again, you need to try limiting the use of filters.
UnaidedCoder
July 7th, 2007, 21:29
Google+layer blending>all the filters that are even mildly useful for retexturing.
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