PDA
$threadinfo[title]
-


Gecko Lee
June 15th, 2007, 23:43
I'm willing to allow others to work on the missing maps if the texture's quality is good overall!
For downloads see below.



Im working on some levels, I do not have an agenda, but lot's of time. So probably I will stick with this for some time. I do not have any intentions to create textures for other games like this. I know that there's a freaking awesome Majora's Mask project in the works as well as a real nice Banjo Kazooie mod which I'm desperately awaiting.

What I'll do:
- levels

What I'll maybe do:
- items/ objects

What I'll need
- High resolution backgrounds

What I won't do:
- characters (they should most probably have been done before)
- menus


What's done so far:
- Hyrule Castle - finished on June 14th
- Donkey Kong Jungle - finished on June 15th
- Peach's Castle - finished on June 16th
- Saffron City - finished on June 20th
- Mushroom Kingdom - finished on July 15th
- Kirby's Dreamland - finished on December 24th

What's next:
- Most probably Yoshi's Island

Map list:
- Peach's Castle
- Kongo Jungle
- Hyrule Caste
- Planet Zebes
- Yoshi's Island
- Kirby's Dreamland
- Sector Z
- Saffron City
- Mushroom Kingdom

Download

Jabo 1.7
Super Smash Bros. (U) [!].z64
Copy all files to: \Project 64 1.7.0.9\textures-load\Super Smash Bros. (U)\

DK Jungle 1.0 (http://www.emutalk.net/attachment.php?attachmentid=37552&d=1192255925)
Mushroom Kingdom 1.0 (http://www.emutalk.net/attachment.php?attachmentid=37553&d=1192255997)
Peach's Castle 1.0 (http://www.emutalk.net/attachment.php?attachmentid=37554&d=1192256047)
Hyrule Castle 1.0 (http://www.emutalk.net/attachment.php?attachmentid=37555&d=1192256222)
Saffronia City 1.0 (http://www.emutalk.net/attachment.php?attachmentid=37556&d=1192256335)

Gecko Lee
June 15th, 2007, 23:43
Hyrule Caste

What I liked the most:
I don't know. It's the map I started with and the first one I've ever done. Looking on it today, it most probably isn't the most beatiful one, yet it's still playable.

Changes:
- The window was removed from the tower on the right side, thought it was a litte awkward. Now, you perverts can look inside, hehe. :D

For comparison:
http://www.ssb-center.com/images_articles/ssb/arenes/hyrule%20castle.PNG

Gecko Lee
June 15th, 2007, 23:44
Donkey Kong Jungle

What I liked the most:
The changes on the palms in the background. Overall, it lightens the map up pretty much. I thought the original was way to dark. The box captioned "Donkey Kong" may look a litte stupid - did not really know what to add there. Suggestions appreaciated. ^^

Changes:
- The palm trees do look more like real palm trees. The 2 barks in the edges of the platform aren't as fat as in the real version.

Big thank you to Iconoclast who helped me getting rid of a transparency problem. :)

For comparison:
http://www.ssb-center.com/images_articles/ssb/arenes/Congo%20jungle.PNG

DDRPIP
June 16th, 2007, 00:09
wow, that looks pretty good, it's alot different :D
I like it

Gecko Lee
June 16th, 2007, 00:17
Thank you! ^^ I really appreciate your comment. :)



Still, I do not want to hinder you in your criticism. If there's something totally wrong, go ahead and tell me. Afterwards, I will most probably revise every level.

That's it for now. I will post here as soon as I have something new. :)

DDRPIP
June 16th, 2007, 01:36
well the only thing weird is the clouds in the Donkey Kong lvl, they don't match but that's the only thing kinda weird. ^^

hyrule castle looks great btw

Gecko Lee
June 16th, 2007, 02:00
I'm planning on adding a brighter, blue sky. Yet, I have to figure out how backgroundediting works. Hopefully, it will fit in, otherwise lightning could become a problem and it would not really fit together as you mentioned. :w00t:

Datadayne
June 16th, 2007, 04:13
Good job gecko lee. Im enjoying your work.

Ma Chao
June 16th, 2007, 12:13
awesome, can't wait for more screenshot goodies :D

Gecko Lee
June 16th, 2007, 17:43
Peach's Castle

What I liked the most:
Adding a target to the flying interceptors, now there's a raison d'etre for them. :D

Changes:
- fences/railing were removed. I did not really know what to with them so I simply removed them. Map looks much clearer without them even though it's less detailed.
- tower door was removed. It was one of those damn textures which cannot really be changed because its last line gets repeated over and over again.

Note:
The platform in the middle of the map has a gradient instead of a texture. I made it this way due to a limitation because the original texture was 1px wide. You cannot really change it, so I used it for a gradient. Thought it was the best way to go.

For comparison:
http://www.ssb-center.com/images_articles/ssb/arenes/Peach's%20castle.PNG

Datadayne
June 16th, 2007, 18:59
the only thing I dont like about peaches castle is that solid green underneath the grass. it does not match.

Gecko Lee
June 16th, 2007, 19:12
I know. See the attachment for the original texture. It's only 1px wide therefore it can't be resized. :(

Datadayne
June 16th, 2007, 19:13
I understand. Good job on the castle though.

Gecko Lee
June 16th, 2007, 19:35
Thanks! Hopefully, I will find a better solution. Or maybe someone else. ^^

DDRPIP
June 16th, 2007, 22:18
hmm..... make it striped or something but make it part of the castle stage not the grass, like grey or something that matches.. if you get what I'm saying.
I like the peach's stage, too.

Kronox!
June 16th, 2007, 23:34
I actually likes how peach casttle looks. It looks like a totally different stage
a little suggestion if you feel like it.. you should really retexture

Metal Mario stage and fightning polygon team stage ---> cheats in this game rox ^^

Gecko Lee
June 17th, 2007, 00:28
Ok, I've come up with several reiterations, but all of them sucked, except for one that may be worth concidering. Tell me what you think.

I already tried some stone colored textures, well, see for yourself. What if only it had been a real texture. It would be way easier for me :(

Hey, Kronox. Thank you for your suggestion. I'll most probably redo the fighting polygon stage, too. It should not be too much work as there aren't that many textures. :D

Datadayne
June 17th, 2007, 00:44
last one is the best.

Im Bored
June 17th, 2007, 02:19
really nice work man

I considered doing this myself but I think you've done more than enough.. JUSTICE to it. I sort of liked the fade to transparency effect on the rim, but the last one does hint at formed stone so to speak.

DDRPIP
June 17th, 2007, 04:33
i also like the last one.. :D

Gecko Lee
June 20th, 2007, 13:02
Saffron City

What I liked the most:
The background which led me into changing the map into night time.

Changes:
None, I think.

This one took me three days and there is still about 10% left which I'm not happy with, namely the container as well as this fucking texture problem that already fucked up the last map. There's nothing I could really do with it except working around it. Maybe we will be able to change textures ingame one day.
It will most probably redo the container but for now I'm done with it.

Next map will be Kirby's Dreamland and I already have a good idea for it. :D

Edit: I must have forgotten to flip one texture over. It's the billboard on the Silph & Co building. Due to this little mistake the windows aren't parallel, so just ignore it.

For comparison:
http://www.ssb-center.com/images_articles/ssb/arenes/Saffron%20city.PNG

Mollymutt
June 20th, 2007, 13:58
I've been watching your progress, and I have to say that this is the best project I've seen around here in a long time. Good job.

EmuFan
June 20th, 2007, 18:30
The buildings look like carton...And i think thats a good thing. Nice job!

DDRPIP
June 21st, 2007, 01:18
wow, that looks amazing!
The moon has some errors, but that looks kick ass man.

Aurelian
June 21st, 2007, 08:11
I really like the textures on the changed map, everything looks perfect except for the cartoony windows, can't you use a different texture? Perhaps something with a window sil? Keep up the good work!

Gecko Lee
June 21st, 2007, 21:03
I've been watching your progress, and I have to say that this is the best project I've seen around here in a long time. Good job.

Thank you. ^^

The buildings look like carton...And i think thats a good thing. Nice job!


Yes, it's still a cartoon game. That's what Nintendo is about. :D

wow, that looks amazing!
The moon has some errors, but that looks kick ass man.
Thank you! The moon looks this way due to Jabo's plugin. Rice's video renders backgrounds in a right way whereas Jabo simply cuts off many textures. Hopefully it will get fixed or maybe it's just my graphics card. All in all, it's just a rendering problem. :sorcerer:

I really like the textures on the changed map, everything looks perfect except for the cartoony windows, can't you use a different texture? Perhaps something with a window sil? Keep up the good work!

There's a certain tolerance before it would look too realistic. Could you give an example? I did not quite get what you meant by window sil(houette?) linguistically. :teehee:

Graxer
June 22nd, 2007, 00:06
I did not quite get what you meant by window sil(houette?) linguistically. :teehee:

A window sill is a window ledge by the way.

64fanatic
June 25th, 2007, 02:32
Amazing work! keep it up, you're a good editor and you're quite fast!

Terranigma
June 25th, 2007, 17:11
That looks awesome man. One minor suggestion. How about changing that weird texture on the Super mario stage?

http://emutalk.net/attachment.php?attachmentid=36692&d=1182033099

You know, the edges of that platform? It looks a little weird right now with the beautiful grass texture but odd edges.

Datadayne
June 25th, 2007, 17:34
That looks awesome man. One minor suggestion. How about changing that weird texture on the Super mario stage?

http://emutalk.net/attachment.php?at...d=1182 033099

You know, the edges of that platform? It looks a little weird right now with the beautiful grass texture but odd edges.

Thats a hard one to do, (like he mentioned). The height is 1 pixel so he can only make it 4 pixels high. This means you cant really add detail to it.

Terranigma
June 26th, 2007, 17:12
Thats a hard one to do, (like he mentioned). The height is 1 pixel so he can only make it 4 pixels high. This means you cant really add detail to it.

Why not make it brown like a dirt color? Since there's grass on top of it, just color that one pixel brown so it'll look like a piece of the ground has been lifted up.

Datadayne
June 26th, 2007, 22:02
Why not make it brown like a dirt color? Since there's grass on top of it, just color that one pixel brown so it'll look like a piece of the ground has been lifted up.

true, but dont you think that it will look weird if its one solid color with nothing on it. He tried a solid green to make it look like grass, but that was'nt too good.

DDRPIP
June 27th, 2007, 00:32
I think it's fine... it makes sence what it looks like...

Gecko Lee
June 27th, 2007, 20:46
There are no updates, lately. You do not know how much I am pissed of by the way how textures are aligned on Kirby's Dreamland. I'm giving this one up as I am simply unable to get this one right.

I liked the idea of Kirby's Iceland, though. It would have fit with the interactions (blowing wind).

I'd still like to do Yoshi's Island and Mushroom Kingdoom as soon as I have a good idea for them.

dartdude6
July 12th, 2007, 02:43
Nice work so far. keep up the good work!

DDRPIP
July 12th, 2007, 04:21
There are no updates, lately. You do not know how much I am pissed of by the way how textures are aligned on Kirby's Dreamland. I'm giving this one up as I am simply unable to get this one right.

I liked the idea of Kirby's Iceland, though. It would have fit with the interactions (blowing wind).

I'd still like to do Yoshi's Island and Mushroom Kingdoom as soon as I have a good idea for them.

just keep trying it and you'll get it; but personally I like that, just make the trees icy if you can.

nice work, glad to see you're still up on this.

Driscol
July 14th, 2007, 03:10
you have got a few stages done, and i think that im not the only one that would like you to pack what you have.

Gecko Lee
July 14th, 2007, 12:02
I'd rather like to share my textures with someone who would like to contribute to a texture package for SSB before releasing it to the public. Releasing an unfished package makes no sense. :cat:

Im Bored
July 14th, 2007, 13:40
Well, what else are you looking to be done? I can help with certain things, but I refuse to touch the abominations that are those characters.

Gecko Lee
July 14th, 2007, 14:01
I just saw your own projects and I like them.

Would you like to work on Kirby's Iceland? I could send you the already existing textures. Other than that I haven't touched Planet Zebes and Yoshi's Island so far and I do not have ideas for them, yet.

I'm working on Mushroom Kingdom right now and it should probably completed within the next week.

Im Bored
July 14th, 2007, 15:44
Ok, well I was hoping itd be stage work as I couldnt handle pokemon sprites!

Yeah, if youd like to send the Kirby stuff [via PM, or whatever], I can have a go with that. I just reinstalled my 1.7 beta so I'll be able to work for Jabo's plug in, and I can give those two levels a shot some time as well.

Datadayne
July 14th, 2007, 16:31
Maybe I can help you guys. I figured my pack will never be done alone. You have seen my work. I can do characters.

Gecko Lee
July 14th, 2007, 19:24
:-) Looks promising. Keep up your work on the characters.

Gecko Lee
July 15th, 2007, 17:12
Mushroom Kingdom

What I liked the most:
The pixelated retro look..

Changes:
- Removal of the fences

The map now looks brighter overall, I think. The background sprites remain unchanged for now. I think they do already look great.


For comparison:
http://zelda.gry-online.pl/gry/ssb/plansze/mushroom%20kingdom.JPG

Torrean
July 15th, 2007, 19:22
Really nice, as usual!

Ma Chao
July 15th, 2007, 19:22
Looks awesome! But the pipe on the left wall of the hole looks weird, since it's coming out of "nothing"...

Datadayne
July 15th, 2007, 21:51
I love it man!

1337BHLMRO
July 16th, 2007, 00:19
Love this pack and i cant WAIT for it to come out. Like your creativity. Keep it up!

Btw on the classic mario stage i like how u did it like super mario world. But maybe u could replace the flag with the banner pole thing? U know what mario goes through when he finishes a level on SMW. Just a sugestion

Datadayne
July 16th, 2007, 16:27
Btw on the classic mario stage i like how u did it like super mario world. But maybe u could replace the flag with the banner pole thing? U know what mario goes through when he finishes a level on SMW. Just a sugestion

Thats part of the background I think. Its alot of work tying to change the background.

DDRPIP
July 16th, 2007, 17:05
Thats part of the background I think. Its alot of work tying to change the background.

It's not, it is changed from the original to the remade screens.
It just needs to be put down because Mario is next to the castle on the other side of the flag.

Datadayne
July 16th, 2007, 18:51
It's not, it is changed from the original to the remade screens.
It just needs to be put down because Mario is next to the castle on the other side of the flag.

Oh, I see what you mean

Nin_10_Dough
July 30th, 2007, 09:20
I am extremely impressed with what i have seen. Keep up the great work. I eagerly await a release! :)

alirazaq
July 30th, 2007, 11:37
it's all awesome, hyrule castle is amazing but you should fix the bg

Gecko Lee
July 30th, 2007, 22:18
It's a bug in the plugin. I cannot control it. ^^

Um, well, I did not have a good idea yet for Planet Zebes or Starfox, yet. :'( Anyways, thank you for your comments. ^^

alirazaq
July 31st, 2007, 01:36
It's a bug in the plugin. I cannot control it. ^^

Um, well, I did not have a good idea yet for Planet Zebes or Starfox, yet. :'( Anyways, thank you for your comments. ^^
I was trying to retexture link but theres not much you can do there

Aquanistic
July 31st, 2007, 07:02
This is looking great, I can't wait for a pack to be released!

Gecko Lee
October 13th, 2007, 08:15
Oh well, here it is, the first release. No updates, though.

Gecko Lee
October 13th, 2007, 08:17
Next one.

Gecko Lee
October 13th, 2007, 08:19
And the last one.

Ma Chao
October 13th, 2007, 12:12
So, does this mean that there won't be any more updates? Or is it just on a halt?

Gecko Lee
October 13th, 2007, 13:35
I do not have that much time left since I'm going to school, again, and on the weekends I'm meeting with my girlfriend. It's just a matter of time, but I haven't touched this project for months so I cannot tell when I will go on with it.

But for now, you're able to test the already completed levels and maybe someone will pick it up. :)

TheIronKnuckle
November 16th, 2007, 08:23
Could you send me the kirbies iceland as it is? From that pic it looks ok to me

Iceiscold
December 3rd, 2007, 00:27
I can't get any of the textures to work...
I'm using project64 if that has anything to do with it =P

Aquanistic
December 10th, 2007, 06:06
Yes, the textures won't load into the emulator for me either. Does anyone know what the problem could be?

sharon
December 21st, 2007, 17:34
I'm trying to get the Hyrule Castle textures to load. What should the folder(s) be named?

Gecko Lee
December 21st, 2007, 18:54
Copy all files to:

\Project 64 1.7.0.9\textures-load\Super Smash Bros. (U)\

Xtreme Starfox
December 23rd, 2007, 21:56
Hmm Anyway to make it work with Project 64K? So I can use these wile playing Online?

Gecko Lee
December 24th, 2007, 01:16
There are no updates, lately. You do not know how much I am pissed of by the way how textures are aligned on Kirby's Dreamland. I'm giving this one up as I am simply unable to get this one right.

I liked the idea of Kirby's Iceland, though. It would have fit with the interactions (blowing wind).

I'd still like to do Yoshi's Island and Mushroom Kingdoom as soon as I have a good idea for them.

Kirby's Iceland

What I liked the most:
I do like winter landscapes as well as icy themes in videogames.

Changes:
None, I think.

Oh well, I did not think I would be able to spend some more time, but finally there's another map completed. :cat:

For comparison:
http://zelda.gry-online.pl/gry/ssb/plansze/dream%20land.JPG

Xtreme Starfox
December 24th, 2007, 10:52
Cool but I don't see the download on the first page.... o.o

Gecko Lee
December 24th, 2007, 11:36
That's because there's no download yet. :cat:

Xtreme Starfox
December 24th, 2007, 12:41
Oh... Doh! XD

death-droid
December 24th, 2007, 13:20
Very nice texture pack

Oh yeah merry christmas every one

Gecko Lee
December 29th, 2007, 13:03
Updates:

- New menu
- Bob-Omb (sprites by havoc), Pokéball, all Pokémon (and one Pokéman), Bumper

Gecko Lee
December 29th, 2007, 13:03
More screens.

shaoranmps
December 30th, 2007, 16:03
the screens are cool when is gonna be for donwload this is the best pack i ever see for ssb i hope some one make the character textures on the vs screen and the icon it would great thanks to every one thats helping in this awesome pack and keep it going

Coredo
December 30th, 2007, 16:52
*droool* This looks very promising. The Dreamland stage looks so beautiful.

Driscol
December 30th, 2007, 23:58
just a thought but could you PLEASE fix the pipe coming out of nowhere, its a bit, SLIGHTLY annoying

Gecko Lee
July 31st, 2008, 14:49
NOTHING NEW FROM ME! HERE'S SOMETHING I'D LIKE TO SHOW YOU:

Sharonamps has shown me that there are other forums also making textures for these games, mostly from the Spanish speaking Americas. There are great enhancements. For example:

http://img214.imageshack.us/img214/3559/supersmashbrosusnap0054fo1.jpg
by live_virusx
It's a pity that it uses a copyrighted picture. Other than that it looks really great!

http://i51.photobucket.com/albums/f369/luis1592/SuperSmashBrosUsnap0001.jpg
Or this Earthbound version.
You'll also see some of my own textures. :king:

Other than that there a some videos on Youtube where you can see this texture pack.

Yeeksta, for example, created a nice video showing my textures as well as some of Datadyne. He is also giving proper credit (which is rare ^^).

Smash Bros 64 Hax. Finally Got this to work , Just Uploaded it cause its not on Youtube Yet.I Bassicaly Play around Hacked Stages,I Sux on Keyboard so no need to say that(Couldnt get my controller to work on this)

Everything runs perfectly only the Dk stage lags

How to do this:
-This can only be done with project64 1.7
witch is not released yet. but if you do some google you may find it.

-You will See Some Animation's Ignore Them.
There just Gif's I'm Testing.
This was Made by Gecko Lee.(we hope to see more soon)

And Link and Samus was by Datadayne.
http://uk.youtube.com/watch?v=8_uoHSoIVwo

Another video by masterbuenaonda1:
http://uk.youtube.com/watch?v=nB9-E1_vr-0

Here is another great texture pack from emudesc:
http://uk.youtube.com/watch?v=MX8mZ-Mk7e4

Another one with nice bg:
http://uk.youtube.com/watch?v=kb6CJnchhLI

Datadayne
July 31st, 2008, 15:00
Ah yes, this is from the group of people I tried helping over at emudesk before I decided to start my own pack. The language barrier was too hard for me to stay.

I really like what they did with the damage percent. And that pokemon stage looks amazing.

cerebus5
July 31st, 2008, 16:00
Where can I get these SSBM texture packs? The earthbound one is great.

muffins
July 31st, 2008, 16:25
hmm... not bad looks way more pwnege then the normal one the normal one has bad textures with this i know your gonna be huge :D! btw can u guys tell me how to get an image under ur name :D thanks :P...

muffins
July 31st, 2008, 16:30
that is pwnege textyre i like it more then muffins XP :drool: luv it X) keep up the good work dude!

Datadayne
July 31st, 2008, 20:07
Too bad it was made for jabos and not rice.

Albee
August 21st, 2008, 16:16
I can't seem to load the textures that you made Gecko. I made a file in the Project64 folder called "textures-load" and then put the DK Jungle in there, but nothing happened? How do I make it work?

fslynx
August 22nd, 2008, 17:59
Hi guys I´m new member and I would like to join to this project.Could I?
I have working in this game and I´ve made a video with some textures.
This is the link to the video and I would like to make a project with you.
http://es.youtube.com/watch?v=rumQF55Yczc

Some pics of Hirule Castle

http://www.telefonica.net/web2/carlosvges/a.jpg
http://www.telefonica.net/web2/carlosvges/b.jpg
Thanks for your time

ctatumt
August 22nd, 2008, 19:04
Wow your screens are really good but I love some of the stuff you showed in your vid. You should probably think of starting your own thread though instead of using Gecko's. Great work and keep it up! :) Oh and have you heard of microdev's HighResEaser? If not you should look into it for doin the backgrounds. It's stickied at the top of the forum btw.

fslynx
August 22nd, 2008, 19:42
Thankyou ctatumt I will start a new post.I will upload my project now, thanks again!

PcVII
August 7th, 2009, 07:54
Is this pack not compatable with rice's plugin? i unpackaged the files but none of the textures were loaded. It worked fine with the Zelda OOT pack so I was wondering if I need to use the glide64 or something?

microdev
August 7th, 2009, 10:26
Is this pack not compatable with rice's plugin?

No, it uses the proprietary format of Jabo's plugin. Just this plugin will work with this pack till Jabo opens his format. (which will probably never happen)

PcVII
August 7th, 2009, 19:34
So that means i need to upgrade to 1.7 to load these textures. heh

microdev
August 7th, 2009, 19:41
So that means i need to upgrade to 1.7 to load these textures. heh
Well, that basically means you have to use the latest Jabo plugin shipped with Project64 1.7.I think it should also work with 1964.

But to get legally hold of the plugin, you have to become a "donor".