View Full Version : Super Mario Retexture project
silverneo188
May 14th, 2007, 03:49
I figured out how to dump and load textures now and I just did the grass
http://img472.imageshack.us/img472/5042/grassmr8.png
Im in the process of editing the walls with the mosaic and trees.
silverneo188
May 14th, 2007, 04:06
im sidetracking right now, I just "3D'ized" the flying hat box
Before
http://img244.imageshack.us/img244/782/befpreblockgo1.png
After
http://img79.imageshack.us/img79/5900/afterblockjv8.png
More Images coming soon
krimb1
May 14th, 2007, 04:28
Great work! Go for it man. =)
DDRPIP
May 14th, 2007, 04:51
hmm.. good progress for your first time; but the grass is kinda low-res... but it is good for a first try, you'll get better soon.
mudlord
May 14th, 2007, 04:56
I don't mean to sound nasty, but how many Mario projects are there like this???
I mean, I noticed a overall lack and decline in the amount of unique tex packs. If I'm not mistaken, this concept is starting to turn stale. Sure, there's plenty of artistic talent, as shown by the top quality work of some, but is it really deemed important to retexture the same games over and over and over?..Its starting to bore me seeing the same thing over and over, yet its redone with a new style everytime. Probably, the same thing will happen with Jabo's plugin too, when its publically released.
Like, is any other game going to be retexed apart from SM64, LOZ: OoT, PM, BK, MK64 and SSB? Frankly, the most standout pack I seen is Vanit's Sin and Punishment translation/retexture proj.
I don't mean this to offend or bother anyone, its just my observation as a outsider to this retexing biz.
Nice work btw, silverneo188
silverneo188
May 15th, 2007, 18:19
well im still going to work on it but I won't be able to fix te grass until wendsday
Great work! Go for it man. =)
thks like I said I won't be able to work on it until wedsnday.
I don't mean to sound nasty, but how many Mario projects are there like this???
I mean, I noticed a overall lack and decline in the amount of unique tex packs. If I'm not mistaken, this concept is starting to turn stale. Sure, there's plenty of artistic talent, as shown by the top quality work of some, but is it really deemed important to retexture the same games over and over and over?..Its starting to bore me seeing the same thing over and over, yet its redone with a new style everytime. Probably, the same thing will happen with Jabo's plugin too, when its publically released.
Like, is any other game going to be retexed apart from SM64, LOZ: OoT, PM, BK, MK64 and SSB? Frankly, the most standout pack I seen is Vanit's Sin and Punishment translation/retexture proj.
I don't mean this to offend or bother anyone, its just my observation as a outsider to this retexing biz.
Nice work btw, silverneo188
if you want I will retexture a diff game... OOO I know I'll retexture Jet Force Gemini. That game has terrible graphics.
mudlord
May 16th, 2007, 03:48
if you want I will retexture a diff game... OOO I know I'll retexture Jet Force Gemini. That game has terrible graphics.
Nah, its ok, I'm sure others will try to retexture something unique :). BTW, you will have issues with retexing Jet Force Gemini, due to its use of framebuffers (the number of effects is insane).
silverneo188
May 24th, 2007, 00:52
oh ok I'll think of a diff game
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