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No$gba 2.4 released

megaxvx

Rockman Fan
No$gba v2.4 skinning support and more.

21 March 2007 - version 2.4
- xboo: retested all xboo functions, re-fixed gba-bios dump, faster nds-download
- nds/2d: fixed crash on empty/unallocated extended-obj-palette-slot (spiderman)
- nds/3d/help: added various important notes in polygon light parameters chapter
- nds/3d: recurses directional matrix (as on real nds, instead of gl_normalize)
- nds/3d: skinning support (by soft_mul_vector, instead opengl modelview matrix)
- nds/cart/help: added new info on first 2K of secure area (fixed bytes, crc16)
- nds/gba/xboo: includes cmd/length in checksums (rather than raw data-checksum)
- nds/xboo: get_info shows nds-backup type (chip-id and status-register bits)
- nds/2d: fixed unrotated 512x256/512x512 bitmap sizes (thanks Kevin Keeling)
- nds/dma: prevents dma from accessing tcm (for compatibility with downhill jam)
- nds/xboo: added download NDS-cart from NDS-slot (slow 2 megabytes per minute)
- nds/gba/xboo: splits downloads into small blocks (with block-retry on bad crc)
- nds/cartloader: also accepts already-decrypted-and-destroyed secure-area-id's
- gba/undoc/help: added newly discovered wram-disable bits (4000800h bits 0,5)
- nds/cart: emulates correct nds chip-id size-field in respect to rom-image size
- nds/cart/help: added note on nds-cart chip-id size field (nn+1 megabytes)
- nds/screenshot: supports dual 256x192pix screens (as simple 256x384 bitmap)
- nds/3d: supports keep-old-depth-setting for translucent-polygons (DepthMask)
- nds/3d/rear: supports rear-plane rgba/depth bitmap (killer slow when/if used)
- nds/3d/io: new 8bit write support, fixed 16bit write (accidently out_32_norm)


http://nocash.emubase.de/gba.htm
 
V

vashts2005

Guest
Screenshots

Specs:
1 GHz Pentium 3
384 MB RAM
128 GeForce MX400


Enjoy. If you need more just specify which game you want to see, I have 'em all (oh the beauty that is r4!) let me know...
 

spotanjo3

Moderator
Moderator
Good job and keep it coming!

Megaman ZX still crashed after Video Codec.

Ryuusei no Rockman Dragon - Still cannot see the metools when you are battle them.

EDIT: On a related note, ROMs don't have to be encrypted to be run in the emulator.
 
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V

vashts2005

Guest
those are from 2.4, i used the screenshot feature in the emulator, and then pasted them into paint. im not up on my image software, mspaint is god for me lol
 

Nanis

New member
I had hopes for a sound upgrade...oh well,maybe next version
Still,I can't understand why the music works well in some games (PW),bugged at others (PW:JFA) and sometimes doesn't even work at all (Mario and Luigi 2,Yoshi's Island 2)
 

spotanjo3

Moderator
Moderator
I had hopes for a sound upgrade...oh well,maybe next version
Still,I can't understand why the music works well in some games (PW),bugged at others (PW:JFA) and sometimes doesn't even work at all (Mario and Luigi 2,Yoshi's Island 2)

No because as I already mentioned before...the developer told me that he is focus on 2-D, 3-D then sound. :)

Nintendogs Best Friends and Mario Kart DS crash.

No, they did runs ok to me.

Remember, to use unlimited mhz, 10% :D
 
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vashts2005

Guest
hey mega, what speeds are you getting and what are youre specs? just want to compare to mine
 

Someone!

Hullo!
No, they did runs ok to me.

Remember, to use unlimited mhz, 10% :D
Now they crash faster :(
Not even Super Mario 64 DS runs.
What exact options do I have to have to run them?
EDIT: Ah, it was the firmware's fault. I was running the bios all the time.
 
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