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No$gba v2.3c

spotanjo3

Moderator
Moderator
Here are the latest updates:

04 February 2007 - version 2.3c
- nds/2d: adjusted window width (nds=256, instead gba=240) (famicom wars demo)
- nds/memory: allows to execute code in vram (used by mariokart demo on nds7)
- iomap: replaced various "vals" by "io10seg" (matching to nds9/nds7 pages)
- nds/wifi/xcept: allows nintendo to write 00h/55h/AAh/FFh to read-only BB-ports
- nds/3d/irq: emulates gxfifo irq (used by lara/brainage demos)
- nds/3d/help: added notes on how/when to acknowledge gxfifo irq (see gxstat)
- nds/3d/dma: emulates gxfifo dma (used by submarine demo and possibly others)
- nds/dma: renamed/renumbered $profiler_id_dma (supporting the eight ds-modes)
- nds/3d/help: added GXFIFO DMA Overkill on Packed Commands Without Parameters
- setup: added gba-solar-sensor setting (now also in freeware version setup)
- setup: removed experimental rear-alpha option (tested / always enabled now)
- nds/backup: bugfix: forces no nds-backup in gba-mode (fixes fatalunexpected)
- nds/xboo: added upload-wait/timeout (for remote secure_area_extra_decryption)
- nds/dma: prevents gba-style dma3-capture on nds (fixes submarine demo freeze)
- nds/dma: simplified different dma mode bits by dma_kick_mask at mount_system
- nds/3d/help: added 3d-lockup note (on swapbuffers with incomplete vertex list)
- a22i: supports "NOT" operator (more or less, crashes on faulty priority order)
- a22i/bugfix: long/negative multiply in numeric expression (swapped lsw2/msw2)
- nds/3d: handles 8bit ldrb reads from 3d ports (4000320h and up)
- gba/nds-cartloader: fixed crash on loading GBA-carts from inside NDS7-mode
- thanks: RockmanRotties and Diablow for bugreports on demos and fatal unexpected

Download it here: http://nocash.emubase.de/no$gba-w.zip

I got email from this author's quote:

Just uploaded v2.3c. It's fixing most or all obvious crashes in the
"download demos", and possibly also in "full" games (let me know if it
does).
 
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OP
spotanjo3

spotanjo3

Moderator
Moderator
Whoa!!


Mario Kart DS is playable but slow and some gfx errors. Thanks to diablow and me! HEH!
 

Silentdragonz

New member
A very nice update.

-Nintendogs works - slowly
-AC:WW shows the nintendo logo and a warning now
-Phoenix Wright seems faster
-Kirby Canvas Course seems way faster.
 

diablow

New member
With this update I can surely state that almost all games are playable, but with minor graphical errors and some of them are painfully slow. And, of course, everybody loves screenshots, so here are some.
View attachment 35375View attachment 35376
Feel free to add a buhmillion more of new working stuff in action shots, especially 3D.

I think it's about time to move on to Wii emulation :naughty:
 
OP
spotanjo3

spotanjo3

Moderator
Moderator
With this update I can surely state that almost all games are playable, but with minor graphical errors and some of them are painfully slow. And, of course, everybody loves screenshots, so here are some.
View attachment 35375View attachment 35376
Feel free to add a buhmillion more of new working stuff in action shots, especially 3D.

I think it's about time to move on to Wii emulation :naughty:

You forgot the name of this game. :)

Wii emulation ? LOL! I think not. :p
 
OP
spotanjo3

spotanjo3

Moderator
Moderator
PLAYABLE mean: I didnt played all the way to the last level yet. You can test it and confirm if it is FULL PLAYABLE in here, ok ?

Mario Hoops 3on3 (USA) - Playable but slow and some
gfx errors. Set it to EEPROM 64kybtes

Rayman DS (USA) - Playable, and slow. Set it to EEPROM
64kbytes

Lost In Blue (USA) - Playable, slow, and a little bit
gfx errors and set it to EEPROM 64kbytes.

Mario Kart DS (USA) - Playable, slow and some gfx errors.
Set it to FLASH 256kbytes.

Bokura no Taiyou - Django and Sabata (J) - Playable but slow. (*02/06/2007 Lunar Knights US) Set it to EEPROM 64kybtes

Diddy Kong Racing DS (U) - Menu then error appears: invalid gx
command 0000008F,00000002,000000F4,00000008 so press enter to ignore it then ingame, invalid gx command with many weird codes again so press enter repeatedly to ignore it then Playable which is weird with some gfx errors and slow. Set it to FLASH 256kbytes.

Lego Star Wars II The Original Trilogy (U) - Playable and slow with some gfx errors. Set it to EEPROM 0.5kbytes

Bionicle Heroes (U) - Playable and slow. Set it to EEPROM 0.5kbytes.
 
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WhiteX

New member
Lego Star Wars II The Original Trilogy (U) - Playable and slow with some gfx errors. Set it to EEPROM 0.5kbytes

The game has humonguous graphical glitches on hardware as well, may not be theemulator alone.
 

cooliscool

Nintendo Zealot
Yes.

Some DKR shots.. one of my favorite N64 games, I'm overjoyed to see it on the DS. :)

A thing I noticed about no$gba is that 2D is running at fullspeed while 3d is seemingly very slow.. apparently not a CPU emulation limitation.
 

ag1

New member
To compare with 2.3b
Spiderman 2 -- the emulator crashes when going into the first stage (unexpected error )
X-Men the official game -- the game freezes when going into the first stage
Avatar to last air bender -- the game freezes when going into the first stage
Superman returns -- the game freezes when selecting Superman symbols before going into first stage
Pok幦on diamond and Perl -- the game freezes showing the company logo
all above now works slowly
ultimate Spiderman -- the emulator crashes in the middle of the intro(unexpected error)--the same error at exacly the same place with 2.3c
Spiderman: Battle for New York -- the emulator crashes in the middle of the intro (unexpected error)--the same eroor at exactly the same place wth 2.3c
Hotel dusk room 215 -- the ROM image has crashed (this is with encrypted ROM file)--the same error with 2.3c
 

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