View Full Version : Any one know there was a debugger in pj64
zilmar
April 5th, 2002, 13:05
Any one know there was a debugger in pj64 ??
sytaylor
April 5th, 2002, 13:54
yeah i saw the debugger source files when i downlaoded the source... but i thought all emus had a debugger ??
CpU MasteR
April 5th, 2002, 14:48
Yes, I just cant compile it.
Rice
April 5th, 2002, 19:35
As I remember, the debugger is turned off by default in the source code. If you want to turn it on, you have to find the spot in the code to change it from off to on.
Remote
April 5th, 2002, 23:49
I haven't poked around with the source until now but apparently I'm missing the header file "Reverse Code.h"...
Doomulation
April 5th, 2002, 23:52
Originally posted by Remote
I haven't poked around with the source until now but apparently I'm missing the header file "Reverse Code.h"...
I think it is that one you should comment out?
Hacktarux
April 6th, 2002, 02:30
As you all seem to have compilation problems i am posting the executable of pj64 with the debugger. This way you will be able to discover another part of this fabulous emulator !!
Rename the first archive to project64debug.exe
and the second to project64debug.c00
Hacktarux
April 6th, 2002, 02:30
and...
Hacktarux
April 6th, 2002, 02:33
And here the RSP dll with the debugger (Rename it to rsp.ace)
Yoshi
April 6th, 2002, 03:36
Hey there's no difference.There aren't any debug opptions in the files you posted.
Hacktarux
April 6th, 2002, 03:50
I think you have to execute the .reg files provided with the source of pj64 and the rsp plugin.
Yoshi
April 6th, 2002, 18:17
ok thanks
Doomulation
April 7th, 2002, 01:07
What kind of info does the debugger actually give?
neoak
April 8th, 2002, 06:43
With this debugger ¿Can we locate and know how dows work the algorithm for the compression of the 2D graphics in Evangelion 64 and Resident Evil 2? :pj64:
Hacktarux
April 8th, 2002, 17:24
Of course, you can. You have to dump the rsp microcode and understand it but....
Good luck !!!
neoak
April 9th, 2002, 02:18
Ill check it out. Maybe in a few months, a GFX plugin can be released (Alpha Ver.). Or even a utility that decompress tha data and leave it right to Rom translation.
CpU MasteR
May 15th, 2002, 00:32
Has anyone gotten a hold of this?
sk8bloke22
May 15th, 2002, 05:41
is that a joke?
CpU MasteR
May 15th, 2002, 06:22
Originally posted by sk8bloke22
is that a joke?
I kid you not...
aprentice
May 15th, 2002, 06:31
Originally posted by CpU MasteR
I kid you not...
Would he kid about 300fps in perfect dark? I think NOT!
CpU MasteR
May 15th, 2002, 06:32
Originally posted by aprentice
Would he kid about 300fps in perfect dark? I think NOT!
Well, I didnt say that ;P
alexa999
May 15th, 2003, 00:15
Originally posted by Hacktarux
I think you have to execute the .reg files provided with the source of pj64 and the rsp plugin.
I dont see the debugger either, how do you do what is described above?
Jimbot
May 15th, 2003, 00:58
wow, a year after the last post.. Do you know how old this thread really is?
alexa999
May 15th, 2003, 01:33
Originally posted by Jimbot
wow, a year after the last post.. Do you know how old this thread really is?
Where did you find that out?
Jimbot
May 15th, 2003, 03:48
look at the post date under the avitar
alexa999
May 15th, 2003, 17:59
Oh! This one is the same number day! Oh yeah, can you answer my question?:ermm:
CpU MasteR
May 16th, 2003, 06:23
Damn, I forgot about this :P
and the HLE RSP was fast.
RJARRRPCGP
May 16th, 2003, 07:30
What version is this Project64 based on?
tooie
May 16th, 2003, 07:46
download the compiled versions in the thread .. double click on the .reg file .. and you should have it .. it should be from the source on the pj64 web site
RJARRRPCGP
May 16th, 2003, 18:01
OK, it looks like it's based on Project64 1.4.
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