Okay, just to be on topic, I wanted to include a little example of why GoldenEye 007 is such a difficult game to retexture.
You remember that background image in the File Select screen of GoldenEye 007? It isn't too easy to see with all those file icons in the way, but that 440x440 pixel image...is really just a bunch of separate images that are 440 pixels in width and 1 pixel in height that are put together. So, Rice's Video Plugin doesn't dump a bunch of seperate 32x32, 48x48, etc. tiled textures of special images in that game; it dumps a bunch of x pixels wide and 1 pixel tall images, at least for some textures. For others, like the Copy and Erase icon textures in the File Select screen, the whole thing is successfully dumped, but it's upside down. It looks real obvious that Nintendo programmed the textures of this game in such an absurd way with the intention of slowing down N64 emulation progress.