Teamz
April 3rd, 2002, 07:29
"Even with over 5 hours of compressed video (they are using their own codec for compression) Eternal Darkness will still be able to fit on one GameCube disc."
They are already using private algorithms, people will have some fun reversing this hehe :plain:
blizz
April 3rd, 2002, 19:47
not really since the codec is either in built into the hardware or it is uploaded by the game to the hardware before each movie plays ;)
it's a challenge but not one that can't be overcome by the right people ;)
pj64er
April 4th, 2002, 04:56
thats the optimistic view. but u got to remember that noone is yet able to reverse the SDD1 compression of SNES!
blizz
April 4th, 2002, 05:02
no one has yet emulated the 64DD or a 32X but they are possible
pj64er
April 4th, 2002, 05:13
i thought we were talking about compressions
Slougi
April 4th, 2002, 05:59
what u forgot is that sdd1 is not just a compression technique, it's a chip. what we are talking about is done with the gamecubes processor, so if u emulate that reasonably accurately the compression algorithm will work all by itself.
And as to 32X, there are some emulators for that. 64DD might take a while yet, there is no real interest in it.
Edit: made post a bit clearer.
Davemc
April 4th, 2002, 06:16
i would like to see a 64DD emulator, but there would only be japanese roms for it, so maybe there isnt much point
it would be cool to see though
blizz
April 4th, 2002, 06:33
I forgot about AGES (it's hardly playable though)
and there should be interest in the 64DD if not just for the challenge but for F-Zero ;)
Slougi
April 4th, 2002, 13:06
blizz: there is also Retrodrive and Xega. And Ages can be quite speedy with some ini tweaks.
pj64er
April 5th, 2002, 02:22
teamz, r u talking about a compression stored on the disc, or on a chip in the GC?
Slougi
April 5th, 2002, 03:44
Compression stored on the disc.
Jaz
April 5th, 2002, 06:45
DD rocks! I think I'm the only person to have ever played on one! ;)
pj64er
April 5th, 2002, 07:07
Originally posted by Slougi
Compression stored on the disc.
ok, then ur rite.
pj64er
April 5th, 2002, 07:08
Originally posted by Jaz
DD rocks! I think I'm the only person to have ever played on one! ;)
which game? i wish i could try the fzero editor.
blizz
April 5th, 2002, 07:51
the f-zero editor was, according to Jaz(he "borrowed" his m8s setup to he could play it) pretty sweet, I'd like to see the track designer and all the other goodies in the up and coming game by Amusement Vision (the guys who did Daytona)
pj64er
April 5th, 2002, 08:13
Originally posted by blizz
the f-zero editor was, according to Jaz(he "borrowed" his m8s setup to he could play it) pretty sweet, I'd like to see the track designer and all the other goodies in the up and coming game by Amusement Vision (the guys who did Daytona)
:inlove:
Raging Fuel
April 5th, 2002, 13:36
/hugs AV
neoak
April 7th, 2002, 08:31
The Video Codec? Just try DivX ;). No, really, the Codec is in the Disc, as it have been told.
64DD. For F-Zero, and Zelda:OoT. (Remember that Nintendo get an Expansion fo OoT. Easy to do, because in Japan, there was only 1 ver of Zelda 64. In USA were 3.)
Info on the CPU on "Emu Coding" forum. Just look for "Info to make an GameCube emu". There are 8 files with the PDFs of the CPU. (Based on IBM's PowerPC 750 Series. Power PC CPUs are good for 3D modeling and Video Editing. Just try a Mac G4 and youll see)
Jaz
April 7th, 2002, 18:30
Yup. My mate bought the entire DD setup. (he's a N64 nut).. He's got pretty much all of the games for it.. and I get to borrow it again this week when he goes on holiday..
As blizz suggested to me, I'll take some photos.. :)
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