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n0$gba 2.3a

firefox

New member
4th November 2006 - version 2.3a

- nds/help: nds-bitmaps can be wrapped (that unlike gba-bitmaps) (thanks remi)
- nds/video: emulates optional wrap-around (area overflow) for nds bitmap-modes
- nds/video: emulates read-only 2d-engine-b ports as read-only (thanks remi)
- nds/3d: texture transformation mode 1 supports negative m[8,9,12,13] values
- nds/3d/boxtest: fast onscreen pre_check on any of all 8 coordinates of box
- nds/3d/boxtest: fast offscreen pre_check on all 8 coordinates of whole-box
- nds/3d/boxtest: fast offscreen pre_check on all 4 coordinates of box-face
- video/speedup: faster bg drawing when special effects disabled (blend/bright)
- reg/home: moved all users to usa, avoids paypal-german-language-service (remi)
- reg/full: new parity and decrypt.jpg encryption by headless marching soldiers
- reg/full: discontinued free nds-updates for older (than 12 months) gba-users
- reg/full: registration tool auto-generates invoices for commercial users
- reg/home: new file-ext .key (some servers now declare .bin as potential virus)
- sync: forces machine_switch on retrace, forces to be 1st machine after retrace
- gui/f1_key: HELP_FORCEFILE instead HELP_CONTENTS (preserves current chapter)
- webpage: added donate buttons on gba,msx,cpc,nes,2k6,zx8,c64 freeware pages
- email: new email address - please do NOT put it online - due to spam problems
- nds/3d: bug-fixed GX "nop" command (to have 0 parameters, instead 1 parameter)
- emu/help: described + emulated gba/nds7 dummy cp14-icebreaker (prefetch data)
- nds/cpu: emulates cp15 ctrl bit15 (pre-v5 ldr/ldm/pop pc.bit0=thumb disabled)
- cpu: emulates/ignores misaligned r15 in LDM [Rb],r15 (with optional warning)
- nds/help: added some basic specs on DS Memory Timings (in DS Various chapter)
- nds/3d: bugfixed texture transform (imul_op=64bit, instead imul_eax,op=32bit)
- cpu: emulates empty rlist (load/store r15 on ARMv4, Rb=Rb+/-40h on ARMv4/v5)
- cpu: emulates writeback-base-included-in-rlist (for all stm/ldm/v4/v5/tmb/arm)
- cpu/help: added info on invalid rlist's for ARMv4/v5 THUMB/ARM LDM/STM opcodes
- cpu: bugfixed arm9 q(d)add/sub (xor 7fffffffh instead 7ffffffh, one more f)
- nds/sound: emulates sound output speaker routing and speaker stereo panning
- nds/sound: emulates sound-hold (freezes output until hold=0 or next re-start)
- nds/sound: optionally mono output, optionally disabled, on machine 1 only
- nds/sound: allows "dumb loops" when reading non-irq-timed sound status regs
- nds/sound/help: described hold flag (can't hold on restart, apparently bugged)
- nds/sound/help: described the two different ch(a)+ch( addition outputs
- nds/sound/help: described capture errors (both negative and overflow bugs)
- nds/sound: emulates minmax clipping, fully emulates all sound capture errors
- gba/sound: fixed small ch4 glitch (occured when only one stereo side was on)
- gba/sound: bugfix: recurses channel 3 wave ram bank number/bank size changes
- gba/sound: emulates minmax clipping, corrected channel-volume vs bias-volume
- gba/nds/sound/help: rev-engineered Max Output Levels (psg/pcmfifo/bias/clip)
- nds/sound: emulates capture (routing, adding, mixing, rounding, clipping, etc)
- nds/sound: emulates sound loop+length and high accuracy frequency timings
- nds/gba-slot/bugfix: memadr_sram (instead nnn=0Eh) (thanks Chow Kim Foong)
- nds/sound/help: corrected sample frequency, explained length/loop registers
- nds/sound: emulates channel volume, channel volume shift, master volume, bias
- nds/sound: emulates pcm8, pcm16, adpcm, psg wave/duty, psg noise formats
- nds/sound: emulates all write-only sound ports as such (reads as 00000000h)
- nds/sound/no$fmw/emu: initializes bias=200h (as done by original firmware)
- nds/sound: nds_sb_generate_sample invoked by NDS7 (not NDS9) as sound master
- nds/bugfix: fixed arm9 halfmul opcodes (accidently exchanged opcode lsbs/msbs)
- debug/disass: fixed smulxy opcode (showed up as "smmuxy" instead of "smulxy")
- nds/sound/help: described SOUNDCNT bits 8-11 (final audio output selection)

link
no$gba - nocash gameboy advance emulator

:party: :party:
 
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Ody

New member
Well, funny thing is I was testing the new version with Bomberman (U) and it crashed... :(
Does it mean that the new version is not as stable as the 2.3? Or is it just with this rom?
Also there is a problem with the memory when I try to save emulation settings.
Anyway, I am testing a few others...
 

spotanjo3

Moderator
Moderator
Well, funny thing is I was testing the new version with Bomberman (U) and it crashed... :(
Does it mean that the new version is not as stable as the 2.3? Or is it just with this rom?
Also there is a problem with the memory when I try to save emulation settings.
Anyway, I am testing a few others...


Really ? I test it with 2.3a with bomberman (U) to encrypted and it's worked fine! :bouncy:
 

Ody

New member
Hmm, I retested and it seems to be working, the sound seems to work also with some noise though. However, the touchscreen is still failing... :(

So basically, the difference between 2.3 and 2.3a is the sound?
 

Low Lines

New member
Really ? I test it with 2.3a with bomberman (U) to encrypted and it's worked fine! :bouncy:
(Pretend I'm invisible XD) Is there enough obvious improvement to it for there to be a new compatibility list for it?

Btw.....I now have access to all backwards released roms as well as every demo I can find.....so once I get to my holidays (exams start 23rd, but I only have 3 exams thank god) I am gonna personally go through and test the LOT!!! So Rockmangames watch out! XD
 

Flash

Technomage
BTW if you try to run it in Wine it can crash X, just try to run Mario & Luigi Partners in Time and you'll see XOrg rebooting right after Mario says "Nintendooo!"
Previous version wasn't "explosive" in Wine
 

spotanjo3

Moderator
Moderator
Lines,

Guess what ? Megaman Battle Network 5: Double Team (USA) is fully playable, save, but with some gfx errors on the bottom where Rockman himself has some missing body, thats all. AWESOME!

Phoenix Wright (U) - You are able to see something on the bottom to click, finally! :D

Some others are alots of improvement. AWESOME, AUTHOR! GOOD JOB!
 

Clements

Active member
Moderator
Some quick tests.

Metroid Prime - First Hunt (U) - Fully playable with working 3D and sound, topscreen upside down in-game.

Super Mario 64 DS (U) - Fully playable with working 3D, sound a bit corrupted, topscreen upside down in-game.

Extremely impressive stuff.
 

spotanjo3

Moderator
Moderator
I know! Let's report those to an Author and he will work on it but I guess it is only 2.3a and not 2.4 or something like that so let's wait, I guess.
 

diablow

New member
Very nice indeed, althrough I expected even more fixes for video stuff. Choppy chirping sounds - brings back memories... ;)
OK, lets test this new version for compatibility!
 

Urameshi Yusuke

Class SS Youkai
wow, time passes fast... i thought we gonna see a new version only in 2007.

XD dunno why most of 3d games which works are upside down :~~
 

spotanjo3

Moderator
Moderator
NDS Sound - new in v2.3a
Emulates all NDS sound channels and sound formats, as well as the various
combinations of mixing & routing towards speakers and capture unit.
And, I've discontinued sending the newer-NDS-versions as free updates for
older-GBA-users, that is: commercial reg keys older than 12 months won't
work with the newer versions; please buy a new reg key.

What does that mean "I've discontinued sending the newer-NDS-versions as free updates forolder-GBA-users, that is: commercial reg keys older than 12 months won't work with the newer versions; please buy a new reg key." ?? I do not understand.
 

Ly Mathews

I don't like Castlevania
What does that mean "I've discontinued sending the newer-NDS-versions as free updates forolder-GBA-users, that is: commercial reg keys older than 12 months won't work with the newer versions; please buy a new reg key." ?? I do not understand.


I think that means if legally owned a commercial no$gba license more than 12 months ago you must buy it again to receive updates of the commercial version of no$gba.
 

spotanjo3

Moderator
Moderator
Thanks, guys! I understand now. ;) :D :p

0630 Scurge Hive (U) (pSyDS) is now FULLY PLAYABLE and SAVE!
 
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Low Lines

New member
Some quick tests.

Metroid Prime - First Hunt (U) - Fully playable with working 3D and sound, topscreen upside down in-game.

Super Mario 64 DS (U) - Fully playable with working 3D, sound a bit corrupted, topscreen upside down in-game.

Extremely impressive stuff.

drools..................damn i got homework :(
 

spotanjo3

Moderator
Moderator
Children of Mana (U) - Fully playable but the characters are a little bit blurs but you are able to see it anyway and not sure about save yet.

Phoenix Wright (U) - Fully playable and you are able to use touchscreen on the bottom to see much better but no save.

Gyakuten Saiban 2 (J) aka Phoenix Wright: Ace Attorney - Justice for All. (english is also include) - Fully playable and you are able to use a touchscreen on the bottom to see much better but no save.

Lode Runner (J) - Fully playable but no save.

Yoshi Touch & Go (U) - Fully playable, slow, and save.

Lunar - Dragon Song (U) - Fully playable and save.

Dig Dug: Digging Strike (U) - Fully playable with, slow, save but some 3-D gfx errors on the top but on the bottom is perfect.

Megaman Battle Network 5: Double Team (U) - Fully playable, save, a little bit gfx error on Rockman's body at the bottom.

Mario and Luigi Partners in Time (U) - Fully playable, save, but the characters are a little bit hard to see and blurred.

Naruto Saikyo Ninja Daikesshu 4 (J) - Fully playable, slow , and the characters are still blurred but you are able to see it anyway.


I am done with this and test it yourself. There are so much with this potential emulator, indeed!!! It's an amazing to see! :D
 
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Ody

New member
Just a question: do you guys have the same problem as me?
Whenever I try to change the emulation setting ( for example, the keys or the speed) and want to save these setting, an error message is displayed and the emulator closes. :unsure:
 

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