View Full Version : Glide64 and Paper Mario
Alan!
July 28th, 2006, 21:58
I've noticed that Paper Mario is very slow when using Glide64 Wonder Plus with Project64. It is most noticeable in places with multiple light sources such as Merlon's House and the desert dungeon. The game slows down to about 15FPS, and it stutters tremendously. It is almost unplayable in this state. I have tried turning off each option in the plugin settings that could cause slow down, but nothing works.
Help is appreciated.
Agozer
July 28th, 2006, 22:32
Try this: http://www.emuxhaven.net/forums/showthread.php?t=6123
Alan!
July 28th, 2006, 23:15
Try this: http://www.emuxhaven.net/forums/showthread.php?t=6123
I forgot to mention that I was already using the updated wrapper. Sorry.
Doomulation
July 28th, 2006, 23:21
Enable HWFBE in options.
Alan!
July 28th, 2006, 23:22
Enable HWFBE in options.
Then I get a whole crapload of errors, and PJ64 GTFO's.
Doomulation
July 28th, 2006, 23:24
If you don't use HWFBE, speed will be slow. Perhaps you should see what these errors are and post them here or at emuxhaven.
Alan!
July 28th, 2006, 23:37
If you don't use HWFBE, speed will be slow. Perhaps you should see what these errors are and post them here or at emuxhaven.
Alright, managed to fix it. I guess I'll just use Glide64 for PM until the next PJ64 release so the flicker goes away. :)
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