What's new
  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Hi... I'm an incredible noob... with a question...

bluebunny

New member
I just discovered the retexturing games thing yesterday... and I was wondering... ( this is an idiotic question I know... but) is there any way I can convert these packs to gameshark codes? Because I MUCH prefer playing on a console than an emulator... (plus I can't get it to work:matrix: )
 

Hal

Bartman
bluebunny said:
I just discovered the retexturing games thing yesterday... and I was wondering... ( this is an idiotic question I know... but) is there any way I can convert these packs to gameshark codes? Because I MUCH prefer playing on a console than an emulator... (plus I can't get it to work:matrix: )
?????Gameshark codes???????
Gameshark codes dont add information, they only send signals to the game to alter it, it in no way adds information that wasn't there previously, so to convert texture pacts to gameshark codes would simply be impossible.
 

tailslol

New member
you have that:
(plus I can't get it to work )
have you read what you need for running this and if you got probs what are they?
 

modchipv12

New member
Let me show you how GameSharks work:

GameSharks basically mess with the coding on the games. You see, the cartridge plugs into the top of the GameShark, and the GameShark plugs into the N64. The GameShark gets all the info from the cartidge, and then "overwrites" some of the data to a fixed code that you put in through Hexadecimal format.

Now, none of the coding that the GameShark edits has to do with textures. Even if it did, it would take a LONG time--meaning several years--to find the right codes, and there would be a LOT of codes--meaning thousands of lines.

And, the biggest reason of all--how would you store the textures?

Hopefully now you know.
 

legend of zelda

Just another Zelda fan
no, the biggest problem of all is that the textures are bigger than the originals, meaning it's impossible to do with a gameshark since it can't add new data, only overwrite old data. you could still change graphics with a gameshark, only you'd have to retain the original texture size, plus, it would be a huge pain in the ass and take the rest of your life to find all the values so it would be pointless.
 
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bluebunny

New member
Yeah I thought not... well in that case is there any way to permanantly convert the textures into the rom so it can be loaded by any emu without plugins and stuff? Then I could play it on a console...
 

zilmar

Emulator Developer
Moderator
bluebunny said:
Yeah I thought not... well in that case is there any way to permanantly convert the textures into the rom so it can be loaded by any emu without plugins and stuff? Then I could play it on a console...

You will never get to do it on the real console for the same reason it is not there in the first place. The n64 does not have the resources. This is where emulation is able to do things the original console can not do.
 
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bluebunny

New member
I didn't say on the original console... I said A console... it is possible to burn n64 roms to mini dvd disc with a softmod chip and play it on the gamecube.
 

Clements

Active member
Moderator
No. It would not work. A GC would need to emulate the N64 (which it can only barely do anyway with Nintendo's official emulator), and in emulating the N64, you are limited by the hardware of the emulated system such as the 8MB RAM limitation, and a multitude of others. Porting the game to GC with the textures is also effectively impossible.
 
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tailslol

New member
yep but if you like you can buy a gamepad and plug your pc at a tv to feel it like a console but a pc is still long to boot XD
 
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bluebunny

New member
Ok forget the console question... is there any way to permanantly convert into rom? So then I can play on my favorite emu... Mupen64.
 

Clements

Active member
Moderator
Not without learning programming (in N64-specific Assembly languages), romhacking skills, and devoting years to the project (of course, even then there would be many limitations on the format and size of the textures or altered graphics). I suggest you use Rice's plugin.
 
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bluebunny

New member
Can I use Rice's plugin with Mupen64? And also every time I try to use Rice (for either emu) it says the plugin thing could not be found. (I am at a different computer where I can't download stuff... so I can't look to see what it is called.)
 

DDRPIP

The One and Only
the ini file? make sure its in both the emulator and plugin folders.
the emulator folder is just the folder it's self where the emulator (exe) is.
 

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