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View Full Version : Eliminating slow downs...



gump122
March 22nd, 2002, 22:24
I realize that i need to turn something down (or off), but im not exactly sure what graphics and audio modes take up the most resources. I'm running pj64 with a fullscreen mode at 1024X768, triple buffer, everything enabled (including anti-aliasing) and would like to know what exactly is taking up the most resources cause this mode looks pretty decent. Im getting a steady 60+ frames per second but things will slow down considerably in a fire fight in perfect dark.

Comp stats that matter here:
AMD 1700+
512 MB RAM
ATi Raedon 64 MB DDR VIVO
Soundblaster Live!
Windows XP

Cyber
March 22nd, 2002, 22:27
Know issue

jvolel
March 22nd, 2002, 23:47
adoesn't pd slow down during a big gun fight on the real n64? so wouldn't do the same thing on an emu?

Doomulation
March 23rd, 2002, 07:08
Yeah, if it slows down on the real thing, then it slows down on the emulator unless some hack is turned on in the emulator (rare).

gump122
March 23rd, 2002, 09:54
yea, but i remember playing it on the 64 and didnt get the slow downs. this isnt just for a big gun fight, just two guys will slow this down