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Problems with color when using Jabo's Direct3D8 1.6

NateDaGreat58

New member
When I play a N64 rom with Jabo's Direct3D8 1.6 plugin, the color brightens up alot and I can't change it. The color is messed up with any game I try. What should I do to fix it?
 

Smiff

Emutalk Member
when this has come up before, the person is using a below min spec vid card and seeing patches of white where the blending has completely failed.. best to post a pic of this sort of problem.
 

Danny

Programmer | Moderator
Post your PC specs. And then we will know if your pc can handle n64 emulation.
 

lancethapants

New member
HIs specs are 756 mb of ram
An AMD 3000 processor ( around 2.2 ghz i think)
ATI Radeon 9800 PRO graphics card

if your wondering how I know his computer specs, its because I go to his house atleast twice a week.
 

squall_leonhart

The Great Gunblade Wielder
lancethapants said:
HIs specs are 756 mb of ram
An AMD 3000 processor ( around 2.2 ghz i think)
ATI Radeon 9800 PRO graphics card

if your wondering how I know his computer specs, its because I go to his house atleast twice a week.

3000+ = 2167 :p < 333mhz FSB model
3000+=2100 < 400mhz FSB model
3200+ = 2200 < only in 400mhz fsb

What Catalyst set is he running, do you know.

i would suggest updating to the Catalyst 6.2 or 6.3

don't touch 6.4 it has issues.
 

Poobah

New member
squall_leonhart said:
well what was the question about having 6 slots sposed to mean?

I was mocking the person who stated that the thread starter's computer had 756MB of RAM.
 

Smiff

Emutalk Member
Poobah and squall_leonhart
ok can you guys stop taking threads off topic now please. the exact amount of RAM is irrelevant to solving this person's problem, as you know.
 

squall_leonhart

The Great Gunblade Wielder
Smiff said:
Poobah and squall_leonhart
ok can you guys stop taking threads off topic now please. the exact amount of RAM is irrelevant to solving this person's problem, as you know.

it could be relevant if a ramstick is dieing?
 

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