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How do i save

Eddy

I Run This
How do i save in 1964? i tried saving a game in ocarina of time, then when i went back to play with it, IT WASNT THERE!
 

Rice

Emulator Developer
hm

Zelda OT should use mempak to save and 1964 should support it w/o problem. Could be a bug. Just use F5 to save and F7 to load state.
 

Tesla-Guy

Moderator
or just the input plugin he is using might not support mempak though zelda ot doesn't save with mempak but SRAM.
 

Rice

Emulator Developer
I know Zelda2 is flashram, and 1964 should still have problem to fully support/save/load it though the game is playable.

SRAM save is very likely broken in 0.7.0, need to take a look.
 

Rice

Emulator Developer
Does anyone know if Nrage's input plugin supports SRAM save/load? I know it supports EEPROM and Mempak, how about SRAM?
 

Tesla-Guy

Moderator
seems we three are posting almost the same time :p also i thought input plugins supported only mempak saving?!
 
Last edited:

schibo

Emulator Developer
Hey Eddy,

You can use save-states. Press F5 to quick-save the state and F7 to quick-load the state.

It's a good idea also to take advantage of using the multiple save slots feature in 1964 so that you avoid any possibility of overwriting a good save-state with a bad one.

schibo
 

Rice

Emulator Developer
Eddy

Are you sure Zelda OT is not broken in 1964 0.7.0? I think it is broken, have to be fixed.
 
OP
Eddy

Eddy

I Run This
Zelda OOT isnt broken, the saving is i guess, i cant save my progress
 

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