Eddy
December 2nd, 2001, 05:59
How do i save in 1964? i tried saving a game in ocarina of time, then when i went back to play with it, IT WASNT THERE!
Rice
December 2nd, 2001, 18:34
hm
Zelda OT should use mempak to save and 1964 should support it w/o problem. Could be a bug. Just use F5 to save and F7 to load state.
Smiff
December 2nd, 2001, 18:50
Zelda1 is SRAM, Zelda2 is FlashRAM.
Tesla-Guy
December 2nd, 2001, 18:51
or just the input plugin he is using might not support mempak though zelda ot doesn't save with mempak but SRAM.
Tesla-Guy
December 2nd, 2001, 18:52
lol 1 min after you
Rice
December 2nd, 2001, 18:53
I know Zelda2 is flashram, and 1964 should still have problem to fully support/save/load it though the game is playable.
SRAM save is very likely broken in 0.7.0, need to take a look.
Rice
December 2nd, 2001, 18:55
Does anyone know if Nrage's input plugin supports SRAM save/load? I know it supports EEPROM and Mempak, how about SRAM?
Smiff
December 2nd, 2001, 18:56
thast a negative. im pretty sur it doesnt do EEPROM either (?!)
Tesla-Guy
December 2nd, 2001, 18:57
seems we three are posting almost the same time :p also i thought input plugins supported only mempak saving?!
Gamer123
December 2nd, 2001, 19:12
I have the same problem with Ocarina of Time too, its probably a bug. I use Jabo's Input Plugin.
Eddy
December 2nd, 2001, 21:11
so in short, its not possible ?
schibo
December 2nd, 2001, 23:16
Hey Eddy,
You can use save-states. Press F5 to quick-save the state and F7 to quick-load the state.
It's a good idea also to take advantage of using the multiple save slots feature in 1964 so that you avoid any possibility of overwriting a good save-state with a bad one.
schibo
Rice
December 3rd, 2001, 03:17
Eddy
Are you sure Zelda OT is not broken in 1964 0.7.0? I think it is broken, have to be fixed.
Eddy
December 3rd, 2001, 03:49
Zelda OOT isnt broken, the saving is i guess, i cant save my progress
vBulletin v3.6.2, Copyright ©2000-2009, Jelsoft Enterprises Ltd.