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a2002adam
March 5th, 2002, 03:07
I'm having problems playing donkey kong. can u tell me what setting and stuff i need to play it properly (what i need 2 download etc.). thanks a lot.

i have a amd athlon 1.3Ghz with a NVidia Geforce 2

CpU MasteR
March 5th, 2002, 09:52
Originally posted by a2002adam
I'm having problems playing donkey kong. can u tell me what setting and stuff i need to play it properly (what i need 2 download etc.). thanks a lot.

i have a amd athlon 1.3Ghz with a NVidia Geforce 2

For your specs use PJ64 or 1964

Azimer
March 5th, 2002, 10:19
I don't mean to be rude... but I am a little tired of all these questions being answered with "Use 1964 or PJ64". What the heck is the point to an Apollo forum if you all just shove them off? I don't understand this. By posting here, I assume he needs help running it under Apollo. So why tell him to use some other emulator? Do you believe it's really that pointless to try to run anything under Apollo?

Anyway a2002adam, can you be more specific about your problem? If you need a graphics plugin, Jabo's D3D6 is the best to use under Apollo. You can get this from the last PJ release or from various websites that distribute it unauthorized.

a2002adam
March 6th, 2002, 05:09
when i try 2 load it up, it says it has loaded it, but it just remains a blank screen and i have 2 quit the whole program because it doesn't work. Other emulators, such as project 64, start it, but then an error occurs. Could it be the rom? what should i use to check if it is the rom or not? Actually, i tried other roms on apollo, but only mario 64 seemed 2 work, yet the others worked fine on the other different emulators. thanks

Azimer
March 6th, 2002, 05:19
What plugins are you using with Apollo? It's likely your DK64 might be bad. I suggest checking with with Goodn64. PJ64 default settings should work.

CpU MasteR
March 7th, 2002, 11:19
Originally posted by Azimer
I don't mean to be rude... but I am a little tired of all these questions being answered with "Use 1964 or PJ64". What the heck is the point to an Apollo forum if you all just shove them off? I don't understand this. By posting here, I assume he needs help running it under Apollo. So why tell him to use some other emulator? Do you believe it's really that pointless to try to run anything under Apollo?

Anyway a2002adam, can you be more specific about your problem? If you need a graphics plugin, Jabo's D3D6 is the best to use under Apollo. You can get this from the last PJ release or from various websites that distribute it unauthorized.

Oops, ???
Apollo too...

maximalred
March 20th, 2002, 13:01
Maybe people are trying to use this program that have Mhz Computer , for Example He says that 1 Ghz is slow on the Apollo web site . I reasons people use Nemu , Project 64 and 1964 is that most people still have Pentium 3 computer which are Mhz NOT Ghz computers , this person that is making this program , is far to Advenced for most people I are still using Mhz computers . I think that he inperpos broke the program so it would not work for People with Mhz computers or this Program is a Fake N64 Emulator because with any game on my 730mhz computer with a Sound Blaster Live! and A newest Geforce 3 card that some of the games should work with Apollo but not even my Donkey Kong 64 or any other games I have on my Pc will run with Apollo but they have no problems running with Nemu, 1964 and Project 64 using same plugins

I have a Sony VAIO Pentium 3 730mhz computer
model type PCV-R556DS

maximalred
March 20th, 2002, 14:44
It does work was wrong about it not working on Mhz it does
yep , I was wrong that Rtool program broke the roms with apollo so I think that the Rtool program is no good

so I retore my roms from a backup CD



---------------------

Epic64
March 20th, 2002, 15:28
lol

Deja-vu :)

jvolel
March 23rd, 2002, 00:49
is apollo any good?

Olax
March 23rd, 2002, 13:54
Apollo is great, it may not be as fashionable as 1964/PJ64 for whatever reason but it's compatability is close to 1964/PJ64 and a number of games only run on Apollo

More power to your elbow Azimer - well to your fingers anyway!

olax

Curious
April 15th, 2002, 20:27
Hi

I have a problem loading DK64 with Apollo. My system meets Apollos criteria and I am using the Plugins the Read me file suggests. It loads beautifully but when you reach the movie with the Island it loops and then freezes each time.

Any suggestions as to how to fix this?

Thanks in advance.

C

Slougi
April 15th, 2002, 20:42
You have to skip the intro. It's in the options somewhere.

Azimer
April 15th, 2002, 23:44
It will be. I may work slowly because of a busy schedule, but I am persistant and I haven't stopped yet... permanently ;)

Many thanks for the kind remarks. I am honest when I say it does a lot for motivation.

Originally posted by Olax
Apollo is great, it may not be as fashionable as 1964/PJ64 for whatever reason but it's compatability is close to 1964/PJ64 and a number of games only run on Apollo

More power to your elbow Azimer - well to your fingers anyway!

olax

Slougi
April 16th, 2002, 02:35
Hey azi u know we all lub ur emu :)

Rice
April 16th, 2002, 04:05
Apollo's compatibility is actually higher than PJ64 and 1964 for the nature that Apollo is using interpreter at current moment.

pj64er
April 16th, 2002, 04:27
Originally posted by Rice
Apollo's compatibility is actually higher than PJ64 and 1964 for the nature that Apollo is using interpreter at current moment.

really? even compared to 1964 and pj64's interpreters?

Rice
April 16th, 2002, 05:27
If comparing to 1964's and PJ64's interpreter, compatibility should be about the same. I know that Apollo is capable to emulate some unsupported games better than 1964, so I assume the compatibility in Apollo is very very good, just need a better graphics plugin to run such unsupported games.

pj64er
April 16th, 2002, 05:42
Originally posted by Rice
If comparing to 1964's and PJ64's interpreter, compatibility should be about the same. I know that Apollo is capable to emulate some unsupported games better than 1964, so I assume the compatibility in Apollo is very very good, just need a better graphics plugin to run such unsupported games.

hmm...

me dumps 1964 for Apollo! :sly:

Curious
April 16th, 2002, 15:33
Originally posted by Curious
Hi

I have a problem loading DK64 with Apollo. My system meets Apollos criteria and I am using the Plugins the Read me file suggests. It loads beautifully but when you reach the movie with the Island it loops and then freezes each time.

Any suggestions as to how to fix this?

Thanks in advance.

C

Oh I got DK64 to work on Apollo. I put the CF up to 4 and inserted Smiff's latest RDB into the Apollo folder. I must say DK64 looks, in my opinion better on Apollo than the other 2 emulators - not polygon problems. However I now have the same problem in Apollo as I have in PJ64 1.4 & 1964 0.72 with the 0.73 patch.

Namely:
"I have a similar problem to demonmind in his thread "a sinking feeling about Donkey Kong" However I have passed that particular test. My problem lies in that I am unable to throw the 5 oranges. Each time Donkey Kong approaches an orange, the orange moves as if it has been thrown and this happens for all 5 oranges. I then await for time to run out and I have failed the test. The oranges seem to be translucant. Or not solid if this makes sense. Donkey kong can not pick up the oranges they disappear and give a score on the bottom left of the screen. Any ideas why this is happening. I do not think it has anything to do with the CF, as I have changed the CF to both 2 and 3 and still have not been able to pass the test."

Any sugestions how to fix this?
???

Doomulation
April 16th, 2002, 17:45
I think that this emulator needs a good recompiler for low-end specs users. Otherwise I think it's great. Great work, Azi :D

Tesla-Guy
April 18th, 2002, 21:29
Originally posted by Azimer
I am a little tired of all these questions being answered with "Use 1964 or PJ64". What the heck is the point to an Apollo forum if you all just shove them off? I don't understand this. By posting here, I assume he needs help running it under Apollo.
Azimer, that' s what i'm shouting all day with nemu64 and everyone ignores me...

Tesla-Guy
April 18th, 2002, 21:36
Originally posted by Curious


"I have a similar problem to demonmind in his thread "a sinking feeling about Donkey Kong" However I have passed that particular test. My problem lies in that I am unable to throw the 5 oranges. Each time Donkey Kong approaches an orange, the orange moves as if it has been thrown and this happens for all 5 oranges. I then await for time to run out and I have failed the test. The oranges seem to be translucant. Or not solid if this makes sense. Donkey kong can not pick up the oranges they disappear and give a score on the bottom left of the screen. Any ideas why this is happening. I do not think it has anything to do with the CF, as I have changed the CF to both 2 and 3 and still have not been able to pass the test."

Any sugestions how to fix this?
???

Maybe it's an input plugin problem. I've tried Donkey Kong 64 on 1964 (sorry Azimer this pc is too sUcky to run apollo :|) and i didn't have any problems... btw did you fix the camera problem with selecting the Emulate Clear(i think) framebuffer option in Jabo's plugin v1.4?

I used: 1964 - Jabo's D3D Video Plugin 1.4 - Azimer's 0.40b Audio Plugin - SJR's Input plugin v0.52

Jabo
April 20th, 2002, 04:41
There is still a lot of things you can do in an interpreter to improve performance, most interpreters for N64 emulators don't employ many optimizations because they are used for debugging. However, on other consoles, the interpreter cores are more heavily optimized because they are the core that will be used primarily.

samura
April 20th, 2002, 15:29
UUUuuhuuu....I see Apollo climbing the ladder...:D