View Full Version : voodoo and pj64 dont mix i heard....
RPG Sayan
December 2nd, 2001, 00:16
I heard on the emusanet forum that my voodoo card doesnt mix with the pj 64...i was wondering if theres a plug in or wrapper that someone can give me a link to....thank you
sytaylor
December 2nd, 2001, 00:22
http://s1.amazon.com/exec/varzea/ts/exchange-glance/Y04Y3410512Y1514001/qid=1007252585/sr=1-3/107-7019486-6646142
;)
RPG Sayan
December 2nd, 2001, 00:36
i dont have that kinda money...but i heard theres a wrapper that supports the voodoo
Jfletcher
December 2nd, 2001, 00:39
Well, I know there are Glide wrappers to make Glide Apps work, but I'm not sure of the reverse....?
sytaylor
December 2nd, 2001, 00:55
/me cleans up mess... glide is the unique api devloped by 3dfx and used only in their boards... UHLE used glide... so if you wanted to use other cards you had to use a glide wrapper to turn it into one of the "generic" api's like direct 3d or openGL... as you may have noticed the default api used in PJ is direct 3d which is supported across all modern cards and can be downloaded freely, hence does work in voodoo cards, just not too well :)
RPG Sayan
December 2nd, 2001, 00:59
yet when i load a game it says that that game is not supported by the plugin...i downloaded a wrapper named evoodoo and it still doesnt work...please help!!
Jfletcher
December 2nd, 2001, 01:04
I know that. I still have my Voodoo card for UHLE and Ultima IX.
I found that if you use Jabo's GPU plugin from PJ64 1.2 that it looks really good on my Voodoo 3.
Jfletcher
December 2nd, 2001, 01:06
I haven't tried it with the 1.4 Beta though.
I'm pretty sure if you use the 1.2 plugin in 1.3 it will look a hell of a lot better. Any experts can dispute this as I'm not an expert.
sytaylor
December 2nd, 2001, 01:07
Originally posted by RPG Sayan
yet when i load a game it says that that game is not supported by the plugin...i downloaded a wrapper named evoodoo and it still doesnt work...please help!!
k... forget wrappers ;) theyre for ultraHLE only... if you want PJ:pj64: jfletchers advice could be worth a shot :)
RPG Sayan
December 2nd, 2001, 01:09
figures...im running 1.3 with 1.3 plugin...where can i get 1.2?
Jfletcher
December 2nd, 2001, 01:15
http://www.smiff.clara.net/emulators/pj64/pj64_1_2.exe
Reznor007
December 2nd, 2001, 01:18
PJ 1.3 works fine with a Voodoo5 and the 1.04 drivers. V3 I'm not sure though.
Jfletcher
December 2nd, 2001, 01:27
Yeah, it's just the older Voodoo's are missing something that PJ64 needs.
RPG Sayan
December 2nd, 2001, 01:44
allright...downloaded the 1.2 version...double clicked it and its running the default direct 3d plug in and this is what i got.....
1}Direct 3d failed to inialize your hal device make sure you have a properly configured 3d graphics card compatible with direct x 6....im running 8....
2}graphics failed to inialize
Jfletcher
December 2nd, 2001, 01:58
Let me attempt the same thing. You do have the latest drivers right?
RPG Sayan
December 2nd, 2001, 02:00
for my voodoo card?yea
Jfletcher
December 2nd, 2001, 02:06
OK, I just tried it (1.2) in 1.3 and 1.4 beta 1 with all default settings. Everything seems to work fine. I tested out a few games like Mario 64, Zelda, SmashBros, ect...
Not sure why it would give you that error message?
What model Voodoo card do you have, because I believe the 2000 series and under won't work for s#it.
RPG Sayan
December 2nd, 2001, 02:12
voodoo 3 3000
Jfletcher
December 2nd, 2001, 02:36
Hmm... mabye Smiff or someone more knowledgeable about these things might know. I'd say it was a driver issue with your Vid card, but then again I'm not an expert.
Screwdriver
December 2nd, 2001, 03:21
I had the same problem when running pj64 on my v3 2k... until I changed the desktop res down to 16bit.
Most of the older games play ok, they just arn't pretty with no filtering. My CPU usage % rarely goes over 66% so it's definatly feature limited, not fill rate. For me, Mario Kart seems to need the 'change blending mode if invalid for video card.' Zelda is a total mess.
I have a geforce2 MX at work and games work ALOT better... I am thinking of upgrading.
RPG Sayan
December 2nd, 2001, 03:30
well holy toledo balls that reside in mexico!!!!!It worked screwdriver...very slow but it worked...alls i had to do was lower it to 16 bit color cuz i was running 32 bit...back to 1.3...thanx
Jfletcher
December 2nd, 2001, 04:14
Shit! It's always the simple things that escape....
Voodoo 3 3000 doesn't support 32 bit color :D :D
sytaylor
December 2nd, 2001, 11:08
Originally posted by Jfletcher
Shit! It's always the simple things that escape....
Voodoo 3 3000 doesn't support 32 bit color :D :D
Mystery = Solved
StonedConker
December 3rd, 2001, 00:09
Originally posted by Jfletcher
OK, I just tried it (1.2) in 1.3 and 1.4 beta 1 with all default settings. Everything seems to work fine. I tested out a few games like Mario 64, Zelda, SmashBros, ect...
Not sure why it would give you that error message?
What model Voodoo card do you have, because I believe the 2000 series and under won't work for s#it.
big mistake!
my voodoo3 2000 works fine on pj
the strange thing is that directx 8.1 mess the gfx a bit and i think i'll return to the DX 8.0
You should do the same if you have 8.0 cause it crashes and in other games not just pj i don't know why.
Maybe they forgot to support voodoo cards in 8.1 :)
i've spend a lot of my time searching for plugins,patches,wrappers and any crap for my voodoo.
I can say for sure that evoodoo doesn't changing anything and if she does that is to dicrease the speed.If you want to play with fog,antialising and stuff like this you don't need evoodoo you can do it easily and you don't need to be an expert from the 3dfx tools.
Use v3-w9x-1.07.00-2 drivers
mmm what else?
Maby smiff should get back the posts about direct control or you can grab info from his faq
Hope you make it
Jfletcher
December 3rd, 2001, 03:52
I haven't tried the latest PJ64 (1.3-1.4 Beta 1) with my Voodoo (No point really with a GeForce 3) but 1.0-1.2 worked nice except for some graphics issues.
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