The first one is a Hero's Shield texture that I made in Illustrator a few days ago. This texture works as a Hylian Shield texture in Ocarina of Time (1.1).
The second one is still a Hero's Shield texture, but I made this one last night. It's an updated version, and considerably more detailed. I want to use it, but the game refuses to load it.
I have it saved as a PNG-24 and I have it named correctly--in the Link directory, but not here. Everything is the same but the size, which leads me to my question: does size matter? Is the reason this more detailed version won't load because its size is too big?
Well I answered my own question. I went back and decreased the color depth to 256. It really didn't decrease the quality that much to be noticed. This decreased the file size to 12.2 KB, which is considerably smaller then the first Hero's Shield texture I made. The first one works, but the new one doesn't. Why? I don't understand.
Edit: Changed the second image because it was an outdated version. The new one has the most recent version.
The second one is still a Hero's Shield texture, but I made this one last night. It's an updated version, and considerably more detailed. I want to use it, but the game refuses to load it.
I have it saved as a PNG-24 and I have it named correctly--in the Link directory, but not here. Everything is the same but the size, which leads me to my question: does size matter? Is the reason this more detailed version won't load because its size is too big?
Well I answered my own question. I went back and decreased the color depth to 256. It really didn't decrease the quality that much to be noticed. This decreased the file size to 12.2 KB, which is considerably smaller then the first Hero's Shield texture I made. The first one works, but the new one doesn't. Why? I don't understand.
Edit: Changed the second image because it was an outdated version. The new one has the most recent version.
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