PDA

View Full Version : Zelda: OoT, Zelda's Lullaby viewable in GF2,



CLSugarman
February 25th, 2002, 06:25
Smiff, remember during beta testing, that the GeForce3 and Radeon were the only ones to display the ring around Link when he plays Zelda's Lullaby, well i got it to display with my GeForce2, don't know if you got it to work on GeForce2's. It's yellow not purple.

CLSugarman
February 26th, 2002, 03:18
this is in reference to http://www.emutalk.net/showthread.php?s=&threadid=103

Smiff
February 26th, 2002, 03:30
umm, pics maybe?

CLSugarman
February 26th, 2002, 08:24
Well, i guess itz my Drivers, cuz i fiddled w/ all the options i could with GeForceTweakUtility, and it made no difference. The drivers i'm using are 2.7.4.2 (27.42).

Mr. Frisbee III
February 27th, 2002, 03:08
I'm using a GF2 Ultra 64MB with the old win2K 14.70 drivers (using WinXP) and i can see the ring around link anyway...for all songs ocarina songs. Although when I first saw it I thought it looked yellow, all of them are actually black & white. Probably a known issue; all effects like that are only B&W on my machine, like the ocarina songs, and that effect is also used when fighting Phantom Ganon at the end of the forest temple. I didn't know it was only meant to work on GF3s and Radeons???

RJA
February 27th, 2002, 22:04
I may have heard that the earlier Detonator drivers showed
the colours OK?????

Smiff
February 27th, 2002, 22:58
yeah this isnt the drivers, jabo fixed it. apparently.

Ogy
March 4th, 2002, 05:13
did anybody say purple? ? ?

:cool: Glide Gentlmen, Just Glide :cool:

Ogy
March 4th, 2002, 05:14
epona's song using Glide64:cool:

Mr. Frisbee III
March 5th, 2002, 21:07
I take it Glide64 is 3DFX Voodoo Glide. Bad bad bad...........is there any video plugin that works as well as Jabo's D3D but displays the ocarina songs correctly, and that uses a PROPER 3D API, like D3D or OpenGlide?:cry: