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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Zelda start menu Glitch

TremLuke

Thomas
Whats up with this im using Rice Newest beta realse Beta 10 and this shows up the start menu it takes like 6 to 8 seconds before i even get into it and i can't even see young link its all messed up.
 

Mihail_2001

New member
Federelli said:
1. Use the subscreen delay fix cheat/patch
2. Change framebuffer options

Can you be more specific please, what settings should I use for Zelda V1.2 in "current game settings"? My specs are Athlon 1700+ @1.64Ghz, Ati 9600 pro(omega 2.6.53), 512Mb RAM.

Strange, the subscreen delay fix (801DAE8B 0002) doesn't work for me whatever framebuffer setting I put in, please help.

Thank you.

P.S. "the subscreen delay fix" is not in the cheats list of either pj64 or 1964. The truth is that I can't find it.
 

yeloazndevil

New member
Mihail_2001 said:
Can you be more specific please, what settings should I use for Zelda V1.2 in "current game settings"? My specs are Athlon 1700+ @1.64Ghz, Ati 9600 pro(omega 2.6.53), 512Mb RAM.

Strange, the subscreen delay fix (801DAE8B 0002) doesn't work for me whatever framebuffer setting I put in, please help.

Thank you.

P.S. "the subscreen delay fix" is not in the cheats list of either pj64 or 1964. The truth is that I can't find it.

http://www.emutalk.net/project64/13878-ocarina-time-subscreen-delay-fix-codes-all-roms.html?pp=15

you really need to learn how to search the forums....
 

Mihail_2001

New member

Mihail_2001

New member
I forgot to say that the fix works with pj64 although it wasn't there in the list from the first.
I can't get the fix to work in 1964, that's the problem. NO cheats work in 1964 as I highlight them and check the box there at the top, what else should I do? The reason I play with 1964 is because of unstable work of rice's 6.1.1 beta 10 on pj 1.6, whenever I end emulation or close the programm everytime an error ocures, that's annoying.

unfortunately for now hi-res textures work only with 6.1.1 beta 10. :(
 

Zeytok

New member
Mihail_2001 said:
...
Strange, the subscreen delay fix (801DAE8B 0002) doesn't work for me whatever framebuffer setting I put in, please help.
...
on 1964, cheats code is only for roms version 1.0 (not 1.2) when more that one version is dump
 

Mihail_2001

New member
Zeytok said:
on 1964, cheats code is only for roms version 1.0 (not 1.2) when more that one version is dump

it's impossible to play Zelda OOT V1.2 on 1964 with cheats? Why then the code for subscreen delay fix V1.2 works in pj1.6 and not 1964?
 

Zeytok

New member
Mihail_2001 said:
it's impossible to play Zelda OOT V1.2 on 1964 with cheats? Why then the code for subscreen delay fix V1.2 works in pj1.6 and not 1964?
they have a possibility to convert PJ64's cheat code to 1964's cheat code but i can't remind where is this thread with explanation...
 

Mihail_2001

New member
Zeytok said:
they have a possibility to convert PJ64's cheat code to 1964's cheat code but i can't remind where is this thread with explanation...

no problem, I'll search, good there is a way. Thanks for help. :)
 

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