Fienia
June 11th, 2005, 13:24
Sorry about this, I'm kind of new at this, but could you help me with a problem...
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The grafics of my ogre battle game are not working to well...I'm using RiceDaedalus5.3.1, to try and get it to work, but It won't...
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Video Setting Set for it:
Render Engine: DirectX
Combiner Type: To fit your Video Card
Color Buffer: Flip(def)
Depth Buffer: 16-bit (def)
Resolution: 640x480
Full Screen Frequency: Default Hz
Texture Enhancement:N64 Origonal Texture
Enhancement Control:Normal
Force Texture Filter:N64 Default texture Filter
Enable Fog: Check
Enable SSE: Check
Software T&L: Unchecked
Skip Frame: Unchecked
Display tooltips: Unchecked
All the settings in Setting of Current Game are boxes.
Framerate Update: Default
N64 Framerate Buffer: Default
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Screenshots:
1 (http://img18.echo.cx/img18/3642/ogrebattle6409sq.png)
2 (http://img18.echo.cx/img18/5342/ogrebattle6414mc.png)
3 (http://img18.echo.cx/img18/4822/ogrebattle6423xk.png)
4 (http://img18.echo.cx/img18/7576/ogrebattle6430qt.png)
5 (http://img18.echo.cx/img18/777/ogrebattle6444dw.png)
6 (http://img18.echo.cx/img18/6125/ogrebattle6451nj.png)
7 (http://img18.echo.cx/img18/589/ogrebattle64102ox.png)
8 (http://img18.echo.cx/img18/2571/ogrebattle64118qu.png)
9 (http://img18.echo.cx/img18/2333/ogrebattle64126ym.png)
10 (http://img18.echo.cx/img18/8591/ogrebattle64156ab.png)
11 (http://img18.echo.cx/img18/1858/ogrebattle64166wo.png)
12 (http://img18.echo.cx/img18/8533/ogrebattle64128ir.png)
13 (http://img18.echo.cx/img18/6952/ogrebattle64194mr.png)
14 (http://img18.echo.cx/img18/1581/ogrebattle64200gz.png)
15 (http://img18.echo.cx/img18/8359/ogrebattle64216sn.png)
16 (http://img18.echo.cx/img18/1736/ogrebattle64221ph.png)
17 (http://img18.echo.cx/img18/1215/ogrebattle64237ko.png)
18 (http://img18.echo.cx/img18/1497/ogrebattle64257ir.png)
-----------------
Can anyone tell me what to do and what to change, or what plugin to use and what setting to use it for, please? I have tried to make it work with what I know, but the resualts are the always the same or worse.
-------------
The grafics of my ogre battle game are not working to well...I'm using RiceDaedalus5.3.1, to try and get it to work, but It won't...
----------
Video Setting Set for it:
Render Engine: DirectX
Combiner Type: To fit your Video Card
Color Buffer: Flip(def)
Depth Buffer: 16-bit (def)
Resolution: 640x480
Full Screen Frequency: Default Hz
Texture Enhancement:N64 Origonal Texture
Enhancement Control:Normal
Force Texture Filter:N64 Default texture Filter
Enable Fog: Check
Enable SSE: Check
Software T&L: Unchecked
Skip Frame: Unchecked
Display tooltips: Unchecked
All the settings in Setting of Current Game are boxes.
Framerate Update: Default
N64 Framerate Buffer: Default
-------------
Screenshots:
1 (http://img18.echo.cx/img18/3642/ogrebattle6409sq.png)
2 (http://img18.echo.cx/img18/5342/ogrebattle6414mc.png)
3 (http://img18.echo.cx/img18/4822/ogrebattle6423xk.png)
4 (http://img18.echo.cx/img18/7576/ogrebattle6430qt.png)
5 (http://img18.echo.cx/img18/777/ogrebattle6444dw.png)
6 (http://img18.echo.cx/img18/6125/ogrebattle6451nj.png)
7 (http://img18.echo.cx/img18/589/ogrebattle64102ox.png)
8 (http://img18.echo.cx/img18/2571/ogrebattle64118qu.png)
9 (http://img18.echo.cx/img18/2333/ogrebattle64126ym.png)
10 (http://img18.echo.cx/img18/8591/ogrebattle64156ab.png)
11 (http://img18.echo.cx/img18/1858/ogrebattle64166wo.png)
12 (http://img18.echo.cx/img18/8533/ogrebattle64128ir.png)
13 (http://img18.echo.cx/img18/6952/ogrebattle64194mr.png)
14 (http://img18.echo.cx/img18/1581/ogrebattle64200gz.png)
15 (http://img18.echo.cx/img18/8359/ogrebattle64216sn.png)
16 (http://img18.echo.cx/img18/1736/ogrebattle64221ph.png)
17 (http://img18.echo.cx/img18/1215/ogrebattle64237ko.png)
18 (http://img18.echo.cx/img18/1497/ogrebattle64257ir.png)
-----------------
Can anyone tell me what to do and what to change, or what plugin to use and what setting to use it for, please? I have tried to make it work with what I know, but the resualts are the always the same or worse.