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Amon_Knives
March 20th, 2005, 21:25
Ok, I'm having a lot of trouble with the ci .bmp textures in the game, for some reason, they always turn out like the picture below. Can someone help me out and tell me how I can get the ci.bmp textures working like I do with the .png textures?

Federelli
March 21st, 2005, 00:03
Simple, dont't change the palette

Amon_Knives
March 21st, 2005, 04:30
Simple, dont't change the palette

I don't think I do, but how would I know if I do...oh, would it be changed if I put the texture I choose over the old one...if so, how do I change that so it doesn't change the palette?

Federelli
March 21st, 2005, 05:02
When you edit a texture, don't change the colors in originally had.

Amon_Knives
March 21st, 2005, 05:53
...........that would be very hard considering most of the textures I work with are realistic counterparts of the originals...as in differant colors. Any suggestions? (sorry, I'm just now learning about this stuff on palettes and I've been using photoshop for two years now.)

_pm_
March 21st, 2005, 05:58
I don't think I do, but how would I know if I do...oh, would it be changed if I put the texture I choose over the old one...if so, how do I change that so it doesn't change the palette?
I think it may be related with the colors you are using, can you post a copy of the original CI texture and the modified one? Maybe I can help :plain:

Amon_Knives
March 21st, 2005, 06:44
first picture is what i want it to be, second is what it is originally...if you can see it

jdsony
March 21st, 2005, 07:43
I've been working with a lot of CI textures in Wave Race and I usually resize the original and then copy it and paste it to a new image to work on it. When it's done I paste it back over the old image and usually the colours change to fit the palette which is usually ok but sometimes there ends up being a lot of dithering. One texture in particular I had to rework after I pasted it because the palette really wasn't big enough and it looked very grainy. This is with Photoshop though so it could be the way your software package is handling saving the files, it may be changing the palette.

Amon_Knives
March 21st, 2005, 08:06
I've been working with a lot of CI textures in Wave Race and I usually resize the original and then copy it and paste it to a new image to work on it. When it's done I paste it back over the old image and usually the colours change to fit the palette which is usually ok but sometimes there ends up being a lot of dithering. One texture in particular I had to rework after I pasted it because the palette really wasn't big enough and it looked very grainy. This is with Photoshop though so it could be the way your software package is handling saving the files, it may be changing the palette.

I think I recall somthing like that happening one time when I was working on a texture, I just never realized how I did it. Thanks jdsony, I'll try that and see if it works.

EDIT #1: Well, when pasted it back, it returned to it's original palete, so I thought "yes I can finally get things done", but then when I ran the game, I still got the same results as before.

_pm_
March 22nd, 2005, 06:06
Finally, I found that your second texture palette is totally messed up! :yucky: Take a look at the two PSP9 screenshots and see the difference.
I send the the texture with the correct palette, it should work fine.

Anyways, if this texture doesn't have aggresive palette color changes (or the palette doesn't change at all), take the ciByRGBA textures advantage!! :)

Amon_Knives
March 22nd, 2005, 08:34
Finally, I found that your second texture palette is totally messed up! :yucky: Take a look at the two PSP9 screenshots and see the difference.
I send the the texture with the correct palette, it should work fine.

Anyways, if this texture doesn't have aggresive palette color changes (or the palette doesn't change at all), take the ciByRGBA textures advantage!! :)

Hmm, are those photoshop screens? I havn't encountered anything that looks like that (although I still am new anyways). I have also tried the new plugin's thing, and that also will not work for me. :yucky: . I don't know, but beginning to really aggrevate me that I can't figure it out.

KMan
March 22nd, 2005, 13:46
PSP9 = Paint Shop Pro 9, not Photoshop