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lightknight
February 7th, 2002, 06:47
it's up to u the people!!!!! :D :D :D

Teamz
February 7th, 2002, 06:55
you should step back and consider coding the CPU at the very first eheh

gokuss4
February 7th, 2002, 06:56
even though i dont have an opengl card, i suggest using opengl since it does the most and also because you need a lot of power to emulate the gamecube, so go for opengl, or you CAN try dx but i would still say opengl.

lightknight
February 7th, 2002, 07:02
to....but i heard that dx is faster than opengl, so now i am thinking 1 of each. but still , i wonder if opengl and dx can be used with each other??

Eddy
February 7th, 2002, 07:11
dx isnt faster than ogl

gokuss4
February 7th, 2002, 09:19
yeah plus voodoo3 cant really support opengl and if you create a gamecube plug-in on a voodoo3 it will really be low tech, so i suggest someone who has a geforce 3 at the least or geforce 2 ultra to code a gamecube graphics plug-in in opengl because opengl has more graphics options plus a geforce 2 ultra/3 has more graphics support for like stuff here are the graphics specs for gamecube when i post them in my next post.

gokuss4
February 7th, 2002, 09:24
Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter

thats it plus a voodoo3 only has 16-bit z buffer and 16-bit color support while a gamecube has 24-bit color and 24-bit z-buffer support.

plus the gamecube can produce from 6-million to 12-million polygons per second

6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.)

so i suggest using a geforce 2 gts 32/64mb ddr at the least to code a gamecube try a geforce 3 ti though.

Reznor007
February 7th, 2002, 10:20
You need something beyond the level of a Geforce4 or Radeon8500 to do everything the Gamecube can do.

A Voodoo3 would not be able to run it very well at all. Just look at how it fares on N64 emulation.

And Gamecube can do around 15-20 million polygons in a realistic game, Nintendo was being very conservative with the specs.

Reznor007
February 7th, 2002, 10:23
Oh yeah, Gamecube uses a modified version of OpenGL, so that would be your best bet.

Zero
February 7th, 2002, 18:35
I agree with Reznor007 on this matter.
The GC does use a modified version of OpenGL so I guess that would make it the best choice.

Slougi
February 7th, 2002, 20:06
Hmm I would wait for ogl 2.0 and do it in that....

FRAIL_KNIGHT
February 8th, 2002, 01:02
I'm stuck ith a Voo Doo 3 2000, and It would mean a lot to me if you would make it compatible with all Voo Doo cards.:colgate:

So when you're on top and all famous for writing this emu, just remember the little people that are stuck with old crappy cards:cry:

:!!!::ohoh:

Ok, back to my music...

:music:FRAIL_KNIGHT:music:

2fast4u
February 8th, 2002, 03:44
i vote for opengl. dx is microsoft, thats enuff reason for me to ignore it.

lightknight
February 8th, 2002, 05:41
i was thinking of useing it mainly , when i get some more $ to repair my P2 computer! right now i am using my dads pc to make the emulatore!:D :cool: and useing a old 1 with my voodoo 3000 card! to write the gfx pluings.

Eddy
February 8th, 2002, 08:27
lightnike, you are trying to kill a flock of birds wit 1 stick, go for dc if you really interested, gc is too far off, and your not even starting on the right foot. you are going backwards right to left. Think about what you are doing, there is no way you can make a gc plugin for a voodoo3 or such cards when they are so old, outdated, and with practically no features the gc supports/uses.

Greevy
February 9th, 2002, 02:24
!!!!

Lame.

Doomulation
February 18th, 2002, 19:01
Originally posted by FRAIL_KNIGHT
I'm stuck ith a Voo Doo 3 2000, and It would mean a lot to me if you would make it compatible with all Voo Doo cards.:colgate:

Do you really think so? Since GC is so complex, crappy Voodoo-cards won't be able to handle the damn thing. So, actually, I don't really think it would be made compitable for all Voodoo-cards.


So when you're on top and all famous for writing this emu, just remember the little people that are stuck with old crappy cards:cry:

There's nothing to be done with those "old crappy" cards. They can't handle the advanced graphics of the GC. You must get a new card to be able to actually use a GC emulator. There's nothing to be done to that.


:!!!::ohoh:

Ok, back to my music...

:music:FRAIL_KNIGHT:music:
LOL.

BTW, I vote for OpenGL for two reasons. Err, well, maybe three:

1) Non-MS
2) More flexible that D3D
3) GC is a modified version of OGL (is it really?)

Oh... that's lame poll options.

gokuss4
February 23rd, 2002, 13:59
if i get good grades i might get a geforce 4 ti4200 thats good enough to emulate a gamecube isn't it? but i cant't code any emu so darn :(. if i could i would try, but i heard the gcn is less complex than a n64 :hrm:.

Renegade
February 23rd, 2002, 21:30
GCN is less complex =/= GCN is harder to program?

Reznor007
February 24th, 2002, 07:04
Originally posted by gokuss4
if i get good grades i might get a geforce 4 ti4200 thats good enough to emulate a gamecube isn't it? but i cant't code any emu so darn :(. if i could i would try, but i heard the gcn is less complex than a n64 :hrm:.

Geforce4 can't do everything Flipper can. The whole 16 dependant texture reads Flipper does can't be matched with a Geforce4.

Reznor007
February 24th, 2002, 07:05
Originally posted by Renegade
GCN is less complex =/= GCN is harder to program?

Gamecube is very easy to program for. For example, Rogue Leader was done in 9 months. Compared to 3+ years for Metal Gear Solid 2 on PS2.

CpU MasteR
February 24th, 2002, 12:37
How About Implementing it for the Intel Chipset :D

mesman00
February 25th, 2002, 22:09
this is for lightknight...
have you actually started any work on this GC emu?

Jsr
February 26th, 2002, 03:40
Hey, do you really think we gonna have a running GC emulator
the coming two, three years?

I think the kind of videocards is one of the smaller problems right now.

When it is working (if ever? hope someone make it ;) ) there is for sure much more powerfull gfx cards then now.

And what about the rest, like CPU emulation, wouldn't that be a good thing to start with?

mesman00
February 26th, 2002, 04:35
there definantly will be , the question is when?

within the next five years i feel we will se a GC game running on a computer.

EeeK
February 26th, 2002, 19:43
Glide rulez for 3dfx cards~!~!~!~

pj64er
February 27th, 2002, 03:43
Originally posted by EeeK
Glide rulez for 3dfx cards~!~!~!~

r u sure about that?

/scarcasm

Doomulation
February 28th, 2002, 02:49
Originally posted by EeeK
Glide rulez for 3dfx cards~!~!~!~
Sheeeesh! Only 3Dfx cards use Glide! Nothing else!
So basiclly... Glide sucks!

CpU MasteR
March 1st, 2002, 11:58
Originally posted by EeeK
Glide rulez for 3dfx cards~!~!~!~

OGL FUCKING SUCKS!

pj64er
March 2nd, 2002, 04:27
Originally posted by CpU MasteR


OGL FUCKING SUCKS!

??

please explain urself.

Jsr
March 3rd, 2002, 05:37
Hey, common...