John Doe
March 13th, 2005, 01:54
Here's my first texture pack - it does not include any environment textures (i guess, you can already find a lot of packs on this board for this kind of textures)... but it includes the following:
a reworked background and other stuff for the start screen
all colored numbers, some letters and a few symbols in hires
recreated symbols for the coins, lifes and camera position - briefly: all symbols on the game screen
a new glove pointer
a reworked power bar (but just with a very small improvement compared to my first creation, which can be found in cloudscape's thread)
a recreated course pic
some new blending masks (including Mario, Bowser and the star mask)
new Mario hires textures
maybe some other stuff i can't remember :P
Hope you'll enjoy it...
ScottJC
March 13th, 2005, 01:59
cool, I guess this can be used in conjunction with cloudscapes pack huh?
:)
spork9
March 13th, 2005, 02:00
Very nice!
Clements
March 13th, 2005, 02:35
Perfect complement to Cloudscapes' pack. Very nice work.
Kolano
March 13th, 2005, 05:07
You seem to have some duplicate textures between your zips.
But besides that ace job!
John Doe
March 13th, 2005, 05:30
You seem to have some duplicate textures between your zips.
Which ones (maybe i could make the whole package smaller)?
As i know: only the glove textures are "doubled". That's cause SM64 seems to use two different textures therefor: one pair for those gloves on the start screen (where you can grab the parts of Mario's face and pull on them) and another one for those on the save/load screen...
Kolano
March 13th, 2005, 06:38
There are a whole bunch.
Here are a few...
SUPER MARIO 64#6F32A4FB#0#2
SUPER MARIO 64#6CA78364#0#2
SUPER MARIO 64#7AB277B8#0#2
...but there are many more. After writing down about 10 duplicates I got tired of doing so. Just unpack the one zip over the other and note the ones it says its overwriting.
Also you are including the _a, _rgb, and _all textures, when all you need to include is the _all.
And one request, think you could work on the coin textures? Your one for the status bar is great. All you'd need for the in-play ones would be a side on version (which is basically just a gradient) and the frontal version (plus some color modifications for the red coins).
Thanks for your great work so far :happy:
John Doe
March 13th, 2005, 07:36
Oh... now i see: you meant there are dublicates between this one and the zips from the cloudscape thread - that's no accident, that's definitely purpose. So i should have say it from the beginning:
My Texture-Pack in this thread contains all my textures from the cloudscape thread plus some new ones and some improved ones.
I couldn't remember all the changed files - so i included all.
I have to admit: when i start to creating the textures, i didn't know that it's working fine with only the *_all files in the texture folder. That's because i "delivered" the first files with all the *_a and *_rgb stuff. Now i know better. But there were just a few textures which didn't work accurate with only the *_all files (maybe just for me :huh: ) - so i took all files (or in some points: just the needed ones). Again: i couldn't remember which of the *_all textures didn't work well without the *_a and/or *_rgb files - so i included all i had.
Well... i seem to be forgetful... but i'm only lazy :P .
guruguru-
March 13th, 2005, 18:14
excelent !!! :D
e2zippo
March 14th, 2005, 23:48
Very nice, only the letters and some courses left now! :)
I especially like the new background in the "mario face intro"
ferbe
March 17th, 2005, 17:03
Yeah, the new background rocks! :cool:
Frogacuda
March 19th, 2005, 06:41
now we just need someone to redo that little lettering
Harlay
March 19th, 2005, 15:08
What's happend with my backgroud?
I had disabled the "Alternative texture size calculation".
It's dosn't effect If I don't disabled it.
My system is XP SP2, DX9, FX5600.
Kolano
March 21st, 2005, 05:08
That appears to be the texture included in hizoka10's texture pack.
Someone really needs to start doing some alignment between texture packs (where the authors allow) selecting the best availible textures from each.
Harlay
March 21st, 2005, 14:14
Thanks a lot.
I have found two set of backgroud files in different folder.
Now it is pretty nice.
corazon912
June 27th, 2005, 22:36
I couldn't find any mention of this error so I am not sure how to fix. I'm trying to use hi-res textures with SM64 using Rice's plugin 6.1.0 on 1964
It seems to work fine, except the HUD doesn't show. Well actually there are a few pixels but you can't possibly make out what it is. It occurs on the beginning screen as well - Press Start is nearly invisible.
I have un-checked use "Alternate Texture size calculation". I am not sure what other settings are needed.
I am using JDs texture pack together with cloudscapes.
graphics card is VIA/S3G UniChrome IGP 64mb
mongo51983
June 28th, 2005, 04:41
I can't get the Super Mario 64 Background Texture to load, what am I doing wrong? I installed the textures from the pack and it's not loading.
schmo
November 14th, 2005, 19:23
do i unzip these files in this folder:
...\plugin\hires_texture\SUPER MARIO 64\?
edit: nevermind, figured how to enable textures
Bandit82
February 18th, 2006, 15:14
I can't get the Super Mario 64 Background Texture to load, what am I doing wrong? I installed the textures from the pack and it's not loading. - I also have this error. :(
Fusiodine
May 21st, 2006, 20:03
Hello everyone as you all probably can tell i'm new but, i have a few requests/questions. The files on John Doe's first post in this thread are not working for me they're giving me a hassle about being corrupt. Can anyone please post them again or give me a fresh link to more updated ones, if not could anyone send me an e-mail containing them.Thanks a bunch.:happy:
Nevermind i finally found them they were in Cloudscape's Thread for Super Mario 64, oh and great job by the way.:happy:
Iconoclast
December 24th, 2006, 20:32
Holy hell. I've viewed it; I can't unview it.
Only one thing: I've found that you have retextured all of the letters except for the following:
BDJKQUVXYZ
You did do an X, but it wasn't the right X. You only did the X used in the coin and star indicators, not the letter X used in rare parts of the game.
Out of these letters you found, the only ones I could not find within the game were J and Q. I just plain could not find them. The rest of them can be found either in the European version or the Japanese version of Super Mario 64.
Actually, half of the above-listed letters are in the U.S. version. I can upload their textures if you want proof.
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