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  • Most issues reported these days stem from users not enabling their emulators to use the required amount of RAM.
    We also tend not to use the search feature but post our issues within the texture pack release page.
    Failure to load a texture pack should not be posted in the release thread unless you have already patched the emulator.

    If you don't have the resources to use Large/HD texture packs please do not attempt to do so.
    Users should have a minimum amount of System RAM not less then 4GB's.
    If you have less then 4GB's of RAM do not post about how your emulator crashes,
    RAM is dirt cheap so invest some money into your PC.

    I would like to say thanks to squall_leonhart
    for posting this Solution.

Two questions..

otomo

New member
I made a post on how to remake textures on the 1964 board, and I think my question was misunderstood, so here it goes again:

anybody knows of a tutorial, a link to a site etc... where it is explained how to improve textures without making them for scratch?


also, is photoshop the best way to do this or would the gimp serve well for the job?
 

cloudscapes

Carbon-based molecule.
The Gimp is almost as good as Photoshop, so yes.

Personally, I like to:

(A) for organic rough grainy textures
1. Scale the texture times four using Nearest-Neighbor filtering
2. Apply a median filter (2 or 3 pixels, you choose)
3. Duplicate the layer
4. Use a splatter filter (in brush strokes for photoshop) on the second layer
5. Make said layer 50% transparent
6. Select splotches of color with Select Color Range
7. Add a tiny bit of noise to said splotches
8. Select different color ranges and repeat
9. etc etc etc, use your imagination

(B) for upgrading wood
1. Scale the texture times four using Nearest-Neighbor filtering
2. Apply a median filter
3. Create a new layer with harsh black & white noise
4. Apply motion blur in the direction of the wood (use your judjement for the length)
5. Use liquify/smudge/distorting filters on it, or not
6. Unsharp Mask the noise (harshly) to make lines stand out and contrasted
7. Set layer as overlay or soft light
8. Adjust brightness/saturation on this layer so that overall intensity of texture true to the original (squint at it)
9. Do the color range noise thing again, or not

(C) for upgrading drawings, details, etc
1. Scale the texture times four using Nearest-Neighbor filtering
2. Apply a median filter
3. Use smudge tool (1-3-5 pixels, depending, you choose)
4. Draw away on top of the scaled-up texture, in the direction of the details
5. Apply sharpen if you want

You can combine any and all of these techniques.
 

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