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Federelli
March 2nd, 2005, 05:07
Ok, it's up, and you can download it, don't expect superb download speeds though.

Must reads:

1) If you want a particular texture remade, then upload it's dump here, and me or someone here will give it a shot.
2) I've included French text for screen names.
3) If you want to add some of your work to this pack, feel free to do so by showing your work in this thread. I'll decide where your work is up to this pack's standards :).
4) You are free to redistribute this pack, but you cannot delete the "read this file!.txt" from it, and proper credit must be given.
5) To Report any issues, please do so inside this thread please.
6) READ! the read this file!.txt FILE!
7) As this pack is no longer including my textures only, it's no longer my pack alone. It's my pack as much as it's from whoever else contributed.
8) You'll need 7-zip to unzip this file, get it from: http://www.7-zip.org/
I hope you really enjoy it.

DOWNLOAD 0.21 HERE! (http://www.mytempdir.com/1373554)

Sirmatto
March 2nd, 2005, 05:28
Only two words can describe this: friggen awesome...keep up the good work!

FCMaxi
March 2nd, 2005, 05:35
Excellent job Federelli, the new textures look teriffic!

Federelli
March 2nd, 2005, 05:38
:) I want screenshots ;).

loottool
March 2nd, 2005, 07:05
I’m excited to see a retexturing community for Zelda on the net. Now that I’ve seen Federellis’ pack, I know that I should show everybody the results of my experiments with the game. I’m sure there are others like me out there. I’m sure somebody will let me know what they think of my contribution.

Federelli
March 2nd, 2005, 07:50
I've already prepared an update for tomorrow with lots of more textures :).

Rice
March 2nd, 2005, 15:02
Federelli, there are slight problems with some of the texts. The "Kakariko Village" is an example. You can see a very fine edge on the top and bottom of the texture. I guess you probably just need to use whole black background instead of white background for such textures.

optimus$prime
March 2nd, 2005, 15:28
:bouncy:
very nice work
keep on it!!

dragon_rider
March 2nd, 2005, 15:31
Awesome! Keep up the good work!

zorbid
March 2nd, 2005, 16:04
A slight critic here: I don't like the new font. Since the Zelda games are not talkie, the font has a lot of importance in the general mood of the game.. I don't recognise the narator's voice anymore... The font doesn't look bad per se, but I think that something important is lost in dropping the old one for this one. I know it would require much ore work to recreate the old font in high resolution, but I think that it would be 100.000.000.000 times better (at least).

The other textures look awesome :)

Federelli
March 2nd, 2005, 16:08
The Zelda font is a hybrid beetween Lucida Sans Console, Arial, and Arial Narrow.

I used each font where i saw it was more like it, feel free to remake the font and send me a .ttf file of it :).

I'll see what i can do about those font issues, since i knew those little lines appeared, but i really wanted to release something :).
loottool, while your job is aprecciated, i'd would also aprecciate you not taking over my thread :).

loottool
March 2nd, 2005, 20:22
Sorry if it looked like I was trying to take over your thread. Next time I'll ask before I take it upon myself to contribute.

Poobah
March 2nd, 2005, 21:44
loottool: What have you changed? It looks the same as Federelli's one to me.

Federelli: I think you should leave the standard fonts in the game until someone (Orkin is good at it) can be bothered to redraw them in high-res.

optimus$prime
March 2nd, 2005, 22:25
i like the fonts of federelli (alpha could be better)
they look very similar to the original ones
i know this is hard work so:

you don't have to install them if u don't want em

Tate6566
March 2nd, 2005, 22:48
i agree, i like the new fonts, keep up the good work

Federelli
March 2nd, 2005, 23:40
Thanks guys :).

Though the fonts do look good, as many have said, they are not as true to the original as they can be. And if there's something i hate, is drawing fonts from scratch.
What someone could to is create a complete .ttf file whith the complete font set, if orkin is willing to do so, i'd be pleased to incorporate every text texture into my pack, as long as he allows me to :).

What i could to to fix it temporarilly is to add an outer glow to the text, though it's not worth it, i'd better like someone to remake the font set :).

Almost 300 textures remade now :D.

e2zippo
March 3rd, 2005, 01:41
This is great, oot has never looked better, but i keep getting these wierd lines in the logo at the beginning?

Using a Radeon 9700 Pro with the latest catalyst.

Cheers!

optimus$prime
March 3rd, 2005, 01:49
i have the same problem
i'm sure that the video card is not the reason

Poobah
March 3rd, 2005, 07:50
I also get lines, but not as bad. I'm pretty sure it's Rice's plugin at fault.

spork9
March 3rd, 2005, 08:07
So all I have to do is put this file in my plugins folder load zelda, and eveything will be hight res.?

Federelli
March 3rd, 2005, 08:26
I'm not getting any lines.

Are you using Aniso or AntiA?

spork9
March 3rd, 2005, 08:33
I dont get lines

Federelli
March 3rd, 2005, 08:44
New version is up.

Includes some more textures.
The Golden Skulltula needs more work.
The text isn't fixed yet, eventually it will, unless someone remakes the complete font set.
286 remakes :)

optimus$prime
March 3rd, 2005, 10:15
Federelli: hmm no aniso nor antia
what settings do you use with your rice gfx plugin?
(rendere engine, combiner type, etc...)
(we have nearly the same kind of video card)


great work on the new textures!!!

e2zippo
March 3rd, 2005, 13:00
Federelli: i'm using both AA and AF, but i just tried turning them off, made no difference :yucky:

Great set of textures though!

JinXD
March 3rd, 2005, 13:30
I also get those lines on the Zelda logo, strange!

Federelli
March 3rd, 2005, 17:23
I'm using OGl with fragment programs.

Edit: Just tried D3D with AntiAliasing and i got the lines.
If you get lines, you are all using Antialiasing.

optimus$prime
March 3rd, 2005, 17:35
i don't use antialiasing
i use d3d pixel shader
there are no lines in windowed mode
with ogl fragment it's the same (but minor gfx bugs)
when swichting to fullscreen 1280x1024 i have the lines again
same as with pixel shader
because of my tft i don't want to use lower resolutions

try swichting to a high resolution in full screen

Federelli
March 3rd, 2005, 17:44
I get the lines as posted on a image here, while using AA.
I also get some lines when going full-screen, but much less than while using AA.

All i can think of is that as the textures are not power of two, then the plugin is resizing them to the closest power of two texture, therefore causing various corruptions such as the white lines in text, and this bothering lines in the logo

Rice
March 3rd, 2005, 18:00
I don't have such black lines with any configurations, DirectX or OpenGL, windowed mode or full screen, low resolution or high resolution, antialiasing or not.

The plugin does not resize them to size of power of two. Textures in DirectX or Opengl are always created as size of powers of 2, and images are loaded into the top-left corner of the created textures. If the size of a texture image is not powers of 2, it won't fit the whole created texture in DX or OGL, and remain part of the created texture will be in black (in fact, could be random data since the memory is not cleared to 0). In such a case, different setting for the texture, such as filter type, texture repeat setting, could cause the black lines.

Suggestion:
1. Don't use high-res texture, to see if you have the black lines
2. Use hq4x filter without high-res textures, to see if you get the black lines
3. Check your setting in the "Texture filters", make sure let the option "Force texture filters" to the value "N64 default texture filter"

Federelli
March 3rd, 2005, 20:15
1. No lines with default textures, regardless the settings.
2. No lines using Hq4x with default textures.
3. Checked.

Shot 1: 800x600 windowed, with AA.
Shot 2: 1024x768 full-screen, without AA.

optimus$prime
March 3rd, 2005, 20:52
i have the same results

-Shadow-
March 3rd, 2005, 21:07
What about using the Moon-and star textures of Oot on the mirror shield in Master Quest? The Moon looks much better IMO.

BTW: Great work! :D

/edit: My first try on making a hi-res-texture :D

Federelli
March 3rd, 2005, 21:43
You call that "making"?

(i've already made the shield ;))

Poobah
March 3rd, 2005, 21:49
How can I use the texture pack with Master Quest? I tried renaming the 'legend of zelda' folder appropriately, but the high-res textures didn't apply.

Also, what's so special about the 'fragment program extension' in OpenGL mode? Should I use that rather than DirectX?

Rice
March 3rd, 2005, 21:54
For your nvidia FX5600, using opengl with fragment program could be better than DirectX pixel shader. These two are about the same, but opengl will be faster because the plugin won't need to do software vertex clipping and will not have the problems related to vertex clipping. Plus, you can enable the Nvidia near plane clamp option.

But, opengl does not support frame buffer effect by now.

optimus$prime
March 3rd, 2005, 21:58
hmm geforce...
:yucky:


what kind of renderer engine/type is best for ati users with your plugin?

Federelli
March 3rd, 2005, 22:05
Poobah, you only need the correct (E) [!] dump of master quest.

Rice
March 3rd, 2005, 23:14
hmm geforce...
:yucky:


what kind of renderer engine/type is best for ati users with your plugin?


Well, you should see my configuration that I have Radeon 9600. I don't have a 9800, but I guess they are similar and you should just use the default options.

For me, I use either DirectX with pixel shader, or OpenGL with Fragment program. With my 9600, openGL has less glitch and work much faster. But for frame buffer games, I have to use DirectX.

dragon_rider
March 3rd, 2005, 23:18
The DirectX API causes this: The only thing that shows up in the game/title screen is this. What happened?

Rice
March 3rd, 2005, 23:32
Do you follow the posts?

Disable the vertex shader option, or download the plugin package again. You have the version 6.1.0, not the latest version.

dragon_rider
March 4th, 2005, 00:07
Alright.

e2zippo
March 4th, 2005, 00:07
I get these lines no matter what i do :/

Tried both OpenGL and DirectX, didn't matter, high res textures or not, no difference.

Force texture filter, tried all, still get the lines.

Wierd!

dragon_rider
March 4th, 2005, 00:13
Much better!

Federelli
March 4th, 2005, 02:15
When using my pack, make sure you've deleted everyhing that was in the "The Legend of zelda" folder, since that old grass texture causes that wave effect :P.

bestbiz
March 4th, 2005, 03:48
My first WORK.
My english is very BAD. Sorry.

Poobah
March 4th, 2005, 07:09
Wow! To be honest, I don't like that picture on the base of the tree, but the GUI looks great!

-Shadow-
March 4th, 2005, 07:31
You call that "making"?

(i've already made the shield ;))

Umm, nope, i would rather call it "ripping it off an googled image and placing that texture on a 256x256 sheet" :D I'm just a little bit lazy :D

I've didn't see that texture in your pack, so i thought i could try to help you a bit by ripping that one. Or have you meant the Moon texture on the shield?

h3h3
March 4th, 2005, 14:40
yeah the tree looks kinda strange
but I'm really digging the sword and the ruby :-)@bestbiz
good job

Federelli
March 4th, 2005, 16:23
-Shadow- That's basically what i do, exept i replace colors, make shadows, apply certain filters, but it's all from a superHQ magazine scan.

Frogacuda
March 4th, 2005, 17:17
By the way, Federelli, the font for the little letters in the title logo should be a "Trajan" font. You can find free clones of this font without much looking.

I figured this out when working on a cover mockup I did. For reference (http://www.eden.rutgers.edu/~tfahs/Zelda%20Cover%20Hi-res.jpg).

Niggy G
March 4th, 2005, 18:08
That covers quality, really well made!

Federelli
March 5th, 2005, 01:12
Nice cover :)

You mean the "The legend of" and "Ocarina of Time" font? It's clearly Arial, though i'd have to see that trajan font in my pc :P

Dejital
March 5th, 2005, 02:05
Yes, a Trajan font would work a lot better than the current Arial font used. I've located a free version of the font here (http://www.fontpool.com/fonts/linotype/trajan.html). I have grown fond of your project and I hope to see consistent updates. :)

Federelli
March 5th, 2005, 02:08
Mkay, i'd still like to know where exactly is this font used, i don't see much of a resemblance.

Edit: Just checked it out, no text used in zelda uses this trajan font (or anything resembling it) at all.

Dejital
March 5th, 2005, 02:19
http://www.rpgslave.com/descargas/wallpapers/zelda/images/Zelda%20-%20Ocarina%20Of%20Time_jpg.jpg

That desktop has the Ocarina of Time logo. Compare this logo to the logo you have created. Not much of a resemblance, eh?

Federelli
March 5th, 2005, 02:35
I couldn't care less what a desktop someone made using the Pal cover of the game.
I'm not retexturing a desktop, i'm retexturing the game, and the game uses this textures.

Resemble that..., where exactly is that trajan font eh?

The font i used is exactly the one used on the original logo.
Questions?

Dejital
March 5th, 2005, 02:58
I see your point, but the logo on the desktop is also the official Ocarina of Time logo, the same logo appeared on the Nintendo 64 cartridge, but not in-game. Sorry, I had not noticed that the official logo and the in-game logo were different.

But since you are retexturing it, I would suggest using the official logo instead.

Federelli
March 5th, 2005, 03:09
The point in retexturing is to stay as true to the original as possible, so i'm sticking to that, and i bet everyone will agree :).

spork9
March 5th, 2005, 03:32
eek!, you crushed him

Dejital
March 5th, 2005, 03:47
I tried... u__u

:P

I might as well make my own. I don't even know why I was fighting about that.

Poobah
March 5th, 2005, 03:49
I agree with Federelli. His one looks better anyway.

Martin
March 5th, 2005, 04:04
Looks amazing, Federelli! Same goes to the other projects, simply stunning, and big thanks to Rice too of course. :)

<b>However</b>, I would appreciate if you could attach your release files to the first post of this thread, that way we're assured it's always online and reachable, something a remote server cannot guarantee us.

BTW, I posted a short notice on Emulation64.com to shed some more light on this amazing new feature for N64 emulation. :)

TerraFrost
March 5th, 2005, 08:24
the screenshots look great! thanks! :)

BTW, I posted a short notice on Emulation64.com to shed some more light on this amazing new feature for N64 emulation.
i think this new feature is worthy enough to merit mentioning on slashdot (arguably more so than 'perfect' zelda nes speedrun broken (http://games.slashdot.org/article.pl?sid=04/04/24/2130200&tid=202&tid=205&tid=10), etc), but my submission to them was rejected (atleast i assume it was - i submitted it almost a week ago).

bestbiz
March 5th, 2005, 13:21
Change sword. ;-)
Add changed color. My english poor.

Federelli
March 5th, 2005, 16:22
Besbiz, that is much better. Still you chould change the handle color to a darker brown, and include a ruby on the bottom, just as shown on the sprite image.

Martin, your desire is my command :). Could i be given some kind of attachment benefit, so i can include the pack along with some nice screenshots. (aprox 3MB in total)

Martin
March 5th, 2005, 17:25
Besbiz, that is much better. Still you chould change the handle color to a darker brown, and include a ruby on the bottom, just as shown on the sprite image.

Martin, your desire is my command :). Could i be given some kind of attachment benefit, so i can include the pack along with some nice screenshots. (aprox 3MB in total)
Cheers. :) Sorry, attachment size limits aren't based per user, so in that case I would have to change the max size for everyone, and with the attachments database being over 1.5 GB already that wouldn't be wise :P

Just use winrar and split it into smaller files. :)

Federelli
March 5th, 2005, 17:57
But that'd bring more newbies asking questions on how to use the splits...

Anyway, i'll do it, whats the current limit?

DarthDazDC
March 5th, 2005, 18:08
couldnt u host it sumwhere like www.freewebs.com or geocities??

Federelli
March 5th, 2005, 18:13
I'm hosting it on my server (which won' ever be down), still, Martin want's it here... so.

Martin
March 5th, 2005, 22:11
Well, I could increase it a bit I guess. How much do you need?

EDIT: Max size for rar files is set to 8 MB already, that should be enough right?

Federelli
March 6th, 2005, 02:39
More than enough :D. Thanks a lot Martin.

New Pack is up everyone!

Edit: No it's not, since the max for .rar files is still 2Mb... ?

Stop It
March 6th, 2005, 02:53
More than enough :D. Thanks a lot Martin.

New Pack is up everyone!

New pack? where, or are you still refering to the 0.11 release 2 days ago, :p

Federelli
March 6th, 2005, 03:01
No, i've had 0.12 for two days now, but there's no way to upload it to emutalk.

dragon_rider
March 6th, 2005, 05:17
Federilli, do you think you could email me the 0.12 texture pack? My email is nintendo1889@comcast.net. Don't worry about size, my limit's 250MB (provided that you want to email it to me). If you don't have the time, or whatever, that's okay.

Martin
March 6th, 2005, 05:18
More than enough :D. Thanks a lot Martin.

New Pack is up everyone!

Edit: No it's not, since the max for .rar files is still 2Mb... ?
Erm no, I just told you the limit for rar files is 8 MB. I'll check the php settings for the server.

Martin
March 6th, 2005, 05:20
Erm no, I just told you the limit for rar files is 8 MB. I'll check the php settings for the server.
Should work now. :)

Federelli
March 6th, 2005, 07:03
I get a timeout, i'll stick to my server, though read point 7) in the main post.

JinXD
March 6th, 2005, 12:00
Federellie, the link is slightly wrong - rar, it should be 7z.

http://cablemodem.fibertel.com.ar/federelli/Federelli's%20Retexture%20Pack%20v0.12.7 z

optimus$prime
March 6th, 2005, 13:07
so what's new on 0.12?

-Shadow-
March 6th, 2005, 17:42
BTW: The Pack isn't entirely suitable for Master Quest, because the pack can't be used with the Master Quest games that are containing the "ZELDA MASTER QUEST" header.

Martin
March 6th, 2005, 18:18
I get a timeout, i'll stick to my server, though read point 7) in the main post.

OK, now it definitely works, had a 2 MB upload limit in MySQL, forgot to check that before.

I have attached the 0.12 release for you. You can of course keep your link as well. I renamed the file from "Federelli's Retexture Pack v0.12.7z" to "Federellis Retexture Pack v0.12.7z", the attachment upload didn't like that file name. :P

Fixed your link btw.

Federelli
March 6th, 2005, 20:10
It isn't slow, it's just far away from you :P.
Thanks for the help Martin (although i poster perfectly, it's just the URL tags not liking the "federelli's" ;).

What's new on the pack?
Check the sub-screen, hyrule map, aim with your arrow/hookshot, play the ocarina, play the ocarina in a place where you are supposed to (scarecrow in hylia lake), go into a great fairy's fountain and check the floor and room title, go into the spirit temple, check where you need to lpay the ocarina (triforce logo), drop a bomb, find a heart piece, find a little heart that monsters drop, fixed the 9, go into your dungeon sub-screen, check your equipment screen, check your items (bombchu, boomerang, claim check, egg, broken sword, masks, and so much more i can't remember.

The pack is of course ment for the one and only [!] version of Master Quest, not my fault i've you've got a bad dump ;).

pilm
March 7th, 2005, 19:48
The new version of the texture pack just rocks, the items in all subscreens look much better now.
Keep it up, your'e doing an amazing job !

Federelli
March 7th, 2005, 20:34
And thanks to Ly Mathews, it'll start to look a whole lot better.

Thugh i'm gonna need dumps of the items needed to get the biggoron sword, such as frog, eye drops, mushroom, dust, recipe, cojiro... etc.

g00beRz
March 8th, 2005, 18:33
I can't seem to figure out how to use these with Master Quest. I guess I'll have to just download the original OOT.

Federelli
March 8th, 2005, 18:43
g00, you need the good dump of Master Quest.

g00beRz
March 8th, 2005, 21:57
Oi, I thought my version was a good one. bleh.

Kerber2k
March 9th, 2005, 01:27
This is great! Do you plan on re-doing any of the facial expresions?

Federelli
March 9th, 2005, 02:40
No, since they are 99.9% color indexed textures.

Do you like these buttons better than the flat ones? (WIP)

http://cablemodem.fibertel.com.ar/federelli/butts.jpg

Kolano
March 9th, 2005, 04:08
No, that gradient isn't particularly good. The ones posted by bestbiz were much, much nicer.

g00beRz
March 9th, 2005, 04:57
Hmm, I renamed every last file Fed made and only like 3 of them work with Master Quest. Does it matter what version of the game you have if the name of the game is on the file...?

Rice
March 9th, 2005, 05:02
No, since they are 99.9% color indexed textures.

Do you like these buttons better than the flat ones? (WIP)

http://cablemodem.fibertel.com.ar/federelli/butts.jpg


I like the gradients.

Gladiac0190
March 9th, 2005, 10:28
No, since they are 99.9% color indexed textures.

Do you like these buttons better than the flat ones? (WIP)

http://cablemodem.fibertel.com.ar/federelli/butts.jpg
neat idea, but those shadow-effects are a bit too dark here. A lighter version would be fine for me - what do you guys think?

g00beRz
March 9th, 2005, 17:56
A lighter version would look a lot better. Don't need it to be blending in with the backgrounds.... hehe.

Federelli
March 9th, 2005, 18:43
Better? BTW, i'm wanted it to look as close to MM as it could, but since it's the N64 applying the color, not much can be done other than a better gradient.

http://cablemodem.fibertel.com.ar/federelli/butts1.jpg

Kerber2k
March 9th, 2005, 19:55
Federali do you know why one of my heart textures on my hud wont show? Solution?
-Btw nice effect on the C-hud

Federelli
March 9th, 2005, 20:06
Which heart doesn't exactly show, i could've missed one of the textures. Screenshot and dump please.

Kerber2k
March 9th, 2005, 20:24
http://img220.exs.cx/img220/7415/thelegendofzelda12zc.th.jpg (http://img220.exs.cx/my.php?loc=img220&image=thelegendofzelda12zc.jpg)
I think its just that one im not quite sure. Its not like the textures missing because somtimes the middle one shows up. I have Zelda OOT(U) v.1.2, and Pack v0-1.12.

Federelli
March 10th, 2005, 00:15
Indeed that's not right, but you are the first one to report it, so it's something going on with your PC. Try switching combiner modes.

Amon_Knives
March 10th, 2005, 01:41
I was acually wondering if u are planning on redoing all of the text used in the cutscenes and stuff. It would also be cool to redo the textures on link and other characters, but im not quite sure thats possible.

Federelli
March 11th, 2005, 02:17
Of course i am, since i don't quite like Rice's attemp, not that it's bad, it just doesn't look like the right font to me.

I'll have to research some more.
And i'll see what i can do with link's textures, perhaps i could replace them with Majora's ones temporarily, till i decide what do to with CI textures.

Gladiac0190
March 11th, 2005, 10:06
I found a nice homepage with some helpful pics i think. we will have to ask the webmaster if we are allowed to use them.

only an example: http://www.hyrulekingdom.bravepages.com/images/Trade-OddMushroom.gif

http://www.hyrulekingdom.bravepages.com

what do you think, helpful or awful images?

//edit
hmmm, don't they look like the images from the walkthrough-guide?

optimus$prime
March 11th, 2005, 11:14
they look very nice
especially the masks

Rich_T
March 11th, 2005, 11:46
Nice find Gladiac, im sure the modders can do great thinkgs with those.

Rich

Gladiac0190
March 11th, 2005, 11:58
they look very nice
especially the masks
Hehe, yes... i like this mushroom most. Originally i have been searching for the biggoron sword, since it's the item i like most in oot/mq. The Image on the homepage is quite nice, but it's nevertheless not very smart... I'm very bad at gimp stuff - is there anyone to make me happy out there? ;)

h3h3
March 11th, 2005, 14:25
ohh really nice :-)
I like the skultulla ..
would be a nice texture indeed

Federelli
March 11th, 2005, 17:12
Erm, most of those are the textures i use from a magazine i got.

Besides i've already got another site from Ly Mathews with higher res shots :), just be patient.

And the biggoron sword is already made.

Gladiac0190
March 11th, 2005, 19:16
........ And the biggoron sword is already made.
uuuh... am i blind?.............. lets see...

Federelli
March 11th, 2005, 19:39
you must be, unless it's not working in your pc

KMan
March 13th, 2005, 19:50
Hey Fed-
I started with some of the castle textures, and decided to show some pics of some of what I've done so far. It's kind of hard to see in the cutscene, but the drawbridge has also been redone.
I'm going to track down one of my gamepads and try and get through some of these levels.

Amon_Knives
March 13th, 2005, 21:58
SWEET!! Now thats what im talkin about. I think you two should work together on this thing. :party: It would be soo awsome if the entire game was retextured, it would start looking like the new zelda 2005! Keep up the great work!

Federelli
March 13th, 2005, 22:41
Everyone meet Kman, the best artist i've had the pleasure to meet. And guess what, he's texturing for my pack :D.

Ain't he the best? :D:D

g00beRz
March 14th, 2005, 05:22
Now THAT, is teh sex.

spork9
March 14th, 2005, 05:26
wadup kman welcome to the forum and the world of emulation.

P.S. dont ask for roms,isos or bioses. Mods will tar and feather you *eeks!*

fivefeet8
March 14th, 2005, 18:29
Nice texture on that shield there. Nice.. :)

KMan
March 15th, 2005, 07:49
Heres a pack of 25 textures I've been working on in my free time. Did a few from Hyrule Castle, pieces on ganon, water texture, kokiri tree houses, deku shield, goofy eye rock, and a little more detailed flame texture.

optimus$prime
March 15th, 2005, 10:38
Heres a pack of 25 textures I've been working on in my free time. Did a few from Hyrule Castle, pieces on ganon, water texture, kokiri tree houses, deku shield, goofy eye rock, and a little more detailed flame texture.

very impressive!

don't stop working :bouncy:

Stezo2k
March 15th, 2005, 11:25
wow, amazing progress, can't believe i missed this thread, keep up the good work guys :D

TallgeeseIII
March 15th, 2005, 12:21
i keep seeing people's different versions of the c buttons, so i decided to make my own 3d one. i think i'll just do the entire hud this way, what do you think?

SWAT_Marc
March 15th, 2005, 14:30
i keep seeing people's different versions of the c buttons, so i decided to make my own 3d one. i think i'll just do the entire hud this way, what do you think?
Nice try, looks good, but keep in mind you must make them at a concrete size and I think that button is pretty big.

One point, I prefer (when possible) making 2D-Vector pics and saving them as PNG instead of rendering 3D-models because you can easily resize them without loosing quality. Other thing is when you are making textures of realistic objects/environments, but for making abstract pics (such as the C-Buttons) is more efficient 2D-Vector.

TallgeeseIII
March 15th, 2005, 14:51
well the size there is just for show, i can't even get the plugin to dump textures yet, so i'm waiting to get that fixed before i try this in game. but it's not very hard to change the size for the model either, all i have to do is change the render size and it'll do the rest. add to that that my 3d skills are far greater than my photoshop skills, i would do 2d if i could but i'm simply not good at it.

Federelli
March 15th, 2005, 18:25
Pack 0.13 is out, including some minor updates from me, and the marvelous Kman's textures :)

optimus$prime
March 15th, 2005, 21:06
Pack 0.13 is out, including some minor updates from me, and the marvelous Kman's textures :)

great work

it's nice to see that there are some more world textures in it

optimus

Federelli
March 16th, 2005, 03:20
Indeed, thank Kman for it :).

KMan
March 16th, 2005, 05:04
These are coming out fairly quickly. I've already got about another 10 done. I'll see how many I can get done by Friday, and put another package up. Most of these are from the Deku Tree and Temple of Time.

Amon_Knives
March 16th, 2005, 05:11
ok, ive foolishly tried to fiddle with the water textures because i found a really good water texture to use...tell me what you think, cause ive found even more stuff that might help you guys out.

Amon_Knives
March 16th, 2005, 05:33
You know, i hate to do two posts in a row, but I had to show you this, it just gives the deku tree a realistic look to his bark...check it out...(once again, sorry for the double post)

Zoomer
March 16th, 2005, 07:51
Wow, the water texture looks awesome. OOT needs that!
Keep at 'er!

JinXD
March 16th, 2005, 09:52
I agree, that water texture looks great! Keep it up!

Amon_Knives
March 16th, 2005, 14:23
thanks, ive been working on others too, like a fire texture (unfortunately my vid card isnt very good so the flame is blue :plain: .oh well) but the main thing im really working on is grass textures and sand textures for all of the grounds of OOT. I'm definately not as good at this stuff as Federelli or Kman, cause all I do is take pictures of differant things for textures, while these guys just render things out of scratch (Kman's other 3d renderings for example). That's friggin awsome! Serious props to the two of them. I'll show you my "ground"work as it gets completed. (To Fed and Kman, Im not trying to take over yall guys work, im just doing this for fun in my spare time, so no offense) Check ya later.

Kamran
March 16th, 2005, 14:52
Wow! It's the first time I've been here and the texture designs look gorgeous! All you guys, keep it up! Zelda looks beautiful. I'll probably join this retexturing group too (once I've finished with Super Mario 64 which could take me a few 100 years from now). Oh well ....

elitejavi
March 16th, 2005, 16:22
any way of retexturing the map?


seeya

Clements
March 16th, 2005, 16:26
hq filters can clear the map up really good.

elitejavi
March 16th, 2005, 16:37
never worked fo me...


seeya

GouldFish
March 16th, 2005, 18:43
Damn zelda's looking better and better.

KMan
March 16th, 2005, 20:26
Is there a limit to how many times larger you can make a replacement texture? I was going to try and make the deku tree's texture larger than 4x, but it wouldn't load up in the game. Any thoughts?

Rice
March 16th, 2005, 20:45
I check the texture size in the plugin. I am only allowing 2x and 4x textures for now.

Amon_Knives
March 16th, 2005, 23:33
ok, i know this isn't a help forum, but kman, how can i dump a texture for the ground in kokiri forest and hyrule field, cause i have really good textures for those, but for some reason the emulator wont dump the file. Is it even possible to get the dump of the ground textures?

Kerber2k
March 17th, 2005, 00:02
Kokori-They are a brown grass texture.
THE LEGEND OF ZELDA#1EB1E4BD#0#2_all
THE LEGEND OF ZELDA#1EB1E4BD#0#2_rgb

Hyrule-Lush green.
THE LEGEND OF ZELDA#FFE1F165#0#2_all
THE LEGEND OF ZELDA#FFE1F165#0#2_rgb
Make sure they tile together well.
If you want examples I would be glad to show you mine.

Federelli
March 17th, 2005, 00:29
elitejavi, i've got a great map texture but i'll hand it to kman, since he is the photoshop master, and he works perfectly with CI textures. Besides, he'll do N times the job i can.

Please everyone do not call me a texturer, since i'm not, i have very limited skills in photoshop, and there's very few textures i did 100% on my own (even if it's most of the pack ;), it's still a few). Kman is the real artist here, and trust me, he will keep us with our mouths wide open everytime he shows something he works on :).

_pm_
March 17th, 2005, 01:03
elitejavi, i've got a great map texture but i'll hand it to kman, since he is the photoshop master, and he works perfectly with CI textures. Besides, he'll do N times the job i can.

Please everyone do not call me a texturer, since i'm not, i have very limited skills in photoshop, and there's very few textures i did 100% on my own (even if it's most of the pack ;), it's still a few). Kman is the real artist here, and trust me, he will keep us with our mouths wide open everytime he shows something he works on :).
Bah, you are doing a great job retexturing OOT, Federelli. I don't think anybody here cares neither if your textures are 100% made from scratch or not, nor how much knowledge of Photoshop you have. You put a lot of creativity on them and the results were amazing, texturer. Keep up the good work! :)

Kerber2k
March 17th, 2005, 01:58
As long as your consistant with your work I consider it very well done. Rather if their your textures or not matters not to me as long as they werent originally ment for OOT re-texture projects. I think you and K-man will breathe new life into OOT regardless and should continue the great work.
::Thumbs UP::

Federelli
March 17th, 2005, 03:47
Thanks guys :)

cooliscool
March 17th, 2005, 05:02
Love it fed and everyone else, beautiful stuff. Keep it up!

Can't wait until the day comes that we've made a basically revamped OoT. :icecream:

Amon_Knives
March 17th, 2005, 05:22
well, with some perseverence (and help from kerber2k) i was able to get a hold of the kokiri forest ground and the hyrule field ground dumps and retexture them. In my opinion, i could have done better, but seeing that it still looks great, i might as well show everyone. As soon as I get a few more things finished i might post a download for them, and Federelli and Kman can do with it as they so wish. In fact, i think the more artists we have working on this, the better it will be because every artist has his or her own style, and putting them all together would be beautiful. Like cooliscool said, I cant wait to see the OOT revamped! Here are two pics from my "ground"work. :P

Federelli
March 17th, 2005, 05:40
While not bad, it doesn't seem to quite fit the game.

Cooliscool, thanks for those shots :).

QuickPaw
March 17th, 2005, 05:46
hmm...seems like v14 doesn't have some of the textures from the other releases. The Save Select menu for one..most of those textures are missing. I haven't spotted anything else yet...but just givin' ya a heads up ^_^

update: Also, almost all of the new text is missing too.

Amon_Knives
March 17th, 2005, 06:13
While not bad, it doesn't seem to quite fit the game.

Cooliscool, thanks for those shots :).
I acually quite agree. Although they may not fit the game itself, I prefer to go for a realistic look when it comes the the world textures. (of course im also still biting Kman's dust). But like I said before, each artist to his own. But for anyone interested in my textures, ive included a .rar file with my small amount of textures. enjoy, and do with it what you wish (except claim it as your own...) Props for you guys, you're still the best!

EDIT #1: Wait a second, I just controdicted myself. Artists shouldn't say "to each their own", they need to work together to come up with better ideas. So tell me Fed, just out of plain interest, what do you think could improve. (Don't worry about being critical)

Federelli
March 17th, 2005, 06:33
mmm they are there and working for me, which textures in particular seem to be gone?

Federelli
March 17th, 2005, 06:41
Well, first of all there's another texture on stop acting as dirt, which is mostly alpha, and it being low res is not good, since it seems to mess up with the high res. grass.

Try improving that, and see what you come up with.

Kerber2k
March 17th, 2005, 06:43
Nice work Amon Knives I like the colors of the field. :) While we are on the topic of ground textures I might as well give you a preview of the enviroment Zelda texture pack im working on. Im working towards keeping the game for the most part the way we remember but more detail.
-I still use Fed and kmans pack so I probably wont do anything they already have dont because
I dont think I can top their work.
http://img92.exs.cx/img92/3592/thelegendofzelda00hj.th.jpg (http://img92.exs.cx/my.php?loc=img92&image=thelegendofzelda00hj.jpg)
http://img92.exs.cx/img92/97/thelegendofzelda49mz.th.jpg (http://img92.exs.cx/my.php?loc=img92&image=thelegendofzelda49mz.jpg)

Federelli
March 17th, 2005, 06:47
Kman, there seems to be a small issue with link's chest texture, for some reason it has some transparency.

ryanraab
March 17th, 2005, 06:51
kerber2k, fed and kmans working on it. It will turn out awesome. Kerber2k should join up with kmans/fed.

Federelli
March 17th, 2005, 06:53
Make sure the textures are seamlessly tileable ;).

Kerber2k
March 17th, 2005, 07:01
Ive worked through many textures today, and ive had little sleep I have yet to consider anything ive done perfect or seamless. I just wanted to see how detailed 64 can get. Final product will have seamless grass textures. Grass is easiest to overlook beleive it or not because of the generation of random dead spots. I respect that in this game for sure makes things look more random even my poorly tiled textures. ;)
Damn im blind I just noticed a green line on the top part of the grass!
Ill post the new screens without the line l8r.

ray16
March 17th, 2005, 07:15
This is an awesome texture pack, kudos to all envolved. Too bad it's not for Majora's Mask. I think I might be the only person in the universe that likes MM more than OOT.

QuickPaw
March 17th, 2005, 08:20
well, what I did was delete my Legend of Zelda hi-rez folder. I MAY of had some textures from other people, but I figured I'd start with a clean slate with v14. After extracting v14, I noticed that I didn't have the hi-rez textures for the Save Select screen and most of the in-game text. (as you can see from the pic...I only have the Q). Things like the File1, File2, etc were all hi-rez from a previous pack.


Oh, and a quick question. I noticed that the textures still work when they are in sub-folders...before this pack, I was extracting everything into the Legend of Zelda folder itself with no sub-folders...does it matter which method I use?

Kerber2k
March 17th, 2005, 08:57
This is my last post showing off my *fixed grass texture+ a tricky ci texture from inside the deku tree.
This is feds forum, and showing him the respect he deserves ill make this my last post for my texture pack, so if you want to see more screens before I release your gonna need to PM me about it.

http://img145.exs.cx/img145/1841/thelegendofzelda84ic.th.jpg (http://img145.exs.cx/my.php?loc=img145&image=thelegendofzelda84ic.jpg)
http://img204.exs.cx/img204/2452/thelegendofzelda60vy.th.jpg (http://img204.exs.cx/my.php?loc=img204&image=thelegendofzelda60vy.jpg)

ryanraab
March 17th, 2005, 09:48
kerber2k you could make your own thread. which i would like very much. :) so you have a place specifically for your stuff. I like your work.

Doomulation
March 17th, 2005, 10:48
Kerber2k, why don't you post bigger images? Those are hard to see the detail on, unless you click 'em I guess.

optimus$prime
March 17th, 2005, 10:51
kerber2k you could make your own thread. which i would like very much. :) so you have a place specifically for your stuff. I like your work.


why? then we have 2 zelda oot retexturing projects. creating bigger teams would speed this project up

JinXD
March 17th, 2005, 11:10
why? then we have 2 zelda oot retexturing projects. creating bigger teams would speed this project upI agree, keeping one project for each game makes more sence, unless of course you had different projects for different texture styles. e.g. Realistic, Cartoon etc.

ScottJC
March 17th, 2005, 11:23
While not bad, it doesn't seem to quite fit the game.

Cooliscool, thanks for those shots :).

How doesn't it fit the game? OOT was trying to look as realistic as possible, but the n64's hardware can only do so much. That grass texture would do perfectly imo. Keep at it Amon_Knives, the more realistic the better.

KMan
March 17th, 2005, 14:09
Kman, there seems to be a small issue with link's chest texture, for some reason it has some transparency.

Post up a pic of it. The only green cloth texture I touched so far ended up replacing a kokiri boot. afaik :saint:

Amon_Knives
March 17th, 2005, 14:38
Well, first of all there's another texture on stop acting as dirt, which is mostly alpha, and it being low res is not good, since it seems to mess up with the high res. grass.

Try improving that, and see what you come up with.
Funny you should say that, the dirt path was what kerber2k had suggested i do and I am currently working on it (though not without problems in tiling). My work has taken up the next two days, so hopefully I can get it done by Saturday and show you what i've come up with. On another note, i'm trying to also work on a black marble texture for the pedestel of time where the spiritual stones rest.
As for links chest, I haven't seen any transparencies, you sure there's a problem with Kman's pack? It could be your computer (mine has the same problem, for some reason I have blue flames instead of orange)

KMan
March 17th, 2005, 19:43
Well, I just got pulled to do some work that'll need to get done by the end of the month, so I'm going to put up a pack of new stuff, and see how much time I'll have to work on anything new.

QuickPaw
March 17th, 2005, 20:18
Ok...the old textures I had WERE from a different pack. More specificly, the ones originally posted by Rice.

http://www.emutalk.net/showthread.php?t=26229

You should include the save select screen stuff, and most of the text in this pack ^_^!

Federelli
March 17th, 2005, 20:38
Here's the issue, still it happens with or without the pack, so nothing to do with you Kman ;).

This might be a normal issue, even in the N64...

Rice? any clues?

Federelli
March 17th, 2005, 20:40
Kman, while amazingly great, the Time Temple looks kinda dark now, could ya tweak the color a bit more.

0.15 is about to be released :D

QuickPaw
March 17th, 2005, 20:41
here are the extra textures that were included from Rice's 6.1.0c post that are not included in this repack. Enjoy!

Kerber2k
March 17th, 2005, 21:04
Fed that happend to me too I somehow got it to go away try messing with the emulators settings untill it goes away. If you cant get that transparancy to leave perhaps I can send you my settings.

Federelli
March 17th, 2005, 21:23
QuickPaw, thanks for that, but i'd only included it if i'd think i couldn't do better ;).

Uploading 0.15 right now.

thesoho20042
March 17th, 2005, 22:14
QuickPaw, thanks for that, but i'd only included it if i'd think i couldn't do better ;).

May I ask why are you so prepotent???

Amon_Knives
March 17th, 2005, 23:51
well it appears my attempts are failing miserably. Not that I can't do it, but I just can't find any of the dumps for the things I need to work on. Once I can get that stuff figured out then I'm good to go. I just got the new v15 pack and I must say, good stuff on the temple of time, especially the door, and I like the c-buttons too. Keep up the great work. As for my efforts, if anyone can help me out, it would be greatly appreciated. And...um...what does prepotent mean?
...

Kerber2k
March 18th, 2005, 00:24
I can always send you more dumps Amon. Im probably gonna start loggin textures online soon so everyone can give it a go anyhow. Till then you can always contact me through AIM or ICQ my computer always seems to be on so just PM me and Ill get back to you when I can.

- Things can be frustrating, but when you finally figure things out its all the more sweeter.

QuickPaw
March 18th, 2005, 01:01
QuickPaw, thanks for that, but i'd only included it if i'd think i couldn't do better ;).

Uploading 0.15 right now.

Awesome, I can't wait to see them!

Federelli
March 18th, 2005, 02:34
It's been up a long time now ;).

Federelli
March 18th, 2005, 03:09
I've set up a temporary Dump.7z file with as many dumps as i could get, there's still hundreds of textures missing...

http://cablemodem.fibertel.com.ar/federelli/dump.7z <- knock yourselves out ;)

Amon_Knives
March 18th, 2005, 04:44
there may be hundreds of textures missing, but theses are great. :bouncy: Thanks, maybe now I can get things rolling with my attempts. Thanks Fed. (Now all I have to do is figure out what dumps go to what texture in the game... :plain: )

Federelli
March 18th, 2005, 05:31
If you know Zelda, it's not that hard finding out what goes where.

Amon_Knives
March 18th, 2005, 05:38
good point, except most of the dumps are sooo small its hard to figure it out, but maybe its just me.

Reznor007
March 18th, 2005, 05:39
Here's a screenshot of Zelda OOT from a real N64 at the same spot as Fed's picture. I don't see any transparency, so I'm guessing there is a bug in the plugin.

Federelli
March 18th, 2005, 05:46
Thanks for that Reznor, i see if messing with the settings does something

Reznor007
March 18th, 2005, 05:55
If you need other screenshots to confirm things, here's a list of games I have at my house:
Mario, Mario Kart, Z-OOT, Z-MM, BanjoK, BanjoT, Pwings, Bcorps, Star Fox, Goldeneye, PD, DKR, JFG, SSB, Gauntlet Legends, and a pile more at my parents house.

Rice
March 18th, 2005, 06:04
I don't see a problem on my pc.

Amon_Knives
March 18th, 2005, 06:05
Ok, one problem I noticed with v 15 is that the goron's back is...a little messed up. See the picture to see what I mean. Also, in the dumps, if it is originally a .bmp file with ci on the end, does it have to stay that way, because when i tried that it started acting like the gorons back.

Reznor007
March 18th, 2005, 06:14
Rice, what time of day in the game was it when you took your shot? Certain parts appear to be lit differently. Mine was taken immediately at morning time after I played the sun song in the castle then stepped outside.

Federelli
March 18th, 2005, 06:27
Yes, ci textures stay .bmp

Rice
March 18th, 2005, 06:43
Rice, what time of day in the game was it when you took your shot? Certain parts appear to be lit differently. Mine was taken immediately at morning time after I played the sun song in the castle then stepped outside.

I changed from adult link to young link and then walked out from the city. I guess the time was a little later then yours.

KMan
March 18th, 2005, 14:32
Ok, one problem I noticed with v 15 is that the goron's back is...a little messed up. See the picture to see what I mean. Also, in the dumps, if it is originally a .bmp file with ci on the end, does it have to stay that way, because when i tried that it started acting like the gorons back.

Ahh. I wasn't sure if I got all of the other ci textures taken care of with their less than 256 color pallettes. I'll fix that.

Fed- I made the temple of time textures a bit darker for a couple of reasons.
1- It looks better. Before it was a very high key environment for an old temple.
2- Look at the temple from the outside. It's a darker more earthy color. I split the difference with the textures that I redid. When I get the rest of them done, it'll fit in much better.

Djipi
March 18th, 2005, 14:39
I think temple of time is very good kman (not too darkness) continue with federelli your work , you are the best

optimus$prime
March 18th, 2005, 14:56
Fed- I made the temple of time textures a bit darker for a couple of reasons.
1- It looks better. Before it was a very high key environment for an old temple.
2- Look at the temple from the outside. It's a darker more earthy color. I split the difference with the textures that I redid. When I get the rest of them done, it'll fit in much better.

i agree; it looks more realistic

DarthDazDC
March 18th, 2005, 16:38
same 'ere

Federelli
March 18th, 2005, 19:19
If everyone else likes it that way :), so do i :D.

cooliscool
March 19th, 2005, 06:10
Hehe. Just noticed the new flame texture.. looking.. fabulous..

Trizesta
March 19th, 2005, 06:19
hey everyone! fantastic job with the realistic OOT retexture packs! however, i have a problem and suggestions that i'd like to share with you... my problem is that when running the textures, there are certain places in the game where there's major slowdown and sound-studdering (the most notable location is when standing in hyrule field in front of and facing the drawbridge.) i know its the high-res textures that cause it, because if i disable them the game runs just fine. i'm running on a P4 2.60 ghz pc with a geforce 4 gpu, so i think my comp should be able to handle all the new textures without a hitch...so is it a plugin problem? is it my emulator (project64)? ...and as for my suggestions, i'd really like to see child and adult link's character models retextured, retexturing of the wall surfaces in places like hyrule field, and new sun and sky graphics (along with the addition of stars in the night sky, like in MM.) anyway, thanks to all the graphics hackers here for working towards an incredible new OOT experience! :happy:

TallgeeseIII
March 19th, 2005, 08:02
hey everyone! fantastic job with the realistic OOT retexture packs! however, i have a problem and suggestions that i'd like to share with you... my problem is that when running the textures, there are certain places in the game where there's major slowdown and sound-studdering (the most notable location is when standing in hyrule field in front of and facing the drawbridge.) i know its the high-res textures that cause it, because if i disable them the game runs just fine. i'm running on a P4 2.60 ghz pc with a geforce 4 gpu, so i think my comp should be able to handle all the new textures without a hitch...so is it a plugin problem? is it my emulator (project64)? ...and as for my suggestions, i'd really like to see child and adult link's character models retextured, retexturing of the wall surfaces in places like hyrule field, and new sun and sky graphics (along with the addition of stars in the night sky, like in MM.) anyway, thanks to all the graphics hackers here for working towards an incredible new OOT experience! :happy:

well, even though i haven't worked on the project and have no real influence here, there's some problems with your requests, the new walls and sun textures i'm assuming will be done in time. however link's textures are color indexed which makes them very difficult to update, they have a set pallette of colors they can use, so making higher resolution textures won't actually look much better than the old ones did. also i recall rice saying he was having a problem with the sky textures dumping properly.

also with the lag you mentioned, i'm running the pack on project64 as well and you can see my pc's stats in my signature, our pc's are fairly close in power but i don't have any lag problems (in fact i can get the framerate up to about 180 at the lowest when i turn frame limiting off) it's most likely the difference in video cards or something but just check and make sure you aren't running anything else in the background.

Amon_Knives
March 19th, 2005, 08:24
ok, i still cant get the ci textures to work. I've tried retexturing the crates and the walls of the kakariko village homes, but they always end up like the gorons back like before. Is there something differant I need to do with those that I havn't done with the .png textures? Because I have done plenty of those, including a new wooden sign (see below). Kman, what was that thing you talked about ealier about the 256 color palette?

EDIT #1: I experience the lag as well

Federelli
March 19th, 2005, 16:50
I'd pretty much forget about using this pack if you have anything in your PC that says MX, aka, crap.

Amon_Knives
March 19th, 2005, 17:16
I'd pretty much forget about using this pack if you have anything in your PC that says MX, aka, crap.

Well, it's better than what I had before, integrated graphics, aka, a piece of s***.

Stop It
March 19th, 2005, 19:38
I'd pretty much forget about using this pack if you have anything in your PC that says MX, aka, crap.

I have a logitech MX500, and its certainly not crap :P lovely pack btw, It gives zelda a whole new feel, I cant wait for you to finish the menu GUI though, having some of the fonts i his-res and some not (The R/Z icons is a case in point) ruins the effect, keep up the good work though :)

Amon_Knives
March 19th, 2005, 19:46
yeah, just because it's old video cards doesn't mean it cant play the pack, it will just lag in some areas.

cooliscool
March 19th, 2005, 22:15
Logitech MX500 is a mouse.. he was just being a smartass. :P

Stop It
March 19th, 2005, 22:18
Logitech MX500 is a mouse.. he was just being a smartass. :P

Indeed I was :)

Amon_Knives
March 19th, 2005, 22:45
yeah, no s***, so was I. Either way, even 64mb graphics cards can play n64 emulators.

Federelli
March 19th, 2005, 23:24
Not with my pack, unless not once it's finished :). I'll add a special not, saying how Voodoo 3 and geforce MX cards are not supported :D.

cooliscool
March 20th, 2005, 00:11
Uh.. federelli. Your textures change nothing as far as the videocard being able to run Rice's plugin well.. his MX4000 should be able to just fine. Also Amon, it's not VRAM size that determines the capabilities of the card..

What combiner mode are you using?

gandalf
March 20th, 2005, 01:38
maybe that MX 4000 have an 32-bit bus of memory, really a crap

TallgeeseIII
March 20th, 2005, 02:32
Federelli's point is don't come complaining to him about the textures if you don't have a beefy videocard, he's not going to take pity and reduce the textures.

Dejital
March 20th, 2005, 05:28
Wow, great job on the pack. I'm using it and it's looking fantastic!
I've started retexturing Link's face by simply drawing it over in paint and resizing it. Yes, paint. :saint:

The retexture makes his face look a lot sharper, and less blurry and aa'd.
Just try them out and get rid of the "Face" folder if you don't like them.

(Note: Extract into the hires_texture\THE LEGEND OF ZELDA folder)

Here are the before and after pictures:

Amon_Knives
March 20th, 2005, 06:07
Federelli's point is don't come complaining to him about the textures if you don't have a beefy videocard, he's not going to take pity and reduce the textures.

That would be a good point... as for my card, its crap, i know its crap, but I'm not complaining. Also, if anyone can help me out with the bmp format texture problems i was having ealier...i still really need help. I've taken up a vow to try to retexture kokiri forest in it's entirety (If Fed or Kman is already working on this, thats fine, im just trying out my stuff) Keep up the great work!

cooliscool
March 20th, 2005, 06:38
maybe that MX 4000 have an 32-bit bus of memory, really a crap

There's no such thing as 32-bit DDR, aside from the 6200TC.

Even then, speed has nothing to do with incorrect textures.

Federelli
March 20th, 2005, 07:07
My pack is already 5.16MB with 408 texture files. Imagine once i've done more than 3500 textures :).

Amon_Knives
March 20th, 2005, 07:20
My pack is already 5.16MB with 408 texture files. Imagine once i've done more than 3500 textures :).

oooo...goosebumbs. This is going to be awsome when you guys are done with it.

Here's a pic of my work, the first is what png textures work, the second is how the bmp images look, including the gorons back as i mentioned before. Just showing you guys whats going on....ok, I'm shutting up for tonight. :alien2:
(btw, first is in the lost woods, as you can tell by the un-worked-on grass as compared to the kokiri forest in the second)

optimus$prime
March 20th, 2005, 13:06
fed: which version of master quest should work with your pack E or U?

nice progress! don' t stop it :bouncy:

Federelli
March 20th, 2005, 17:29
Whichever version has the internal name "THE LEGEND OF ZELDA", will work.

Dejital
March 20th, 2005, 21:19
I added a few textures to my face pack.
All for Young Link, his eyes, mouth, and nose are 100% complete.
I have also added a belt buckle and a kokiri sword texture.

(Please extract into hires_texture\THE LEGEND OF ZELDA folder)

Amon_Knives
March 20th, 2005, 21:28
I added a few textures to my face pack.
All for Young Link, his eyes, mouth, and nose are 100% complete.
I have also added a belt buckle and a kokiri sword texture.

(Please extract into hires_texture\THE LEGEND OF ZELDA folder)

Um, dude, you might want to try using photoshop instead of paint...because...well, how can I put this...he looks like a cross between a girl's eyes and WW link. You also need to do some shading on the sword, looks a bit to...wind waker-ish. Like I said, try photoshop.

Dejital
March 20th, 2005, 21:32
Um, dude, you might want to try using photoshop instead of paint...because...well, how can I put this...he looks like a cross between a girl's eyes and WW link. You also need to do some shading on the sword, looks a bit to...wind waker-ish. Like I said, try photoshop.True, but it looks pretty good ingame. :icecream:

I would make it look better, but I don't know how to change the palette of a texture. I can't figure it out. :yucky:

Amon_Knives
March 20th, 2005, 21:41
True, but it looks pretty good ingame. :icecream:

I would make it look better, but I don't know how to change the palette of a texture. I can't figure it out. :yucky:

I'm having the same trouble! It's really getting on my nerves and I've started a new thread about it....whoops, sorry, I'm spamming. I now return you to your regularly schedualed thread.... :n64:

Poobah
March 20th, 2005, 21:45
If it's in BMP format, the palette starts at offset 54, decimal. :)

elitejavi
March 20th, 2005, 21:53
like it... but, look at that hole or shadow in the nose, it seems like if him has been punched in the nose :icecream:


well, it's good

Edit: can anyone post a zip or a rar with all the letters retextured?

seeya

minkster
March 20th, 2005, 22:06
I like the eyes, but the shadowing of the nose needs some improvement. Keep up the good work though :)

Dejital
March 20th, 2005, 22:37
Edit: can anyone post a zip or a rar with all the letters retextured?
Rice made one in his original post (http://www.emutalk.net/showthread.php?t=26229).
You can get it, but they're not organized so it's hard to get rid of the ones that Federelli retextured too (which are usually better).

elitejavi
March 20th, 2005, 22:44
You can get it, but they're not organized so it's hard to get rid of the ones that Federelli retextured too (which are usually better).


well, that's easy to repair, when the "you want to remplace this" window appears, i click no! :P

hey, i downloaded your fece for link and erased the hole in the face, and now using it :icecream:


seeya

Dejital
March 20th, 2005, 22:53
well, that's easy to repair, when the "you want to remplace this" window appears, i click no! :P
No no, Federelli uses folders and Rice didn't. The "Do you want to replace" window comes up only if you put them in the same folder, but Federelli has a lot of folders so it doesn't appear.

elitejavi
March 20th, 2005, 22:59
ah!
undertood...
i don't found the letters, so i decided to wait to fenderelli make a pack with them there(i doon't know why, but i didn't understood miself in the last line... :whistling )


thanks anyway!



seeya

Dejital
March 20th, 2005, 22:59
Okay, here's a new version. Delete your Face folder if you already have version 2 and install this one. I got rid of the broken nose and made the shadow less noticable. I think it looks a lot better now (I've also added the ear, please give me feedback on the ear because the shading I used was "different").

elitejavi
March 20th, 2005, 23:03
like it, best than the erased one!


for the ears, i think them dosen't seem like holes(i mean, the seem like if link had something dirt in there :yucky: )



seeya

minkster
March 20th, 2005, 23:17
Nice

gandalf
March 20th, 2005, 23:31
There's no such thing as 32-bit DDR, aside from the 6200TC.

Even then, speed has nothing to do with incorrect textures.
YOU said that because you are no living here :P, here you can find an MX 4000 with an 32-bit bus
MX 4000 comes with a bus of 32-bit or 64-bit, because they are cheap and the manufacturer make the care more cheaper with an 32-bit bus.
And with that, i like to say that the poor bus can make an huge slowdown in any game

Federelli
March 20th, 2005, 23:57
Well that's it for my thread... i'm making a new one for the next release...

DarthDazDC
March 21st, 2005, 00:24
why??

Dejital
March 21st, 2005, 00:25
why??
Posts like this. :whistling


I don't see a reason to create a new topic, then people would just look at the topic less and download the pack less. :huh:

DarthDazDC
March 21st, 2005, 00:27
Posts like this. :whistling
Excuse Me??

spork9
March 21st, 2005, 22:24
Its probably because this is a 16 page long thread and maby it will be a near final.

just a guess

optimus$prime
March 22nd, 2005, 00:01
fed & kman: do you plan to use the new feature of the 6.1.1beta5?
<<32bit png instead of color indexed>>

if so you could redo your hires_ci textures
(for ci textures that don't change their palette during the game)

what do you think?

KMan
March 22nd, 2005, 01:52
how are we supposed to know exactly which ci textures don't have their palettes changed?

Kerber2k
March 22nd, 2005, 02:00
This thread is gonna be tossed out like old garbage to make way for new shiny stuff.
....whew smells like somones been throwing dirty diapers in here. :yucky:
Peace.
http://img32.exs.cx/img32/3915/linkeyes33tu.th.jpg (http://img32.exs.cx/my.php?loc=img32&image=linkeyes33tu.jpg)
http://img82.exs.cx/img82/421/linkeyes28gp.th.jpg (http://img82.exs.cx/my.php?loc=img82&image=linkeyes28gp.jpg)
http://img82.exs.cx/img82/9427/linkeyes16xc.th.jpg (http://img82.exs.cx/my.php?loc=img82&image=linkeyes16xc.jpg)

Federelli
March 22nd, 2005, 02:17
Definetly working with CI texture is plain simple now :). Wait till Kman shows you guys what he can do with'em.

Kerber2k
March 22nd, 2005, 02:34
I havnt downloaded this plugin yet Fed why dont you give everyone the lo-down on what you plan on doing with such advancments. I myself would love to hear about what to expect with the next release in mind.

Dejital
March 22nd, 2005, 02:43
Yeah, I'd like to know when Kokiri Forest will be all done.
It's looking great so far!

TallgeeseIII
March 22nd, 2005, 03:36
hey federelli, is there anywhere that hasn't been started that you could save until last so i can work on it? i'd like to make some worthwhile textures and not waste my time if you guys have already done it.

KMan
March 22nd, 2005, 04:23
I plan on going through each texture that I can make out where it goes to. If I can't figure out where it goes, then I probably won't bother touching it.

TallgeeseIII
March 22nd, 2005, 06:47
ah.... well, would anyone be upset if i started retexturing kakariko village?

optimus$prime
March 22nd, 2005, 10:34
how are we supposed to know exactly which ci textures don't have their palettes changed?

yes it isn't easy but you can be shure that "static" world ci textures won't change

Konami
March 22nd, 2005, 17:39
http://img102.exs.cx/img102/9274/hireszeldaoot5ar.th.jpg (http://img102.exs.cx/my.php?loc=img102ℑ=hireszeldaoot5ar.jpg)

I get blue flames with my Nvidia Geforce 4 440 64MB with Quality Omega Drivers :bouncy:

But the blue flames look leet so its ok..

What would be the best emu/plugin that gives you zelda's graphics at its best?(non-pixel shader card i have)

Federelli
March 22nd, 2005, 19:34
Everyone, don't doubt to show us you work here :). I'll decide where it's up to the pack standards, and feel free to do whichever texture you want to. :).

Amon_Knives
March 22nd, 2005, 20:56
http://img102.exs.cx/img102/9274/hireszeldaoot5ar.th.jpg (http://img102.exs.cx/my.php?loc=img102ℑ=hireszeldaoot5ar.jpg)

I get blue flames with my Nvidia Geforce 4 440 64MB with Quality Omega Drivers :bouncy:

But the blue flames look leet so its ok..

What would be the best emu/plugin that gives you zelda's graphics at its best?(non-pixel shader card i have)

Don't sweat it, its just your video card. Mine's the same way, but it's no big deal to worry about.