View Full Version : Conker glitches
BluesTS
February 28th, 2005, 18:27
When I play conker using directx mode the game has some graphical glitches, polygons poping up at random, 2d graphics appearing garbled, etc
When I try to play it in OpenGl mode I get around 1 to 2 fps and the game will crash a few seconds in.
I am using RiceVideo6.1.0b
blue falcon
February 28th, 2005, 19:08
same problem here
Neospy
March 1st, 2005, 01:29
Well, everything looks fine for me using 6.1.0b and directx.
What GFX card are you using??? My PCI Express Geforce 6600 GT and pixel shader runs almost flawlessly! Except for portions of the intro... And Conker's Invisible??? Huh.
>Neospy
BluesTS
March 1st, 2005, 14:31
ATI All-in-wonder Radeon 9800 PRO
cloudscapes
March 1st, 2005, 14:33
How does it work in OpenGL mode?
BluesTS
March 2nd, 2005, 02:02
How does it work in OpenGL mode?
It dosent, it crashes before anything happens.
CF2
March 4th, 2005, 16:03
I don't think Rice Video is the plugin to use with Conker. :plain: I wish it was, because the parts that don't have problems look better than when it's played with Jabo's plugin. Unfortunately it appears Jabo is the best option at this point. I was able to play through it with 1.5.1 without many problems.
Poobah
March 5th, 2005, 00:04
I'm surprised you guys can actually run Conker with 1964! I've always had to use Project 64 for it, since typically, 1964 just locks up in the screen with the chainsaw and N64 logo.
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