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Graphic Debugger

Remote

Active member
Moderator
We have all read the newsupdate Lemmy made over at the Nemu homepage. It is an interesting piece of news and the most intriging part of it is that we are absolutely clueless about what is going on, that is probaly the way they intended it to be, high expectations, amongst users, often lead to big disappointments, amongst users.

Some of these ideas are already implemented (like a gfx debugger which people can use to improve gfx similar to the .ini file for core compatibility and others are just ideas (like zooming into parts of the screen for multiplayer).

The questions are many, what can you accomplish with the debugger?, are the possibilites card specific? What attributes can you change? Is the tecnique similar to what Jabo used is his graphic plugin, i.e change blending if invalid for graphic card, or will it let you change how the plugin handles graphic, the way it loads textures, scaling, buffers, resolution?
 

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