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Knuckles
July 21st, 2004, 21:22
Since it is PD related, I will post the shots here too. I hope I'll get someone to animate them and put them ingame.

Also, I'm making the facility for the GE mod, the multiplayer part is already done so I started to retexture it with the PD textures, I will make the PD Felicity at the same time. It's the next map that will be released ;)

G_Yoshi
July 24th, 2004, 16:14
Since it is PD related, I will post the shots here too. I hope I'll get someone to animate them and put them ingame.

Also, I'm making the facility for the GE mod, the multiplayer part is already done so I started to retexture it with the PD textures, I will make the PD Felicity at the same time. It's the next map that will be released ;)

WOAH! Those are friggin' sweet! I am loving this more by the second.

Kronos
July 28th, 2004, 10:15
I love this Maps. What a great job your doing. Can't wait for your next one. Anyone have a server, or know of one running this maps?

Mr.Garrison
July 28th, 2004, 13:45
These maps so rules!

Anyways, Knuckles, are these weapons exact replicates :) of the originals? And please make em a mod will ye!?!?

Knuckles
July 28th, 2004, 17:42
Kronos: I sometime put on a server, but since they take a while to download (music) someone people are waiting too much and are quiting before the download are done.

Mr.Garrison: Those guns are right out from the game, original mesh and textures ect. those will be added ingame as soon as I find someone to animate them and to put them ingame.....

Knuckles
August 4th, 2004, 00:46
ok, this is a new thing, I've got the laptop gun in UED, retextured it and added the shine effect on it. I got it converted in static mesh and so. now, I'm getting help trying to put it ingame (omg yeah, a PD gun in UT!). I hope it will work. Here are some shot of a fully texture laptop gun in UED:

christf1982
August 4th, 2004, 16:43
I hope it work too because that was one of my favourite weapons of PD :) Nice work!

Dysprosium
August 4th, 2004, 17:46
Holy crap. Re-installing UT2004 will be worth it with that sweet gun back! :D

Knuckles
August 5th, 2004, 03:40
Well, as I told you, we got it ingame, of course, for the guy that helped me, it's the first gun he added in UT2k4! so It's not perfect :P , the gun is 2x too big, and it not at the good place and also the animations are not on it + not right sounds + not real fire modes.

here's a shot from ingame in Skedar :

sethdonut
August 5th, 2004, 09:53
But hey at least now it's in the game :D

Keep up the fantastic work.

Knuckles
August 6th, 2004, 01:46
here's we go! I fixed most things on it! I put it ingame NORMALLY (not thru a mutator), it is almost good sized, at the good place on screen , + there are the PD ammo boxes with their original pickup sound :) , the primary fire mode got the original sound on it too :).

Things left to do on it:
-animations
-second fonction (Sentry gun)
-fire effect (when shooting, right now, you only hear the sound)
-bullet marks on walls
-ground pickup (not spinning on a weapon base)

Here are some shots:

EDIT: here's a small video (pickup + shooting w/sound) CLICK HERE (http://alpha.emulation64.com/PD2003/PD_laptopGun.WMV)

EndoLuft
August 6th, 2004, 14:14
Wonderful job Knuckles. It's good to see someone who does more walking than talking. When this mod is further along, I'll most certainly have to pick up UT2K4 and play this with my friends.

I am also looking forward to seeing your work on the Goldeneye Project mod.
Keep up the good work!

sethdonut
August 6th, 2004, 19:37
Now all we need is a mutator for PD-esque GUI :P

Knuckles
August 8th, 2004, 03:53
Another gun is coming soon :

;)

gandalf
August 8th, 2004, 04:25
Nice work Knuckles! :)

Knuckles
August 8th, 2004, 04:52
Well, as I said some mins ago, the MagSec4 is now in! I just need to figure out the same things as the laptop gun + the dual guns mode.... (won't be hard)

the other thing is that the gun is the "high-res" version when you look at it from the info screen, but the hand is took from the 1st person view because, in the 1st person view, the gun isn't completly draw by the game.

P.S. After over 3 months, I updated the news on my website :P, if you want to see all shots in once, get there.

posty_2k3
August 8th, 2004, 05:20
Beautiful. I really need to buy UT2k4 XD But I'm saving up for a new cpu/mobo first. (i wonder if my step dad will let me pay it off as i get money....)

sethdonut
August 8th, 2004, 19:11
It's been a while since I'd played, but did you see the hand in first-person view with some guns? I don't remember seeing any hands for guns, besides mines (which I hope you get to next :whistling )

G_Yoshi
August 10th, 2004, 00:09
It's been a while since I'd played, but did you see the hand in first-person view with some guns? I don't remember seeing any hands for guns, besides mines (which I hope you get to next :whistling )
There were several guns that you saw the hand holding them in 1st person view. Practically, all the hand guns had hands attached to them and even some of the larger weapons like the Reaper (that'll be fun to see running in UT2k4).

CY:G
August 10th, 2004, 23:58
This thing keeps looking better everyday, dont stop...

Bluesummers
August 11th, 2004, 01:26
This is going to be freakin awsome man! keep up the good work

Antonskarp
August 12th, 2004, 21:41
Great! The cheeses were SO much fun! ^^ Thankyouthankyouthankyou!
Is it possible to use UT2004 maps in UT2003? Because I have that one..

Knuckles
August 12th, 2004, 23:15
Both Skedar and Ravine were made under UT2003, so you can play both, Complex won't work tho, I got a report that someone tried and it crashed when loading the static Meshes.

MasterPhW
August 14th, 2004, 04:09
Did you still try to get ALL the textures of GE and PD? Then you could probably interested in the GE & PD Face mapper, of Rarewitchproject, where you can see all these textures, don't know wheather you can extract them, but probably it helps you, for your great mod project.
http://www.rarewitchproject.com/

BTW:The GE&PD Mod Teams have they announced there mods and have they a website?

Knuckles
August 16th, 2004, 23:36
To answer to you, I'm only using the TR64 OGL/Lemmy's GFX plugins to extract the textures I NEED when playing, so no need for save stats and so, I play, I see a texture I need, I extract it , then continue .

For the site, you know both of them.... the link for the PD mod (mine) is on my sig and the GE one is on my site (link section). the GE one is announced on multiple forums/mod database, my PD one too but a bit less, it's on ModDB, and I try to make some publicity around the PD/ UT forums.

For the mod now, since I'm fixing my "bad" Skedar (1st map :P), everything is unaligned, lighting/BSP problems, even some missing stuff, I also put the Dragon in, still no animations on any guns but still same stuff, sounds, ammo and model.

A second version of Skedar will be released including:
-Re-aligned everything on the grid (no more BSP cuts/ Holes in walls)
-Scaled the map to make it bigger (more of the PD scale)
-Fixed lighting at a lot of places
-Changed the starting points to the REAL PD ones
-Changed the Weapons location to the REAL PD ones (but UT2k4 guns)
-Fixed Sky color
-added a missing "lighting" effect at one place*

*in the "should do" list, doesn't meen I will do it.

MasterPhW
August 18th, 2004, 01:02
To answer to you, I'm only using the TR64 OGL/Lemmy's GFX plugins to extract the textures I NEED when playing, so no need for save stats and so, I play, I see a texture I need, I extract it , then continue .

For the site, you know both of them.... the link for the PD mod (mine) is on my sig and the GE one is on my site (link section). the GE one is announced on multiple forums/mod database, my PD one too but a bit less, it's on ModDB, and I try to make some publicity around the PD/ UT forums.

Thanks for the link of the GE on.. your site I visit often, but the other one I never saw before... you are a Sound engineerer, too?
Multimaster our knux!
BTW: a good beginning for making your mod more public will be the relaunch at the 1st semptember of http://www.modnetwork.de/... try it, it's one of the most visited sites in europe... just an advice...
Good luuck and great projects!

christf1982
August 26th, 2004, 19:38
Hmm there seem to be a little silence of death here....

MasterPhW
August 26th, 2004, 19:48
Hmm there seem to be a little silence of death here....
That's like aemu, it needs a lot of hard work and all of these guys are working in their freetime, so wait and we will see (more impressive screens, for example)...

BTW: Knux is Beta tester, too...
that needs a lot time, too
and don't forget his real LIFE!

ScottJC
August 26th, 2004, 20:48
real life?? whats that :)

Knuckles
August 26th, 2004, 22:10
real life?? whats that :)

It's something I have and you don't :P

Of course I don't have really the time to map right now, school started back 4 weeks ago for me , thing that takes most of my time with the homework, and so, I should have a bit more time after September 20th.

I have no real updates since last time, I just continued to fix a bit Skedar. There's be an update when something will be done ;)

MasterPhW
August 26th, 2004, 23:31
school started back 4 weeks ago for me , thing that takes most of my time with the homework, and so, I should have a bit more time after September 20th.

Hihi... my school started one week ago... :P
Hope you are enjoying your REAL SCHOOL LIFE with HOMEWORKS and such things...
Relax a little and show us some pix if you've done some progress, please!

Knuckles
December 29th, 2004, 09:57
Post here any opinions, bugs or questions you may have about the weapons :)

christf1982
January 2nd, 2005, 04:36
I really really cant wait to have pd weapons playable in ut2k4 because it will be more fun than ut2k4 guns :) Who didnt loved the old laptop gun with its sentry mode anyways? :bouncy:

Wokky
January 26th, 2005, 15:01
Hands up if you love RCP120s!

http://www.tony-wan.f2s.com/pd/rcp120_comparison.jpg
http://www.tony-wan.f2s.com/pd/rcp120.jpg

Knuckles
January 26th, 2005, 18:24
I see that you decided to register and posts it here , hehe :)

good work again btw ;)

GrumblyStuff
January 29th, 2005, 05:06
Oooooh, sexy.

Is the top the original and the bottom an updated and/or custom model?

Knuckles
January 29th, 2005, 07:01
top one is the original mesh (dumped form the game) the bottom one, as the other single one is the remodeled (fron scratch) one.

NOTE: the holes on the top in the original aren't there but it's normal, in the real game, the holes are using alpha instead of being on the model itself (lower poly count I bet)